“Annotation provides information, making knowledge more accessible. Annotation shares commentary, making both expert opinion and everyday perspective more transparent. Annotation sparks conversation, making our dialogue – about art, religion, culture, politics, and research – more interactive. Annotation expresses power, making civic life more robust and participatory. And annotation aids learning, augmenting our intellect, cognition, and collaboration. This is why annotation matters.” 

                                          -Kalir and Garcia

Annotation 

When you think back to your early college years, you may remember your professor assigning a text to annotate. Annotating a text has long been a common task in higher education, one that ideally promotes deeper reading, interaction with, and comprehension of important texts. Annotation assignments vary widely but the traditional paper-based type of annotation asks readers to respond to a text as it is read, physically marking or highlighting the text itself and perhaps writing in the margins. This approach allows students to enter into a dialogue with the text by recording their responses to the text, adding reflections or critiques, and anchoring those reactions to a specific place in the text. When students annotate a text, they are working their way through skills that span the levels of Bloom’s Taxonomy, from remembering to predicting, connecting, analysing, and evaluating. Annotation, at its best, encourages active engagement with a text beyond the surface level, promoting deeper critical thinking and stronger retention of concepts. 

While this is, of course, fantastic individual practice, the nature of traditional annotation assignments is primarily solitary. Today’s classrooms place more of an emphasis on 21st century skills such as group and collaborative study, and new digital tools have been developed that have revolutionized what, how, and with whom we can annotate. So-called social annotation has picked up speed with the growing popularity of two major players, Perusall and Hypothes.is, bolstered by the sudden shift to remote learning in 2020. Online instructors seeking ways to replicate the back and forth, robust discussion of a face-to-face class have found these tools a fitting substitute, and the asynchronous format of the discussion means these tools have a place in all modalities. 

Equity, Inclusion, & Community

“As a teaching method, critical social annotation allows for equitable conversations to unfold in-line with the knowledge being presented in course texts. In this way, it can potentially subvert or even redress instances of inequity in course content.” 

                                                                                                         – Brown and Croft

Social annotation platforms increase equity and inclusion in a course in several ways. Digital annotation platforms offer students a variety of ways to connect with material, allowing students to post links, images, video, and more in response to the text, their peers, and other annotators. By putting students’ ideas front and center, social annotation can empower learners to take initiative and experience more feelings of control over their educational process. Unlike the fast paced back and forth of traditional face-to-face discussions, the nature of digital social annotation allows students more time to engage with the text and to take as long as they need to post and respond (within the assignment boundaries). Additionally, the major platforms discussed in this post feature easy-to-use controls that require little technical expertise to use. They also boast comprehensive accessibility features that combine to provide inclusivity to a wide range of student needs. 

Social Annotation as Collective Construction of Meaning

One major difference between today’s digital social annotation and traditional solitary practice is that when students in a particular class collectively annotate a text using one of the digital platforms available today, they are actively building knowledge and understanding as a group. By sharing the document for collective annotation, the act of annotating itself becomes a social activity and contributes to the interaction of individuals within the group.  Socially annotating a text is one of the best ways to encourage close and active reading skills, with many studies reporting higher levels of student comprehension of socially annotated materials. Students who collectively annotate a text are entering into an exchange of questions, opinions, perspectives, and reactions to a text, engaging in a discourse with their peers (and facilitator, usually) and by extension learning from and with them. The process of a social annotation assignment allows students to see knowledge creation in action and become co-creators. 

Use of social annotation in asynchronous online courses can also increase sociability within an otherwise geographically remote, disparate group of students. Asynchronous instructors sometimes struggle to provide opportunities for real social interaction and building of community given the limits of the modality. An often unstated goal of higher education is to socialize students to academic community norms, and social annotation allows students to experience and practice some of these. For example, students annotating collectively learn appropriate language for responding to peers’ ideas and criticisms, develop online academic social identities, and gain experience with navigating power dynamics within the higher education classroom. 

Ready to Try It Out?

Adding social annotation to a course involves matching the task to your learning outcomes, deciding which readings would be best suited to annotation, and choosing your online annotation platform. 

Assignments can be tailored to meet a variety of instructional purposes and goals:

  • Recognizing formatting of various documents
  • Providing background or contextual information 
  • Learning academic norms for responding to peers- supporting, agreeing, disagreeing
  • Drafting questions and responses that are rigorous and meaningful
  • Determining main points vs. supporting details
  • Distinguishing fact from opinion
  • Identifying themes, tone, biases, author’s purpose, rhetorical devices, etc.
  • Learning and practicing discipline-specific writing and reading conventions 
  • Connecting the material to the field of study, to their own practice, or to other course materials
  • Developing evaluative and analytical skills
  • Considering differing perspectives and viewpoints in constructing knowledge
  • Facilitating a deeper understanding of difficult passages

Some best practices to consider when using collective annotation online:

  • Remind students that they have already practiced annotation in their everyday lives (reading and making your own notes in your inherited cookbook, reading your teacher’s remarks on your essay, leaving comments on a colleague’s report)
  • Model annotation with a fun text first
  • Seed the reading with your own comments, questions, and notes to help guide students 
  • Situate the social annotation assignment within the context of the course and make clear the intentions you have for the activity
  • If the activity is to be graded, be sure students know the grading criteria, preferably by providing a rubric
  • Annotation assignments are ideal for small group activities, and some platforms automatically create groups
  • Be prepared to provide guidelines for behavior and etiquette among students and to need to enforce these guidelines if students step out of line
  • Monitor the discussion and provide nudges, likes, upvotes, or validations, and otherwise engage with the dialogue throughout the assignment
  • If the platform allows tagging, do so- students get notified when someone responds to their post or asks a question, a convenience which increases the likelihood of them returning to the assignment for further interaction 

Social Annotation Tools: The Major Players

Perusall (stand-alone site/integrated into various LMS, including canvas)

Perusall is a collective annotation platform developed by Harvard University following a major research initiative into online collective annotation. Perusall offers free accounts for teachers and students at the basic level with options for institutions to integrate the tool into their LMS. The platform allows educators to use Perusall directly for stand-alone courses and upload their own materials for annotation as well as partner with their textbook catalog to purchase and annotate textbooks directly. For integrated LMS users, Perusall offers seamless grade pass back and options for pass/no pass grading as well as a robust automatic AI grading system that saves time and effort. Some instructors have also used Perusall for peer review to great effect using student-uploaded documents. *recommended tool for Ecampus courses

Sample Perusall annotation assignment

Hypothes.is (Google Chrome browser extension)

Hypothes.is is a groundbreaking new tool that bypasses restrictions of the classroom and enables anyone anywhere to annotate any webpage via a unique delivery system- as a browser extension that creates a layer over any webpage. This open source, free tool can revolutionize how we view and interact with web pages as well as texts by allowing us to save our annotations privately as well as publicly, inviting the world at large to socially annotate with us. Hypothes.is is also available as an integrated tool in most LMSs. The company also hosts the AnnotatED community, a group of users that hosts events, studies, and conferences to learn best practices for the tool. *recommended tool for research with a wider audience.

Hypothes.is Introduction Video

Sources

Adapting to Disciplinary Literacy Conventions – Open English @ SLCC

Home : Hypothesis

Innovation | Cégep Vanier College

Kalir, Remi H., and Garcia, Antero. Annotation. United States, MIT Press, 2021.

https://www.google.com/books/edition/Annotation/ejoiEAAAQBAJ?hl=en&gbpv=0

Pedagogy | ANNOTATION TOOLS

Perusall

Social Annotation | Center for Teaching Innovation

Social Annotation – Pedagogical Support and Innovation Pedagogical Support and 

Social Annotation and an Inclusive Praxis for Open Pedagogy in the College Classroom

Tools for Social Annotation in the Digital Age

This post is a continuation of an earlier one, Boost Your Student Engagement with Qualtrics: Part 1. This post will describe the setup and use of a specific Qualtrics Survey used in a recent OSU Ecampus Course, Communications Security and Social Movements (Borradaile, 2021).

In the survey example, I am going to share, an instructor had an assignment in which each student was to select from a list of social movement groups they wished to research and prepare a recorded lightning talk. The instructor didn’t want any two students to be able to select the same group to research.

Social movement group selection survey.

What the survey needed to do was eliminate each choice once it had been selected by a student. As the students take the survey, one by one, and select their group, the next students taking the survey should not see the choices previously selected.

Qualtrics lets you add “Quotas” to a survey. Using quotas you can specify a number of actions that modify your survey’s behavior once a condition has been met. That is how this design challenge was solved. Each option in the survey was given a quota of 1. Once that quota had been reached, because a student selected that social movement group, and then submitted their survey, the item would disappear from the list.

This survey uses a combination of a Simple Logic Quota and Display logic. This is a bit more complex than setting up a normal survey, so let’s walk through the steps.

Design Your Survey

Do the following steps outside of Qualtrics.

  1. Identify a list of topics students can choose from.
  2. Determine how many students should be able to select an individual answer (this number would not have to be the same for each option).
  3. If the list is long, you will want to write out the list of choices in a text file. It will make the question creation a little faster, and if anything goes wrong, you can easily start over.

Implement Your Survey in Qualtrics

The following steps assume basic familiarity with creating surveys in Qualtrics. Where applicable, links to the Qualtrics documentation will be provided to go into more detail as needed.

Setup Your Survey and Survey Question

  1. Create a new survey project in Qualtrics
  2. Create a multiple-choice question to hold your list of choices.
    • Answer type: Allow one answer
  3. Add your answer choices to the multiple-choice question for your students to pick from.

Add a Quota to Each Answer Choice

During this step, you will be defining how many students (survey respondents) you would like to be able to select each choice.

  1. Navigate to the Survey Options by clicking on the Survey Options Icon on the left hand side of the screen.
  2. Select “Quotas” from the Advanced Section
  3. Select Add a Quota
  4. Choose “Simple Logic Quota”
  5. Make the following selections under “Increment the quota when a response is submitted that meets the following conditions:”
    • Question
    • MC question containing your list
    • Select the first option in the MC list
    • Choose “Is Selected”
  6. From Quota Options choose, Choose “None for Skip Logic or Survey Flow) from “When the quota has been met, then:” pull-down.
  7. On the left-hand side, give the item a name and set the number of students you would like to be able to choose the MC answer selected above. Once you have set how many you like, it should show 0/1. This says that zero people have selected the option out of the 1 you want for each choice.
  8. Click Save

See the steps to add quota logic to a question choice in action.

Once you set up the Quota for one of your MC answer choices, you can copy the quota logic and re-use it for the other choices. Additional information can be found in Qualtrics Creating Quotas Documentation.

When you have completed setting up your desired quota for each choice, move on to the Display Logic configuration.

Set the Display Logic for Each Answer Choice

During this step, you will be configuring your survey question to only display each answer until the quota has been reached.

  1. Activate the first option in your list.
  2. From the pull-down, select “Add Display Logic”
  3. Under “Display this Choice only if the following condition is met:” Select “Quota” in the first pull-down
  4. Select the first option in your MC list
  5. Select “Has Not Been Met” from the third pull down. In other words, only display this option if the quota has not been met.
  6. Select Save.

Again, repeat this for each item in your list.

Creating Surveys

Working with Large Lists

In the social justice example described above, there were close to 40 options in one MC question. The long list was copied from a text file and then pasted into the survey. This made it easier and quicker to create the long list. It also helped as we were experimenting with the survey and setting up samples ahead of the design. It is easy to paste by clicking on the first MC question where it says “Click to write Choice 1” and paste your list of options See this in action.

Additionally, to make it easier to navigate, the options were grouped by category using the Assign to Group feature.

Gotchas to Watch Out For

  • Survey responses do not increment quota numbers until the survey is submitted. If multiple students launch the survey at the same time, it is possible that they both could make the same choice, resulting in your set quota being exceeded.
  • If you are using this survey as an assignment (for instance giving completion points for participation), make sure that your assignment settings do not allow for multiple submissions.

References

Borradaile, G. (2021, March 29). CS 175 Communications Security and Social Movements.

Banner for Inviting Art into Online Course Design

How it Begins

As an instructional designer one of my most important tasks is to hold an initial meeting  with an instructor, or subject matter expert (SME). During that first opportunity to collaborate on an online course design project the conversation typically focuses on  key course design elements. Commonly we discuss the broad approach to the course, anticipated assignments, narrated lecture needs, assessment, video production and support, the mechanics of the development process and more. Rarely does art come up in the conversation. 

Chasing Images

Now, that may seem obvious why art is not outwardly discussed. However in the first meeting we do address the topic of look and feel for the course, and images for course banners and any special subject matter art that may need to be displayed. So, visual images are addressed as a way of supporting the learning focus for the course. Finding images that are copyright free and support the general course topic are fairly easy to find in the more obvious online image repositories like Unsplash.com, Pixabay.com, and Pexels.com. 

For courses with education, agriculture, forestry, medicine, and other more general themes finding usable images is pretty straight forward. If your institution also owns licensing for GettyImages.com, the largest stock image collection in the world, you have really nice access to images. Even so, sometimes we don’t have access to the right images for the right course.

In those cases I have found myself chasing down images or building visual metaphors using multiple images to create one image that communicates the theme, unique message, or topic of a given course. Scrambling to create images that support a course can be a challenge for instructional designers. We can do it, but it is not ideal.

For those courses where stock images are not helpful there is a need to re-imagine the image sourcing process. Key to this is recognizing two important factors that will influence your new thinking; 1)The need to find images that do not require copyright clearance or purchase and 2) the need to have images that reflect the unique theme required for the course. How might this be done?

Asking the Question

Sometimes the answer to finding the right image for a course is not about the image but the artist who made it. Every college community has dozens of artist who produce many pieces of art. Some might just be what you need for your course. If you found the right artist would you be willing to invite them to contribute their artistic creations to your course? Would you ask an artist to be part of your course design?

That question came up while working with a course instructor, Dr. Mark Edwards, on the development of his sociology course addressing welfare and social services in 2019. In addressing this issue we knew finding stock art for this topic would be difficult and perhaps inappropriate. During our discussion the instructor said he had seen some examples online of street art addressing homelessness that he though might fit the course. I asked him if he would be willing to reach out to the artist and ask him if we could get permission to use his art in the course. Dr. Edwards said yes.

To our surprise and delight the artist responded positively by granting written permission to use photographs of his art in the course (see Figure 1. below). The artist participated knowing the art would be used for this particular course and would be behind a password protected site in Canvas. We also agreed to credit his work and link back to his art source page.

Figure 1. Banner image from SOC 439/539 featuring art from Michael Aaron Williams.

Course Artist-in Residence

Asking an artist to share their work in this way may be a challenging ask on both ends of the question. We did not know what the outcome would be. Some artists vigorously and rightly protect their work. Some correctly want compensation. Some artists see their work differently and are willing to share their creative efforts in the right circumstance or to support the right cause. In this case, I felt it was best for the instructor to make the ask as he could best communicate how the art might dovetail with the outcomes of the course. So, in this sociology course example the ask worked.

In the summer of 2021 I collaborated again with Dr. Edwards. His new course was a graduate course on research methods in the public policy program. At our first meeting he shared that he had already been in discussion with a colleague in Equador who was a chef and artist. The instructor thought about using images from a series of bread baking images from the chef /photographer for the course. The course theme was organized around the analogy of baking bread as a way to explain the art and science of social research methods. We would use the images (see Figure 2. below) to spur and reinforce understanding about what students were learning.

Figure 2. Dropdown content featuring Course AIR photographs and instructor comments.
Figure 2. Dropdown content featuring Course AIR photographs and instructor comments.

With the development of this second course the concept of a course artist-in-residence became intentional. There are a number of benefits and also limits that come along with this approach to image sourcing and use (see Figure 3.).

Figure 3: Benefits and limitations of a Course AIR approach.
Figure 3: Benefits and limitations of a Course AIR approach.

Traditionally artist-in residence (AIR) programs are a way for artists to find a place and unfettered time to extend their creative efforts. There are hundreds of such art programs throughout the country and many can be found listed at the Artist Communities Alliance. A wide variety of artists are served by these program.

The Course AIR described here is quite different from traditional AIR programs. Where an AIR participant might create a piece of art as part of their AIR experience the Course AIR is intentionally sharing artistic creations within a course space to help foster the objectives of the course. Depending upon the level of integration of the art with the course activities the role of the Course AIR may vary from contributor to collaborator.

Final Thoughts

The role of an instructional designer in this process is to first assist the instructor in vetting art appropriate for the course. Secondly, the instructional designer helps shape the application or use of the art in the course then designs course pages to showcase and compliment the artist-course connection.

The Course AIR concept has been a happy accident that holds interesting potential. Art comes in various form and is experienced through various senses. What music, photographs, video, illustrations, or other types of art might be just right for your next online course? 

Would a Course Artis-in-Residence contribute to achieving the course learning outcomes for a course you are developing? If our experience is any type of guide you will never know unless you ask the question and invite art into the online course design.

Recognition

A special thanks to Dr. Mark Edwards for his work on the courses, willingness to make the ask, and support for this post. Thank you also to my colleague Chris Lindberg for his contributions to this post.

At a recent faculty professional development workshop series, I became aware of faculty’s concerns about addressing the learning needs of students from different cultural and linguistic backgrounds. Students with multilingual and multicultural identities are oftentimes perceived as deficient (Almon, 2014; Flores & Rosa, 2015) and might feel they hold an outsider status (Merryfield, 2000). In my personal experience navigating multiple identities that intersect culture and language, and in my work supporting faculty in their learning design and instructional decisions, I began examining ways in which blended and online learning spaces can offer more welcoming opportunities for students. One of these ways is using a cultural lens and mindset towards inclusive learning design. 

Culturally Responsive Approaches

There have been several culturally responsive approaches to teaching and learning. By and large these approaches advocate for the recognition of students’ cultural backgrounds as critical to their learning success (Gay, 2013; Ladson-Bilings, 1994). In fact, a culturally responsive pedagogy (CRP) aims to promote the integration of students’ culture to support their learning experiences. In blended and online learning, this pedagogy can create an environment that “acknowledges, celebrates, and builds upon the cultural capital that learners and teachers bring to the online classroom” (Woodley, Hernandez, Parra, & Nagash, 2017, p.1). 

For students whose first language is not English, we first should focus on their strengths and not their deficiencies. These students bring their cultural backgrounds, values, experiences, and language diversity with them to the online learning environment. It is important to recognize that culture is central to teaching and learning; therefore, advancing online and blended learning design should be grounded on dimensions for cultural sensitivity where students’ diverse identities, cultures, languages, and backgrounds are seen through an asset-based lens. This means, recognizing the value in the cultural backgrounds, experiences, and languages of students; and embracing these students’ traits as assets. This asset-base approach can be the first step in developing a mindset for designing and teaching in ways that promote social, academic, and emotional learning for these and ALL students. 

Culturally responsive approaches have been mapped out to the three principles of Universal Design for Learning to offer (1) multiple means of engagement, (2) multiple means of representation, and (3) multiple means of action and expression (UDL, n.d.). UDL and CRP can help instructors amplify the opportunities for students from different cultural backgrounds to demonstrate their knowledge when given strategies that incorporate multiple perspectives, experiences, connections to the real world, and choices (Bass & Lawrence-Riddell, 2020; Kieran & Anderson, 2018)  

The connection of UDL and CRP offers consideration to inform instructional design choices. Yet, these considerations appear to be adds-on to the design of the learning experience. How can we expand the UDL and CRP connection to embrace a mindset to move towards an inclusive learning design where the cultural and linguistic traits of students are seen from an asset-based perspective? A few dimensions from research and praxis would get us started to help achieve this goal.

Dimensions for Learning Design

The following dimensions for learning design, that expand the connections between UDL and CRP, should be considered whenever possible in the design of blended or online learning experiences. Following are the six dimensions.

Dimensions of Culturally Responsive Leraning Design
Dimensions for Culturally Responsive Learning Design

  1. Instructor’s reflection
  2. Visual design
  3. Linguistic domain
  4. Content
  5. Interaction
  6. Technology

Identity and Experience

Instructor identity and experience relates to the practice reflection –inner analysis to reveal assumptions about teaching and learning (Jaramillo Cherrez & Jin, 2020). Through these reflections, instructors can identify ways to humanize the learning experience. Instructional designers (IDs) can help instructors engage in a (self) dialogue to explore how the instructor’s identity informs or impacts their teaching and instructional decisions, how they respond to students’ cultural differences and embrace them as strengths, and how instructors could also learn from students.

Design 

The visual design of the course and learning materials can have a profound impact on students’ learning experience (Hedberg & Brown, 2002). For students whose first language is other than English in particular, it is important to be aware that these students may come from different cultures and social groups, and thus, visual representations may have positive or negative consequences to their success in the course. Visuals should be carefully chosen because the variety of images, colors, and symbols may affect the message students receive in the class. When using images from pop culture, it is helpful to add context to give more clarity to the instructional purpose. The visual design also relates to the readability of the content and how it is presented and structured. Asking a colleague or friend to read the instructions and descriptions of assignments can help clarify expectations and requirements for students. Bear in mind that what is clear to one is not always clear to others, especially when using complex sentences and terminology of a discipline. 

Linguistic Variability

Many students might have a first language different from English. Also, keep in mind that different cultures may have different ways of writing, usually influenced by rhetorical and social contexts (Almuhailib, 2019). There may also be linguistic and cognitive differences in the way that students interpret the information given to them. For some cultures, direct descriptions are fine, whereas for others the context is important before addressing a specific perspective. Some cultures may characterize themselves for being more individualistic and others more holistic, and students, including those whose first language is other than English, can find themselves moving along that continuum. In designing culturally responsive blended or online courses, language matters because of the transactional distance characteristic of asynchronous spaces. Many students may already be pressured to demonstrate “good”, “academic”, “professional” English. One way to be aware of linguistic diversity is to be more explicit with instructions. For example, indicate clearly the use of naming conventions, abbreviations, acronyms, and descriptors in activities and assignments.     

Content

The fourth consideration is content. The main suggestion is to try to diversify the curriculum with resources from around the world (e.g., content from scholars from diverse cultures and linguistic backgrounds). Allow students to see themselves represented in the materials. Create activities and assignments that help students explore the concepts in connection to their own backgrounds and communities(e.g., linguistic, cultural) and experiences, and that allow students to move from low to high cognitive tasks (e.g., staged projects). Yet, diversifying the curriculum goes far from bringing into the course content perspectives that are commonly ignored. It involves explicit acknowledgement of the value of the different perspectives and modes of knowledge. 

Interaction

Interaction also can benefit from a culturally responsive mindset in that instructors can vary the modes of interaction by using audio/video communication(e.g., assignment feedback, DB, announcements). It is also important to guide and scaffold group activities with resources such as guidelines, group contracts, teamwork guidelines, group rapport activities, conflict resolution resources). Particularly for teamwork, instructors can build group activities early in the course to promote collaborative learning. For online discussions, instructors could allow students to select the tools that they feel more comfortable with using, bearing in mind that many students from different cultural backgrounds might not be familiar or have experience participating in discussion activities. Another suggestion is to promote student-led discussions to help students move from the individual task to the group task. This will allow to vary the cognitive demands that can foster meaningful knowledge construction and organization while also addressing different audiences, styles of writing and analysis, and communication modes. 

Technology

It is important to recognize that technology is not neutral. Clearly, it is important to select tools and evaluate them for intended and unintended consequences for students, such as the cost, the technical support, the pedagogical affordances, and the availability in other geographic areas. It will be helpful to consider the different levels of technology skills that students may have and plan on developing guidelines and technical resources (e.g., links to providers, manuals, accessibility and privacy policies) that can help students. Additionally, in considering digital tools it is important to review whether the affordances the tools offer are available to all students, in the different browsers and devices (e.g., tablets, smart phones, browsers). In using digital tools, careful attention should be given to the kinds of data that the tools require students and instructors to share. It is important to read carefully the terms of use, data privacy, and the information that is being collected as a way to understand how the users can trust the tools and their procedures for sharing or not with others the data collected. 

These dimensions underscore the need to approach learning design with a mindset that not only acknowledges student multilingual and multicultural identities, but also catalyzes these identities to help students be valued and successful. I consider these dimensions in my instructional design work, and I would like to invite you to consider them next time you design an online or blended learning experience. 

Sources  

Almon, C. (2015). College persistence and engagement in light of a mature English language learner (ELL) student’s voice. Community College Journal of Research and Practice, 39(5), 461-472.

Almuhailib, B. (2019). Analyzing Cross-Cultural Writing Differences using Contrastive Rhetoric: A Critical Review. Advances in Language and Literary Studies, 10(2), 102-106.

Bass, G., & Lawrence-Riddell, M. (2020). Culturally Responsive Teaching and UDL. Faculty Focus. https://www.facultyfocus.com/articles/equality-inclusion-and-diversity/culturally-responsive-teaching-and-udl/

Dougherty, E. (2012). Assignments matter: Making the connections that help students meet standards. Alexandria, VA: ASCD.

Kieran, L., & Anderson, C. (2019). Connecting universal design for learning with culturally responsive teaching. Education and Urban Society, 51(9), 1202-1216.

Gay, G. (2013). Teaching to and through cultural diversity. Curriculum Inquiry, 43(1), 48-70.

Hedberg, J. G., & Brown, I. (2002). Understanding cross-cultural meaning through visual media. Educational Media International, 39(1), 23-30.

Ladson-Billings, G. (1994). What we can learn from multicultural education research. Educational Leadership, 51(8), 22-26.

Merryfield, M. M. (2000). Why aren’t teachers being prepared to teach for diversity, equity, and global interconnectedness? A study of lived experiences in the making of multicultural and global educators. Teaching and Teacher Education, 16(4), 429-443.

Flores, N., & Rosa, J. (2015). Undoing appropriateness: Raciolinguistic ideologies and language diversity in education. Harvard Educational Review, 85(2), 149-171.

Universal Design for Learning (n.d.). The UDL Guidelines [Website]. https://udlguidelines.cast.org/

Woodley, X., Hernandez, C., Parra, J., & Negash, B. (2017). Celebrating difference: Best practices in culturally responsive teaching online. TechTrends, 61(5), 470-478.

 

 

reflection of hot air balloon over water(image from pxfuel.com)

Reflection assignments as an active learning strategy are commonly seen in humanities courses. The purpose of this writing is to share an example of how simple reflection activities can make a huge impact in two math courses.

MTH 251 Differential Calculus covers five units, with one exam for each unit, counting 14% of the final grade. Before students attempt to take the unit exam, they are assigned to read textbook readings, watch instructor-created lecture videos, work on Canvas-based homework assignment and Adaptive Learning based practice assignments in Knewton Lab online platform. After assignment due date expires, students are assigned to complete a weekly written homework reflection. The weekly homework and the weekly homework reflection together count for 14% of final grade in this course, weighing the same as each of the unit exams.

MTH 341 Linear Algebra I has ten weekly modules. Each week, students  read textbook assigned readings, watch lecture videos created by the instructor (Dr.   ), complete post-reading questions in quiz format, work on graded group discussion questions to solve math problems in small groups, complete written homework individually, and in the following week, complete a written homework response activity individually in discussion format.   

The written homework reflection in MATH 251 and the written homework response in MATH 341 are both reflection activities designed to optimize student learning success, through comparing their own homework solutions with answer keys and evaluate whether they did it correctly or incorrectly and analyze where they did it wrong and how to get it right. The purpose of such weekly reflection is to help students develop meta-cognitive skills related to their learning. By looking back at students’ own work and learning from their mistakes, they develop an understanding of what is the proper way to solve a problem and what is not the proper way for solving a particular math problem. It also prompts students to plan for proper action in the future and exercises students’ executive functioning skills (CAST, 2018). 

Here is what the instructions for the weekly reflection look like:
1. First answer the weekly prompt: Reflecting on the Unit 1 module, which topics did you struggle with the most?
2. Download the written homework solutions PDF: (Solution for each written homework in pdf format is attached here.)
3. Look over the solutions and compare to your submitted homework. Look for any problems where your solution differs from the posted solution.

    • If your solutions had one or more incorrect problems then in the discussion board please discuss the following:
      • why you struggled with certain problems
      • why each solution makes sense now
      • what your misunderstanding was
      • what will you do in the future when solving problems similar to these?
      • what strategies will help you?
      • what did you learn by making a mistake?
      • what did you learn from looking at the solutions?
    • If you are still confused about a problem, ask a question. DO NOT simply list which problems you got wrong.
    • If your solutions are all correct then in the discussion board please discuss the problem that you found the most challenging. Describe what specific tasks helped you to complete that problem. Be as detailed as you can about your solution process.

Students not only posted their own reflections, but they also comment on or answer other students’ reflections as well. Additionally, the instructor and the four TAs in the course responded actively to students’ reflections, which makes the reflection more valuable since students get encouragement, praises, or corrections from the instructor and teaching assistants. Again, feedback from experts is critical in the success of a reflection activity (Vandenbussche, 2018)

What Reflection Usually looks like and what reflection should look like

Image 1: How reflection usually looks like and How reflection should look like (Image Source)

Many students were reflecting on what they did wrong and asked for help. Some were reflecting on their time management in completing the homework assignments. And we were glad to see students completing homework, evaluating their own work, analyzing where they did wrong, and planning for future improvement. Overall, the purpose of this assignment is accomplished!

goal 1 complete

(Image by Dave_Here)

A great benefit that comes from these weekly reflection activities is increased or sustained homework completion rate. For MTH 251 winter 2021 week 1 to week 7, over 85% of students completed the weekly homework and the reflection activity on average. For MTH 341 Fall 20 week 1 to week 7, over 90% of students on average completed the weekly homework and the reflection assignments. All math teachers love to see their students practice with homework assignments before they attempt to take the quizzes or exams! And evidence-based research tells us that deliberate practice with targeted feedback promotes mastery learning (Ambrose et al., 2010).

So, if it works in math courses, it will work in Chemistry, Biology, Physics, Engineering and other STEM courses too! If you’re interested in implementing this technique in your teaching and have questions about setting it up, feel free to contact us. We’d love to help you figure out the easiest way to set it up in your course.

References

Ambrose, S.A., Bridges, M.W., DiPietro, M., Lovettt, M.C. , Norman, M.K., & The Eberly Center for Teaching Excellence at Carnegie Mellon University. (2010). How learning works: Seven research-based principles for smart teaching. San Francisco, CA: Jossey-Bass

CAST. (2018). UDL Guidelines. Retrieved from https://udlguidelines.cast.org/ 

Vandenbussche, B. (2018). Reflecting for learning. Retrieved from https://educationaltoolsportal.eu/en/tools-for-learning/reflecting-learning 

Instructors and course designers often use quizzes or forms for assessment, retrieval practice, self-checks, or collecting information from students. Did you know that Qualtrics surveys can take your interaction game to an even higher level of sophistication?

Qualtrics surveys can easily be linked to or embedded in a page in your Learning Management System. They can also be added as an assignment through the LTI integration.

The LTI integration has recently become an available feature for Oregon State University Canvas users. The integration links the survey to the student’s LMS account and is useful for awarding points automatically for completing the survey. In addition, several types of questions can be scored; thus, a survey can be used as a quiz and the integration tool will send the points to the gradebook.

If your LMS doesn’t have a Qualtrics LTI integration, or you don’t want to go through all the steps of setting it up, you can still use Qualtrics activities, but you will have to add any points manually in your gradebook.

Ideas for Qualtrics activities

Here are a few ways to use a Qualtrics survey:

  1. Self-check activity / formative assessment / quiz: design a survey to increase active learning or assess content. Qualtrics can be your tool of choice because:
    • It’s more versatile than a quiz or Google form (e.g. more types of questions, complex branching possible based on answer).
    • It can be customized with different colors, fonts, and backgrounds.
    • The instructor can access student answers and use this information to provide individualized support or improve course materials.
  2. Class pulse: Send a survey during the term to ask students how they are doing.
  3. Suggestion box: Have a permanent page in your course where students can submit suggestions.
  4. Voting ballot / poll: Create a survey to allow students to vote on a topic, favorite presentation, meeting time, etc. or to answer a poll.
  5. Topic selection tool: Provide an easy way for students to claim their topic through a survey that eliminates an option once it’s chosen.
  6. Muddiest point survey: Gather students’ input on the week’s materials: which concepts were unclear? Which information was particularly compelling?
  7. Team member evaluation: In group work, it can be a good idea to have students evaluate their team members, to increase accountability and make sure that everyone is pulling their weight. You can create a survey asking students to rate their peers on specific criteria and provide comments on performance.

How to create a survey

Creating a survey in Qualtrics is very straightforward. Log into your account and create a new project. You can choose from a variety of question types, including multiple choice, ranking, slider, matrix, etc. Make sure to check which questions are accessible to screen-reading programs. If you’d like to track or manage the time a student spends on a page, you can use a timing question.

For Oregon State University users, the default look is the OSU theme. Through the Look and Feel menu section, you can choose a different theme or customize the layout, style, background, colors and text size to fit your needs and your course aesthetic.

How to link a survey

Linking to a survey is the easiest way to include it in your course. In your survey, go to Distributions and choose the Anonymous link. If you need the student’s identification information, make sure to add a question asking for their name or email.

How to embed a survey

Embedding a survey instead of linking it can make for a smoother learning experience by integrating the questions with other learning material on that page. To embed a survey on a page, use a simple iframe like this: <iframe src=”insert survey link here” width=”1000px” height=”500px”></iframe> and adjust the dimensions or style it as desired.

How to integrate a survey via LTI

Integrating via LTI is a bit more complex and will depend on your LMS and your organization’s settings. For Oregon State University users, instructions are provided in this article: Use Qualtrics in Canvas.

Conclusion

Qualtrics is a useful tool for adding more interactivity into your course. Setting up the surveys can be very simple or more involved depending on the task. Watch out for future posts in which we will give examples and details on how to design and create some of the more complex types of Qualtrics activities.

This post was written in collaboration by Deborah Mundorff and Dana Simionescu.

People spend more time in virtual worlds than ever before. And educators are leveraging these popular forms of recorded and interactive escapism to increase student engagement. Recently academic departments have begun to experiment with the use of virtual reality (VR) headsets, which have become much easier to use and far less expensive. Headsets can make people feel like they have traveled to a new place, so they are an intriguing new tool for learning. They can create an experience that differs significantly from using a computer to work or play in an online environment.

When using a computer to visit an online world, your sense of immersion is affected by many factors, including the quality of video and audio, the number of distractions from real life, and your virtual representation on the screen. It is like a tug-of-war. Your avatar may be traveling in a helicopter through a fantasy landscape, but your brain also knows that you are sitting in front of your desk. You can see and feel the cat in your lap for example, but it is not in the helicopter with your avatar, so you are managing two worlds at once. In a continuum of this sense of immersion, at what point is there presence, where you lose connection with your environment and truly feel that you are somewhere else? 

Using a VR headset instead of a computer may move you along this pathway, because you don’t see your desktop or clearly hear the sounds of your household. The sense of being connected with the everyday world changes. “I usually say the way to tell if it is working is if you take off the goggles and are surprised by which direction you are now facing,” says Warren Blyth, Multimedia Developer at Course Development and Training Department (CDT) at Oregon State University’s Ecampus. And whether you are a student who may find themselves in a class with VR components, or an instructor curious about adding this kind of experience to your teaching, VR, like most new adventures, will be shaped by your readiness for it.

You could think of the act of putting on a headset as departing on a voyage, because for many it feels like traveling somewhere and being present in another place. When you take off the headset at the end of the trip you may have moved physically, mentally and/or emotionally. Or not. Just like a trip to Paris, everyone’s experience will be different. To help you get ready, this article is a checklist about the very beginning of your journey, before you put on the goggles. It is about the pre-departure phase in which, as for any other trip, you might prepare by researching, planning, packing your bag, and saying goodbye to the cat.

Researching

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Image by Okan Caliskan from Pixabay

Technology lift may be a part of your pre-departure phase. This is a term floating around the CDT Department, thanks to the adventurous lexicon of Assistant Director of Course Development & Training Laurie Kirkner, who says that “technology lift takes place over a longer period of time than cognitive load, which is specific to working memory. It includes activities like reading manuals, investigating safety protocols and coping with expectations. And it will vary with the difficulty of the task and your skill level, just like cognitive load.”

Technology lift in anticipation of a VR journey may be analogous to researching luggage before taking a trip to a foreign city. You may ask: how much weight can I lift and for how long? Many of us have witnessed the oversupplied backpacker on a trip overseas. She struggles with a heavy load while shouldering her way through the crowds. One wonders if more thoughtful preparation could have saved her from being on the brink of pitching over during her first day in Paris. And although she probably had a great time anyway, planning ahead may have been worthwhile.

Platform Safety

Before entering a new VR space you can find out what controls exist for dealing with inappropriate or annoying behavior. For example, some platforms allow you to mute the audio of other avatars or create a personal space bubble. If you plan to meet others or visit a popular platform it can be helpful to do a test run by yourself beforehand, taking the time to get used to the location without any social awkwardness concerns. Owners, builders and organizers of platforms may have additional controls like banishing certain users –  instantly and/or permanently. In addition there may be codes of conduct governing acceptable behavior. It is great to learn something about the culture before arriving.

Pre-departure planning can increase positive experiences and keep you safe. For example, people have experienced sexual harassment, lack of respect for personal boundaries, and socially undesirable behaviors in real life (IRL) as well as in VR. “Social VR creates a life-like, immersive and public experience. Given this immersive nature and the overwhelmingly unequal gender dynamic with more men than women in this space, respondents talked about these spaces as seeming similar to public settings where they have been harassed.” (Outlaw & Duckles, 2017) You can take off the headset for a quick exit and also research other strategies to keep your trip free of pests.

Privacy

Because there is so much more data to potentially capture via these headsets, privacy is an increasingly important issue. “I think we’re all sitting on this time bomb with regard to “inside out” tracking,” says Blyth. “At the moment the companies using it are carefully assuring us that the 3D models they’re building at 30+ frames per second, of the insides of our house (including other people in our houses) are just for local tracking and not being sent back to any server for processing/monetizing. But even those assurances (from Facebook specifically, regarding the Quest and Rift S) have carried an ‘at the moment’ tag.” (Lang, 2019) So before you turn your headset on, it is a good idea to really consider the privacy policy on the manufacturer’s website.

Navigation Controls

If you took a trip to Paris, how would you get from the Charles de Gaulle airport to your hotel? After getting through customs you may feel jet lagged and confused, which is not a good time to learn new things. So your cognitive load would be less heavy if, for example, you already knew how to buy a ticket and get on the right train. In VR, navigation systems vary widely, so you may want to learn something about them before departure. A good example is learning how to move, fly, or teleport. And especially if you plan to meet others, it is helpful to know how to open the menu system and search for locations/meetings. 

Planning

A young man standing in a room wearing a virtual reality headset.
Photo by Julia M Cameron from Pexels

When you go places, you occupy new spaces. Once you put on a VR headset, you will set up a play area that can be stationary or quite a bit bigger. For the Oculus Quest 2, a popular newer headset, at least 6.5 feet by 6.5 feet is recommended for natural body movement. Once you get out the measuring tape, your house may suddenly feel claustrophobic as you figure out the distance between the couch and the cat box. So consider how much movement you would like to have on your trip and whether it is worth moving the furniture. 

Packing your bag

A man wearing a virtual reality headset and using hand controllers.
Photo by Ivan Samkov from Pexels

For a voyage to Paris, you might think about which beret (and matching scarf) to bring along for a feeling of style and comfort. For your VR trip, the headset will eliminate any possibility of style, but you can still plan for comfort. In the last couple of years, headsets have become much less onerous; for example, they are now untethered from computers, and lighter. But there are still personal adjustments that can make you feel more at ease. And in regards to style, you could always try a beret over the headset.  

Headset

“Did you know? The world’s first VR headset was created in 1968, and weighed so much it had to be mounted from a ceiling. Due to its appearance, it was nicknamed “The Sword of Damocles.””  (Best Reviews, 2020)

Interpupillary Distance

When shopping for the right backpack for your trip to the City of Light, the size and shape of your body comes into consideration. For VR, it turns out that the distance between your eyes is important. This is because you want the lens spacing in the headset and your interpupillary distance (IPD) to line up in order to decrease the possibility of motion sickness. This may be especially important for people with smaller bodies, such as women. According to the 2012 Anthropometric Survey of U.S. Army Personnel, the mean interpupillary distance is 61.7mm for women and 64.0mm for men. The Oculus Quest 2, for example, has three IPD settings: 61mm or smaller, 61 to 66mm, and 66 mm or larger. You can check with your optometrist to find your own IPD and then make sure that your headset is on the right setting.

Straps and Comfort

Even though headsets have become much more comfortable, it is always a good idea to make sure that things fit properly. A trial run with the headset powered off but resting on your face can give you some time to dial in the best strap tension and see how it feels on your head. “I often tell people before a demo that they want it just snug enough that it isn’t falling off their face – but not so tight that it’s cutting off circulation,” says Blyth. Some people report discomfort with the way their headset feels on their face, which can be distracting. Because you may need to spend less time using it than anticipated if it bothers you, taking the time to adjust your headset properly will help you feel more immersed on your trip.

Controllers

Before you put your headset on and can’t see anything, you may want to try out your hand controllers, which can include features such as buttons, thumb-sticks and triggers. You could view support materials from the manufacturer or other users to investigate all of the functions in order to create a tactile memory of the controllers.

Saying goodbye to the cat

Expectations

As you get to the final stages of pre-departure, you may want to check in with your expectations. “Virtual reality – even the name is hype,” says Nick Harper, CDT Multimedia Developer. “VR only addresses the senses of sight and sound, and even those may not work well for some users. Touch, smell and taste are underdeveloped at this point. So trying to immerse yourself in VR through a headset can feel like a struggle because your body wants to keep you safe and your brain is getting so many mixed signals.” One thing we know for sure is that your virtual trip will not be like anyone else’s experience. It may disappoint, or possibly blow your mind. And your memories will be affected by any problems you run into along the way. For example, if you walked right into a sewer during your first trip to Paris, it might be hard for you to believe other people had an amazing time in the Louvre or atop the Eiffel Tower.

Au revoir

Right before you leave, there is a point where you say some goodbyes. After all, you are leaving to meet new people and experience groovy new things in virtual reality. And the cat can’t come along. So saying goodbye may mean removing pets and humans from your play area, shutting the door, and putting the phone on mute. With the headset on, immersed in video and audio, it won’t be fun to step on your pet or hear snarky comments from your roommate (even if you are wearing a beret). Finding a way not to have an audience on the ground can help you relax and feel immersed.

It may be said that reading about VR is like dancing about architecture. So if you do get the chance, try it for yourself, (and also maybe think about that trip to Paris). No matter how many descriptions you read, the final destination will surprise (and hopefully delight) you in ways you may never have imagined. Especially if you have researched, planned, packed your bag and said goodbye to the cat, you will be ready for a great trip. Bon voyage!

VR Readiness Checklist

  • Read and consider the privacy policy of the headset manufacturer.
  • Take some time to plan/create your play area.
  • Research the platform codes of conduct.
  • Find out what controls exist to minimize unwanted interactions.
  • Learn how to navigate, access the menu system and search for locations/meetings.
  • Check with your optometrist to find your IPD and then make sure your headset is on the right setting.
  • Experiment with controller functions and create a tactile memory.
  • Adjust the straps so that they are snug but not cutting off circulation.
  • Explore your expectations.
  • Create a distraction free space.
  • Take a test run before meeting others.

References

Best Reviews. (2020, December). Best VR Headsets. https://bestreviews.com/best-vr-headsets

Kei Studios. (2017, November 23). A Complete Virtual Reality Glossary.  

      https://kei-studios.com/complete-virtual-reality-glossary/.

Ffiske, T., & Mandahus, L. (2020, January 21). Analysis: How the Design of VR Headsets    

     Causes Motion Sickness. Virtual Perceptions. 

     https://www.virtualperceptions.com/vr-headset-motion-sickness-design/.

Fulvio, J. M. (2020, January 1). Variations in visual sensitivity predict motion sickness in virtual  

     reality. BioRxiv. 

     https://www.biorxiv.org/content/10.1101/488817v5

Gordon, C. C., Blackwell, C. L., Bradtmiller, B., Parham, J. L., Barrientos, P., Paquette, S. P., 

     Corner, B. D., Carosn, J. M., Venezia, J. C., Rockwell, B. M., Murcher, M., & Kristensen, S.    

     (2014, December). 2012 Anthropometric Survey of U.S. Army Personnel: Methods and  

     Summary Statistics. Defense Technical Information Center.  

     https://apps.dtic.mil/dtic/tr/fulltext/u2/a611869.pdf

Lang, B. (2019, August 6). Here’s What Facebook Says About Camera Privacy on Quest & Rift  

  1. S. Road to VR. https://www.roadtovr.com/oculus-quest-camera-privacy-rift-s-facebook/

Mason, W. (2020, August 19). Oculus “Always On” Services and Privacy Policy May Be a  

     Cause for Concern (Updated). UploadVR. https://uploadvr.com/facebook-oculus-privacy/

Outlaw, J., Duckles, B. (2017, October). Why Women Don’t Like Social Virtual Reality: A Study of Safety, Usability, and Self-Expression in Social VR. The Extended Mind.  https://static1.squarespace.com/static/56e315ede321404618e90757/t/5afca0716d2a73e7b3c77f28/1526505624385/The+Extended+Mind_Why+Women+Don%27t+Like+Social+VR_Oct+16+2017.pdf

The Economist. (2019, November 21). Virtual reality continues to make people sick.            https://www.economist.com/science-and-technology/2019/11/23/virtual-reality-continues-to-make-people-sick

 

chart of five phases of engagement: connect, communicate, collaborate, co-facilitate, and continue

 Why Group Work Is Important 

Love it or hate it, group work is an important part of education. Learning to work cooperatively with diverse people is a core 21st century skill, one which employers increasingly value and expect new workers to have mastered. Experience gathered from group work in educational settings directly transfers to and prepares students for successful collaboration in work teams. By collaborating in teams, students learn a wide range of discrete as well as soft skills that make group work worth the effort, including those below.

  • Technology skills
  • Social skills
  • Self-awareness
  • Empathy
  • Coping with stress
  • Creating work plans and schedules
  • Forecasting needs and hurdles
  • Time management & meeting deadlines
  • Working with difficult personalities
  • Managing & navigating unmet expectations
  • Following up & messaging
  • Accountability
  • Leadership
  • Development of academic/professional voice 

Pedagogically, group work supports a constructivist approach to learning, in which students contribute to the learning environment, build knowledge both individually and collectively, and co-create the classroom environment. Constructivist theory posits that learning is a social process and values student interaction with and contributions to collective knowledge. Group work and student collaboration are foundational methods in constructivist classrooms that help students develop the knowledge and skills that allow them to meet learning objectives. Additionally, group work is seen as a key element of student-student interaction. 

Considerations for Successful Groups

The first thing instructors should consider when planning to incorporate group work is to reflect on WHY they are assigning it- as an objective of learning or as a means of learning. Group work for the purpose of learning collectively, producing collaboratively, or for gaining experience working cooperatively are all valid reasons to include group work. 

Additionally, instructors must consider the limits of the asynchronous modality when creating group assignments. We all know how difficult it can be if the group you end up working in is not harmonious; For students in asynchronous online courses, group work can be even more difficult, with challenges like different time zones, different daily schedules, and lack of face to face collaboration opportunities. Even the most thoughtfully designed group activities can run into problems. What happens when one student fails to contribute? Do the other group members take up the slack and cover for their absent partner? How should a group handle an overbearing group member who takes on more than their fair share of the project? Anticipating the potential hurdles that may arise when planning the group project and incorporating support and resources for struggling groups can alleviate these barriers to a large degree. 

An important consideration when creating group assignments is Conrad & Donaldson’s Phases of Engagement model, which advises instructors to structure group work so that students can build up group cohesion through low-stakes activities like icebreakers, introductions, and discussion forum posting towards the beginning of the term before ramping up to more complicated collaborative projects. This scaffolding of tasks helps groups bond and build community among members, facilitating better working relationships and the trust necessary to work through the intricacies of a complex group project. The theory can be helpful when approaching a series of courses within a specific degree program as well, moving from simple group projects in lower division courses to co-facilitating and transformative ongoing engagement at the upper levels. 

chart of five phases of engagement: connect, communicate, collaborate, co-facilitate, and continue

Another model that can help instructors understand how to structure group work is Peter Lencioni’s Five Dysfunctions of a Team, which describes a pyramid of features that are required for groups to function effectively. Lencioni claims that trust is the foundation of any functioning group, followed in ascending order by managing conflict through healthy discourse, ensuring commitment and buy-in, providing a method of accountability for team members, and a focus on collective results over personal prestige. Avoiding dysfunction by clearly structuring group work to anticipate and provide tools for dealing with these problems can ensure teams get off on the right footing and can work together smoothly.

pyramid of five behaviors of a cohesive team: trust, conflict, committment

 

Additionally, instructors should consider the type of collaboration that is common within their own discipline, whether it be performing distinct roles within a team or more general projects requiring cooperation. Designers often work together creatively to develop and improve products; medical teams must work collectively but in distinct roles to serve patients; computer software developers must be able to distribute work and manage tight deadlines; public-facing personnel must be able to amicably respond to a range of customer behaviors. Connecting group work explicitly to real-world work scenarios helps students see the value and relevance of their learning, which helps increase engagement and dedication. Structuring group projects to mimic the type of work tasks they can anticipate also provides the added value of preparing students for scenarios they will actually be faced with on the job.

Finally, since asynchronous group work relies heavily on technology, ensure that the technology to be used by the group is familiar or can be mastered quickly. Provide detailed instructions or tutorials for how to use the technology, plan for how to handle issues students might face with technology, and share resources they can tap should they run into problems. University instructional technology support can be linked to, and websites and apps often offer training videos. 

Types of group work

  • Pair/partner work
  • Informal cooperative active learning
  • Group essays or projects
  • Group presentations

Setting groups up for success

  • Set up groups of the right size, preferably with an odd number of participants
  • Make groups heterogenous to encourage peer-to-peer learning
  • Provide opportunities for students to activate their unique background knowledge and perspectives
  • Provide detailed instructions for group interaction expectations
  • Provide guidance on strategies for dividing the workload, such as setting up roles (ie: organizer, recorder, liaison, etc.)
  • Provide detailed instructions and rubrics for expected process and product
  • Split the grade for group work between collective and individual grades
  • Build in check-ins with instructor early on and midway
  • Plan for interventions if groups are not functioning well
  • Allow team members to evaluate each other’s and their own performance for contribution, cooperation, & timeliness

Sources

What are the benefits of group work? – Eberly Center

21st Century Skills Map

Group work as an incentive for learning – students’ experiences of group work

Group work – Teaching practice – Learning and teaching guidance – Elevate – Staff

Transforming The Online Learner

Increasing Student-to-Student Engagement: Applying Conrad and Donaldson’s “Phases of Engagement” in the Online Classroom

Teamwork 5 Dysfunctions

 

Photo by Sarah Kilian on Unsplash.

This is the paradox of failure in games. It can be stated like this:

  1. We generally avoid failure.
  2. We experience failure when playing games.
  3. We seek out games, although we will experience something that we normally avoid. (Juul, p. 2)

As a continuation from my last blog post considering grades and Self-Determination Theory, I wanted to take a brief side-quest into considering what it means to experience failure. Jesper Juul’s The Art of Failure: An Essay on the Pain of Playing Video Games will provide the main outline and material for this post, while I add what lessons we might learn about feedback and course design in online settings.

Dealing with Failure

Juul outlines how games communicate through feedback using the theory of Learned Helplessness. Specifically, he focuses on Weiner’s attribution theory, which has three dimensions:

  1. Internal vs. External Failure
    1. Internal: The failure is the fault of the player. “I don’t have the skills to defeat this enemy right now.”
    2. External: The failure is the fault of the game. “The camera moved in a way that I couldn’t see or control and resulted in a game over.”
  2. Stable vs. Unstable Failure
    1. Stable: The failure will be consistent. No recognition of experience gained or improvement. “No matter what I do, I can’t get past this challenge.”
    2. Unstable: The failure is temporary. There is a possibility for future success. “I can improve and try again.”
  3. Global vs. Specific Failure
    1. Global: There is a general inability preventing success. “I am not good at playing video games.”
    2. Specific: Poor performance does not reflect on our general abilities or intelligence. “I’m not good at flight simulators, but that doesn’t mean I’m bad at all video games.”

In general, a combination of Internal+Stable+Global failure feedback would contribute most strongly toward a player adopting a learned helplessness mindset. There is a potential parallel here with course design: when a student does not do well on an assessment, what kind of feedback are they receiving? In particular, are they receiving signals that there is no opportunity for improvement (stable failure) and that it shows a general inability at the given task (global failure)? Designing assessments so that setbacks are unstable (offer multiple attempts and a way for students to observe their own improvement over time) and communicating specific skills to improve (make sure feedback pinpoints how a student could improve) would help students bounce back from a “game over” scenario. But what about internal vs. external failure? For Juul, “this marks another return of the paradox of failure: it is only through feeling responsible for failure (which we dislike) that we can feel responsible for escaping failure (which we like)” (p. 54). This importance of internal failure aligns with what we know about metacognition (Berthoff, “Dialectical notebooks and the audit of meaning”) and the numerous benefits of reflection in learning.

Succeeding from Failure

Now that we have an idea on how we deal with failure, let’s consider how we can turn that failure into success! “Games then promise players the possibility of success through three different kinds of fairness or three different paths: skill, chance, and labor” (Juul, p. 74):

  1. Skill: Learning through failure, emphasis on improvement with each attempt. (This is also very motivating by being competence-supportive!)
  2. Chance: We try again to see if we get lucky.
  3. Labor: Incremental progress on small tasks accumulates more abilities and items that persist through time and multiple play sessions. Emphasis here is on incremental growth over time through repetition. (Animal Crossing is a great example.) (This path is also supported by Dweck’s growth mindset.)

Many games reward players for all three of these paths to success. In an online course, allowing flexibility in assignment strategies can help students explore different routes to success. For example, a final project could allow for numerous format types, like a paper, podcast, video tutorial, interactive poster, etc. that students choose strategically based on their own skills and interests. Recognizing improvement will help students with their skills and helping students establish a routine of smaller, simpler tasks that build over an entire course can help them succeed through labor. Chance is an interesting thing to think about in terms of courses, but I like to think of this as it relates to content. Maybe a student “gets lucky” by having a discussion topic align with their final project topic, for example. For the student in that example, that discussion would come easier to them by chance. Diversifying content and assignment types can help different individuals and groups of students feel like they have “lucky” moments in a course.

Reflecting on Failure

Finally, how do games give us the opportunity to reflect on our successes and failures during gameplay? Juul outlines three types of goals that “make failure personal in a different way and integrates a game into our life in its own way” (pp. 86–87):

  1. Completable Goal: Often the result of a linear path and has a definite end.
    1. These can be game- or player-created. (i.e., Game-Driven: Defeat the ghost haunting the castle. Player-Driven: I want to defeat the ghost without using magic.)
  2. Transient Goal: Specific, one-time game sessions with no defined end, but played in rounds. (e.g., winning or losing a single round of Mario Kart.)
  3. Improvement Goal: Completing a personal best score, where a new high score sets a new goal.

For Juul, each of these goal-types have different “existential implications: while working toward a completable goal, we are permanently inscribed with a deficiency, and reaching the goal removes that deficiency, perhaps also removing the desire to play again. On the other hand, we can never make up for failure against a transient goal (since a lost match will always be lost), whereas an improvement goal is a continued process of personal progress” (pp. 86–87). When thinking about your courses, what kinds of goals do you design for? Many courses have single-attempt assignments (transient goal), but what if those were designed to be improvement goals, where students worked toward improving on their previous work in a more iterative way that replaced old scores with new and improved scores (improvement goal)? Are there opportunities for students to create their own challenging completable goals?

I hope this post shines a light on some different ways of thinking about assessment design, feedback types, and making opportunities for students to “fail safely” based on how these designs are achieved in gaming. To sum everything up, “skill, labor, and chance make us feel deficient in different ways when we fail. Transient, improvement, and completable goals distribute our flaws, our failures, and successes in different ways across our lifetimes” (Juul, p. 90).

Audio in Online Learning banner.

Audio is a term we all understand on some level. Commonly we think of audio as the transmission, reception, or reproduction of sound. Audible sound is what we hear. So, when we consider audio as an element of course design we are thinking about how sound can be used to communicate or support learning in an online course environment. Integrating audio in course delivery can be quite powerful if done well.

Perhaps the most common method of using sound in an asynchronous online course is via narrated lecture. The narrated lecture is typically a voice over a slide presentation or screencast. It can be an essential tool of instruction if designed effectively.

Another way the voice of an instructor can be incorporated into a course is via audio feedback on student assignments. These are short audio recordings that have been found to help build a sense of instructor presence in an online course.

Highly focused use of audio is also utilized in subjects where audio is, in essence, the topic at hand. Here we are considering language, music, and media arts courses as examples.

Other valued voices are often brought into the online learning experience via guest interviews in either audio or video format. Not to be left out, the voices of students are increasingly present in online course via tools such as VoiceThread and university provided video portals such as Kaltura Media Space. And with tools such as Zoom recording audio interviews and voice overs is easier than ever. With the availability of media platforms such as YouTube, Vimeo, Amazon Prime, Audible, and Apple Music and Podcasts the ability to bring external audio resources into the online experience seems almost limitless.

Audio is also used as a supporting resource for text-based content in online courses. In this case screen readers may typically provide the audio support. When using audio as a primary learning resource it is necessary to provide text-based transcripts as accessibility options. A fuller description of making audio accessible can be found at the W3C website.

The examples listed above are common ways we integrate audio elements into online learning. Are there other perhaps different ways we might consider? In the next few paragraphs we will explore a few ideas of how we might use audio in specialized ways in course design.

Specialized Audio Use

Orientation & Review Audio

Audio is a great tool to use when smaller segments of media should be used to orient students to a part of an online course. Think about short, more ephemeral, voice messages that can be easily produced and updated from term to term as the course changes. These audio segments need not be highly produced but should be of good quality. This type of audio segment reconnects students with the instructor via voice.

Listen to the orientation audio sample below that was used in an online course: RE 270 – Outdoor Recreation Resources, Behavior and Values | Module III Orientation by Dr. Craig Rademacher; Northern Michigan University c. 2012. (00:02:56).  [download orientation audio transcript  from Temi.com]

Similar short segments of audio may be used to review sections of content. The review audio may be produced by instructors or students. These audio reviews may be used in preparation for an exam, major project, or collaborations within the course. The goal of such reviews may vary but certainly one goal would be to re-focus the listener to the task at hand while providing timely tips or learning objectives.

One of the things you may have noticed about the audio clip above is the integration of music to the orientation message. Purposeful music selections can support the emotional feel of a course or module being introduced. Music can also serve as an audio cue, or audio branding, for a course. So, selecting audio stingers, or music introductions, can highlight that a particular message or topic is coming or reinforce an emotional tone if carefully planned.

The primary benefit of using audio for orientation and review is that audio is less production intensive making it a quick way to provide feedback. Audio is also fairly easy to edit with a free cross-platform audio tool such as Audacity.

Narrative

The oral traditions of learning go back centuries. Prior to print, learning was interwoven in spoken traditions, legends, and cultural stories. Today story remains a potent vehicle for learning. As you might imagine audio is a great vehicle for story.

An example of this is an Oregon State University political science course titled Governing after the Zombie Apocalypse which was designed and taught by Dr. Rorie Solberg. The story that underpins this course is that a natural disaster has caused the breakdown of the U.S. government. In response citizens must create a new government including a bill of rights and constitution. Students become the citizens creating that new government taking into account marginal populations such as the surviving zombies which are called “blues”due to their virus-caused color.

Audio is used creatively in the course by periodically inserting radio broadcasts about odd happenings around the country. Although not the heart of the effort of the course, these audio presentations, really imagined radio newscasts, provide situational tenor and decision points as students go about creating a new government. Listen to a segment of a mock radio broadcast below.

Mock radio broadcast excerpt: Story by Dr. Rorie Solberg. Produced by Oregon State University Ecampus. Voice acting credit: Warren Blyth (00:02:04)

This segment highlights how audio can be used to shape and carry a narrative through an online course. You might imagine how different narrative audio presentations may support history, literature, or science courses.

Soundscapes & Nature Sounds

Experiencing authentic places or environments is believed to be a valuable form of learning. This idea is a driving force behind field-based learning and experiential learning. Audio soundscapes provide access to authentic acoustic environments that can support online learning about the context of an environment. The environment may be urban, rural, or perhaps in a wilderness-like setting. Soundscapes may also be used to create sense of cognitive and emotional world building that can be used in instruction. Soundscapes typically feature a molar perspective of the acoustic environment.

Listen to an example of such a soundscape titled Elk Rut and Rain Shower — Rocky Mountain National Park in Colorado by Gayi immersions (00:28:03) at SoundCloud. (link will open in a new tab)

Other, more specific sounds of nature are potentially positive resources for online instruction. Below is a sound sample of the call of a common raven. Listen to the raven’s call.

Audio recorded in the Beaver Basin Wilderness at Pictured Rocks National Lakeshore in Michigan in 2010 | Craig Rademacher. (00:00:26)

Now imagine how this simple recording may be utilized in a course. It might be used to help identify ravens from crows in an ornithology course. Perhaps this audio clip could be used to help communicate a sense of isolation for listeners studying wilderness values. Or, perhaps it could be used to introduce the poem by Edgar Allen Poe titled The Raven. In each case the audio would be used intentionally to deepen the context or experience of the learner.

Fidelity Matters

Sound quality is an important factor when selecting and using audio in an online course. Audio files need to be of sufficient quality to clearly indicate what you are expecting students to hear. Poor audio, or a confusing sound recording, is experienced as distracting and student will likely tune out. Recording and editing audio does require some knowledge and practice. And there are many places where you can learn to produce audio. LinkedIn Learning offers courses in audio production, podcasting, and even how to select a microphone. So, if you are interested give it a try.

If you are not inclined to produce your own audio content there are resources available where you can find high quality audio for use in courses. Some of these resources are royalty free. Others may require licensing of audio for use.

Final Thoughts

We have reviewed how audio is commonly used in online courses and how we might think about new ways of integrating audio. As you explore the links to resources below start to think about your next course design. How can you augment the text and video you normally use with audio? How might you leverage voice, narrative, or soundscapes to connect online students to the context, authenticity, and humanity of learning? You might want to experiment with audio at first. Start small. If it works, then you will have truly found a sound idea for online course design.

Select Audio Resources

Royalty free online resources:

Podcast Resources
There are several ways to find audio podcasts to review for inclusion in a course. Apple Podcasts is a dominant resource in this area. Apple streams over 750,000 podcast shows with over 20 million episodes. Google Play Music is another good resource. Podcast feeds can also be found simply by browsing for podcasts online.

Audiobooks
Audiobooks are found in many online book seller sites such as Amazon (Audible.com). Additionally some more specific sites such as audiobooks.com also provide resources.

Soundscapes and Nature Sound Resources

 

**Special thank to Matt Djubasak and Chris Lindberg for their contributions to this post.