If you’ve ever needed an excessive amount of photographs or diagrams to accurately describe a physical object for your class, you may benefit from a 3D model.

Standard media types, including text, photographs, illustrations, audio, video, and animation, are crucial to the online learning experience. A 3D model is essentially another media type with a lot of unique qualities.

What is a 3D model?

3D models, in this case, are digital representations of physical objects. 3D models generally consist of a polygon mesh and a surface texture. The polygon mesh is a “shell” comprised of the different surfaces of a 3-dimensional object. There are three main components that make up this shell: vertices (points), edges (lines), and faces (planes). For what should be clear from the previous sentence, polygon meshes are often referred to as simply “geometry.” There are a lot of other technical terms associated with polygon meshes, but in practical application, you may never need to learn them.

The surface texture, at its most basic, is an image, mapped onto the surface of the polygon mesh.

A texture can be as simple as a solid color, or as complex as a high-resolution photograph. The texture will be wrapped onto the surface of the geometry with the help of a set of instructions called UVs. UVs are a complex topic in and of themselves, so it’s good enough that you just know they exist conceptually.

These textures can have physics-based properties that interact with light to produce effects such as transparency, reflection, shadows, etc.

You’re probably thinking to yourself now, that 3D models are too complicated to be of use in your courses, but that’s not necessarily true. The composition and inner workings of 3D models are complicated, for sure, but you don’t need to be an expert to benefit from them.

Where did they come from, and how are they used?

There probably isn’t a day that goes by where you don’t experience a 3D model in some way. They are everywhere.

3D models, in digital form, have been around for decades. They have been used in industrial applications extensively. 3D models are used to generate toolpaths for small and large machines to manufacture parts more consistently than a human could ever hope to. 3D models are also used to generate toolpaths for 3D printers.

3D models are used in movies, animations, and video games. Sometimes entire worlds are created with 3D models for use in virtual and augmented reality.

Modern interfaces for computers and smartphones are awash in 3D graphics. Those graphics are rendered on the screen from 3D models!

How can they help me as an educator?

If you’re still not convinced that 3D models hold any benefit to you, I’ll explain a few ways in which they can enrich your course materials.

  1. 3D models are easily examined and manipulated without damage to physical specimen.
    • If you are involved in teaching a course with physical specimens, you are no doubt familiar with the concept of a “teaching collection.” A teaching collection is a high-turnover collection that gets handled and examined during class. Normally these collections break down quickly, so instructors are hesitant to include rare and fragile specimens. Having digital proxies for these rare and fragile specimens will allow students access to otherwise unknown information. This has even bigger benefits to distance students, as they don’t have to be anywhere near the collection to examine its contents.
  2. 3D models give students unlimited time with a specimen
    • If you have a biology lab, and the students are looking at skull morphology, there’s a distinct possibility that you would have a skull on hand to examine. If there are 30 students in the course, each student will have only a short amount of time to examine the specimen. If that same skull was scanned and made into a 3D model, each student could examine it simultaneously, for as long as they need.
  3. 3D models are easily shared
    • Many schools and universities around the world are digitizing their collections and sharing them. There is a fair amount of overlap in the models being created, but the ability to add regionally exclusive content to a global repository would be an amazing benefit to science at large. Smaller schools can have access to a greater pool of materials, and that is good for everyone.
  4. 3D models have presence
    • A 3D model is a media object. That means it can be examined, but it’s special in the way that it can be interacted with. Functionality can be built on and around a 3D model. Models can be manipulated, animated, and scaled. A photograph captures the light bouncing off of an object, that is closer to a description of the object.  A 3D model is a representation of the actual physical properties of the object, and that strikes at the nature of the object itself. This means that a 3D model can “stand in” for a real object in simulations, and the laws of physics can be applied accurately. This realistic depth and spatial presence can be very impactful to students. Much more so than a simple photograph.
  5. 3D models can be analyzed
    • Because 3D models are accurate, and because they occupy no physical space, they lend themselves to analysis techniques unavailable to the physical world. Two models can be literally laid on top of one another to highlight any differences. Measurements of structures can be taken with a few clicks. In the case of a machined part, material stress tests can be run over and over without the need to replace the part.

These are only a few of the ways that an educator could leverage 3D models. There are many more. So, if you still find 3D models interesting, you’re probably wondering how to get them, or where to look. There are a lot of places to find them, and a lot of techniques to build them yourself. I’ll outline a few.

Where do I get them?

3D models are available all over the internet, but there are a few reputable sources that you should definitely try first. Some will allow you to download models, and some will allow you to link to models on their site. Some will allow you to use the models for free, while others will require a fee. Some will have options for all of the aforementioned things.

How do I create them?

The two main ways to create 3D models are scanning and modeling.

Scanning can be prohibitively expensive, as the hardware can run from a few hundred dollars, to many thousands of dollars. But, like anything else technological, you get what you pay for. The quality is substantially better with higher-end scanners.

For something a little more consumer-grade, a technique called photogrammetry can be employed. This is a software solution that only requires you to take a large series of photographs. There is some nuance to the technique, but it can work well for those unable to spend thousands of dollars on a 3D scanner. Some examples of photogrammetry software include PhotoScan and COLMAP.

Modeling has a steep learning curve. There are many different software packages that allow you to create 3D models, and depending on your application, some will be better suited than others. If you are looking to create industrial schematics or architectural models, something likeFusion 360, AutoCad, or Solidworks might be a good choice. If you’re trying to sculpt an artistic vision, where the precise dimensions are less important, Maya, Blender, Mudbox or Zbrush may be your choice.

How to use them in your class:

There are a number of ways to use 3D models in your class. The simplest way is to link to the object on the website in which it resides. At OSU Ecampus, we use the site, SketchFab, to house our 3D scans. The source files stay with us as we create them, but we can easily upload them to SketchFab, brand them, and direct students to view them. SketchFab also allows us to add data to the model by way of written descriptions andannotations anchored to specific structures in the model.

The models hosted on SketchFab behave similarly to YouTube videos. You can embed them in your own site, and they are cross-platform compatible. They are even mobile-friendly.

As you can see, there is a lot to learn about 3D models and their application. Hopefully, I’ve broken it down into some smaller pieces that you can reasonably pursue on your own. At the very least, I hope that you have a better understanding of how powerful 3D models can be.

A big THANK YOU to Nick Harper, Multimedia Developer, Oregon State University Ecampus

One of the common ideas instructors have to bolster student-content engagement in a course is to add media. Podcasts are a type of media element that can support learning in a number of ways. It is relatively easy to link to an established podcast. Planning and producing your own podcast is more involved. This post explores the idea of producing a podcast for your online course. Is it something you should consider?

Prior to diving into the value and purpose of podcasts it is useful to understand what a podcast is…and what it isn’t.

The term podcast is a portmanteau of “iPod” and “broadcast”. This blended word says a lot because a podcast is a digital recording that is produced for distribution to a computer or mobile device (e.g., the iPod in 2005). Podcasts are distributed via RSS feeds that users subscribe to. Podcast directories, like iTunes®, allow users to find and subscribe to a podcast. Generally podcasts are episodic and often serial in nature with new episodes delivered automatically to subscribed users as the new content becomes available.

So, you can see a course podcast is more than an audio or video file embedded in an online course that students click on to engage with. In its ideal form, a podcast is a method of delivering course content to a learner’s mobile device via the podcast subscription process. Learners can engage with that content at any time and any place they have their mobile device.

Banner showing cover art from four OSU podcasts
Sample cover art from select Oregon State University podcasts.

Audio, Video, or Enhanced Podcasts

There a three primary formats of podcasts. Links to examples of each type of podcast are provide at the end of this article.

  • Audio: This type of podcast distributes digital audio files to listeners
  • Video (vodcast): This podcast type distributes a digital video file to podcast watchers.
  • Enhanced: The enhanced podcasts distributes a media file that displays images synchronized with audio. 

Instructional Use & Value
With mobile devices pervasive in college audiences, being able to distribute educational content to those devices is very attractive. The use of podcasts in online learning environments is common and spans many disciplines (Supanakor-Davila & Bollinger, 2014). Podcasting has also been applied in traditional college courses (McGarr, 2009) and in graduate teaching (Luna & Cullen, 2011). Fernandez, Sallan and Simo (2015) recognized podcasting as a major phenomenon in education with the primary purpose being the distribution of course content.

The purpose of podcasts in instruction varies by podcast type and author. Podcasts can be used to inform, provide analysis, develop skills and knowledge, motivate, mediate and more (Carvalho et al., 2009). Common types of podcasts produced for educational use include:

  • Informative: Description fo concepts, analysis, synthesis, readings etc.
  • Feedback: Audio or video feed back for student work or group work.
  • Guides: Helpful media content addressing field or practical work, studying, group dynamics and reflective or experiential learning.
  • Authentic: Original media contend such as news, interviews, radio programming and others.

The production of podcasts can be faculty, student, or outside expert driven. Like any good media production it should have excellent production value and a structure to hold attention and enhance learning. Since podcasts are serial in nature shorter media segments are encouraged. Episodes of 15 minutes or less will likely promote better engagement with podcast content. Although a very engaging podcast can be longer.

The benefits of podcasts in online courses are tied to the nature of the media and distribution process. Audio podcast are popular because they can be listened to while doing other tasks. Additionally the speed of media playback can be controlled by the listener. Video podcasts are ideal when visual support is necessary to foster understanding of the course content. As mobile media podcasts may be used to facilitate and support remote field work by students or even tours of remote places. The ability to watch or listen to podcasts via WiFi or downloaded and used on-demand makes podcast a convenient asynchronous media adjunct to an online course.

So, as a course content delivery mechanism podcasts are a unique tool if applied thoughtfully. Understanding podcast types, formats, and their delivery mechanism helps you make better decisions about podcast application.

Research in Action sound wave image.
Visit the Research in Action podcast website at Oregon State University to listen to this episode and see how transcripts are shared.

Accessibility
Making content accessible when using podcast requires some planning and also reflects the nature of the podcast media you plan to use. For audio podcasts it is important to provide transcripts to support all learners. 

Video podcasts are best paired with well synchronized captions. When planning video podcast you may also want to think about providing audio descriptions of content that provides important information that is shown as a visual in the video.

Podcast Consumers: Is This Your Audience?
This is an important question. If you produce a podcast are learners likely to engage with it? Is podcasting on the radar of potential learners?  The Edison Research survey on The Podcast Consumer (2018) indicates that 26% of those surveyed listen to podcasts monthly. The podcasting audience by age shows that  30% of  12-24 year olds, 32% of 25-54 year olds, and 13% of 55 + year olds have listened to a podcast in the last month. Male and female listeners are about evenly split in podcast engagement. Smartphone and other mobile devices make up 76% of podcast listening devices with computers making up 24% of podcast engagement. The top three locations of podcast engagement are at home (82%), followed by in a car/truck (54%), and walking or on foot (41%). Podcasting seems well suited to reach audiences that are remote, mobile, and consume media in an asynchronous fashion. These are also common descriptors of online learning audiences.

A Podcast For Your Course?
If a podcast sounds interesting to you contact your instructional designer at Ecampus. They can help you understand more about this mobile media opportunity and help think through strategies for effective podcast use. They will also work with Ecampus multimedia developers to help facilitate the production and distribution of your podcast. 

So, what do you think? Can you imagine your students engaging with course content as a podcast? Could a podcast work in your online course?

Links to sample podcasts in iTunes

Notes: 

  1. Enhanced podcasts are best viewed on a mobile device although they can be viewed in iTunes once downloaded.
  2. Prior to 2017 educational podcasts were distributed by Apple via iTunes U. With changes in iTunes educational podcasts now appear in the podcast section of iTunes and iTunes U was discontinued.


References

Carvalho, A. A., Aguiar, C., Santos, H., Oliveira, L., Marques, A., & Maciel, R. (2009). Podcasts in higher education: Students’ and lecturers’ perspectives. In A. Tatnall & A. Jones (Eds.), Education and technology for a better world (pp. 417-426). Boston: Springer Berlin Heidelberg. doi:10.1007/978-3- 642-03115-1_44.

Fernandez, V.; Sallan, J.; Simo, Pep. Past, present, and future of podcasting in higher education. In L., Many & Y. Zhao (Eds.). Exploring learning & teaching in higher education pp. 305-330. Berlin: Springer, 2015,.

Luna, Gaye, & Cullen, Deborah. (2011). Podcasting as Complement to Graduate Teaching: Does It Accommodate Adult Learning Theories? International Journal of Teaching and Learning in Higher Education, 23(1), 40-47.

McGarr, Oliver. (2009). A Review of Podcasting in Higher Education: Its Influence on the Traditional Lecture. Australasian Journal of Educational Technology, 25(3), 309-321.

Supanakorn-Davila, S., & Bolliger, D. (2014). Instructor Utilization Of Podcasts In The Online Learning Environment. Journal of Online Learning and Teaching, 10(3), N/a.

Webster, T. (2018). The Podcast Consumer. Retrieved from http://www.edisonresearch.com/podcast-consumer-2018/

 

Many educators have contemplated the use of games as way to engage learners, or maybe thought about using some elements found in games to engage learners. A big hurdle for integrating games into a course is the amount of work it takes to build them to use in a course, even if you have the skill-set. Of course, you could always take the easier route and try to integrate an existing game into a course. The hurdles there involve cost and finding a game that supports the content specific to your course. There is another approach to bring game concepts into the learning environment that does not necessitate a huge investment of time, combining game design with problem-based learning.

Create activities in your course that have learners design and contextualize the content of a game. You set the rules and mechanics of how the game will work, your students design how the content fits into that game. No one has to actually program or build a game. The idea is to use game mechanics as a tool to get learners to think about instructional material and how concepts inter-relate.

So where do you begin? Start with what you know. What are your favorite games? These don’t have to be a computer or video game. Think about puzzles, board games, or card games that you have enjoyed. Are there elements of how the game works (mechanics) that can be applied to your course content? Do some ‘research’ (this is the fun part). There is something of a board game renaissance going on right now offering a boggling variety of board and card games. These cover a range of concepts, from pandemics to book collecting. The board game Chronology offers a simple mechanic that can lend itself to a variety of topics. The game works as the name implies.

Remember, you don’t have to provide the rules for an entire game. Keep the activity focused on one element of a game that you can apply to content appropriate for your course and that supports the given learning objectives. Keep the rules simple.

One of my favorite games is Sid Meier’s Civilization V. The purpose of the game is to build a ‘historical’ civilization from the ground up. A key element of the game is researching and building technology. In order to be successful at building technology and move your civilization forward, you have to understand how technologies are inter-related and build on each other. You can’t just research gun powder, for example, but have to first research and develop all of the underlying technologies to get there.

Sample of the technology tree from the game Civiliztion V
You can’t research Horseback Riding before you develop Trapping and Animal Husbandry. (Image from STEAM community workshop)

The above image should be familiar to anyone who has used timelines, production trees or flowcharts. You may already be using something like this in your course. Game design can simply be a way to engage learners in developing these tools.

A big strength of using Project-Based Learning in this way is that it doesn’t require a lot of time to set up and the project can easily be managed with tools that already exist in your LMS, using student Groups, or something as simple as shared Google docs. How far you want to push learner creativity in the design is up to you and the needs of your course.

Here at Ecampus, we are lucky to have a marvelously creative Media Development Team who would be able to help build supporting material for your ideas. Depending on the complexity of the game you propose, it may even be possible to put your learners’ work into a game ‘shell’ that would result in a working version of the game. This, in turn, could be used as a study tool.

Why Accessibility?

Online education provides access to all types of students and from all across the world. Each student is unique and has unique educational needs. To better attend to our student’s needs, we can develop course materials from the beginning to be more accessible for everyone.

What can I do?

Provide the equivalent alternative to multimedia

When creating or selecting multimedia for a course, an equivalent option should be provided for students that cannot access the multimedia. As an example, if you are creating lectures you should create a word for word transcript that can be posted or better yet, be used to create closed captions.

Provide “alternative” description for images

For students who use screen readers, adding an “ALT-TAG” on all images used in the course helps them to “see” images or skip over unnecessary decorative images efficiently. The ALT-Text should describe the educational value of that image. What they are they supposed to gain from that image and why is it essential to the course material?

Make all file types accessible

When creating or selecting documents to use in your class, you’ll want to make sure that all files are accessible to students. Using built-in accessibility feature in Word, PowerPoint and PDF documents will help to develop an accessible structure for that document.

Creating meaningful link names

All students will benefit from having a link that describes where they are going to link out to. Students who use screen readers will be especially grateful if they have a link that says “Oregon State University Library resources” instead of “click here” or simply the URL.

Use contrasting colors

Blind person frustrated because the computer says to push the red button but has no other ways of conveying which button to push.
Credit: Zero Project Conference

Dark text on light backgrounds or light text on dark backgrounds will help all students read your important information easier than, perhaps, orange text on a red background. Doing this also limits the trouble that students who are color blind to see the difference between the background and text. Remember to not use color as the only form of meaning. If you have red and green text showing students what to and not to include in a paper, make sure there are headings that also state that information. Want to know what colors and backgrounds work? Check out WebAIM’s Color Contrast Checker.

If you have any tips or questions, please leave them in the comment area below.

Discussion forums are commonly used to generate interaction among students, and research shows that higher-level thinking is possible. But all too often discussion prompts can be stale and unimaginative.

Kitten reflected in a mirrorLearning by Reflection

Several Ecampus math classes are using discussion prompts in a creative way to help students develop meta-cognitive skills related to their learning. The first is a reflection activity. After the assignment is graded, the instructor releases an answer key so students can look back at their work. “Learning from our mistakes, we start to understand what we are doing properly and what we are doing improperly,” explains the instructor in the purpose statement for the reflection forum.

This is an effective activity and, from the instructor’s perspective, easy to implement. Students review the solutions and compare against their answers, looking to see where their solution differs from the correct answer. For their discussion post, students are asked to respond in one of three ways:

  • For questions answered incorrectly, or where they struggled with a particular problem, students are to post why the solution makes sense.
  • If, after seeing the correct answers, students are still confused about a problem or the solution’s explanation, they should ask questions about what is unclear.
  • And for those students got the answers right, they discuss which problem was most challenging and describe the specific tasks, tools, or resources they used to get it right.

Creative Connecting and Sharing

The second creative discussion assignment from this class is a photo hunt, where students identify examples of math found in the everyday world, as well as connecting them with their peers.

This is a college algebra course. Students are required to learn, draw and recognize various algebraic functions in graphic form. The purpose of the photo hunt is to “apply learning in the real world to gain deeper connections between the content and our prior knowledge.” Students take and upload an original photo that fits the discussion topic. For example, these are the instructions for the Family of Functions forum. “Find a curve in your everyday life and discuss what function it looks like to you and what family it would belong to. What properties does your function have? What is the domain and range of the function in your picture? What do you find interesting about the curve in your picture?”

Students share photos and address the questions in their original post, which helps them connect with peers. As an example of how to satisfy this assignment, the instructor posted this message and image.

Excerpt of a post from a discussion. Includes a photo and text.

Math is All Around Us

I snuck a peak at some of the student posts and they were inspiring! The students were completely engaged, finding pictures of common, everyday things, including bookcases, steer horns, a slingshot, fallen trees, bicycle seats, a dolphin at Sea World, kitchen faucets, a cattle brand, artwork, Grand Central Station in NYC, flower petals, a tea kettle handle, roof tops, a baseball field, a candle snuffer, Hawaiian tide pools…even pets!  And those are just from one of the four photo hunt assignments! Since these students are from a variety of geographic locations in rural and urban areas, the photos represent a diverse and compelling range of creative and stimulating examples. Math is everywhere!

Be Bold, Be Creative

To boldly go. Toys from Star Trek.

As you can see from these two examples, discussion forums in an online course can be creative, fun, unique and engaging. Think about if there are ways to include images or graphic representations relevant for your discipline. With cell phones and video readily at hand for many students, it’s an easy way to get them involved and actively engaged.

By Susan Fein, Instructional Designer, susan.fein@oregonstate.edu

References & Photo Credits

  • Christopher, M. M., Thomas, J. A., & Tallent-Runnels, M. K. (2004). Raising the Bar: Encouraging High Level Thinking in Online Discussion Forums. Roeper Review, 26(3), 166-171.
  • MTH 111, OSU Ecampus, courtesy of Dan Rockwell and Katy Williams
  • Kitten Reflection: Paul Reynolds, CC BY 2.0
  • pokemon go | by Paintimpact pokemon go | by Paintimpact
  • Boldly Go: Guy H, CC BY 2.0

Becoming a Student Again

With excitement and a bit of apprehension I logged in to my first ever online class. Sure, I’ve taught online classes for years, but this was my first time as a student in an online class that I had paid to take and where grades were given.

I reviewed the “Start Here” module and familiarized myself with the structure of the class before I opened the first lecture from my new instructor. The instructor’s voice came through my speakers and as she began to speak I noted the length of the lecture: 44 minutes. “What?!? I don’t have time for this,” I thought as I slammed my laptop shut. It suddenly and powerfully occurred to me that I did not have control over this classroom and my expectations as a student might be vastly different from my instructor’s.

Eventually, I settled in to the rhythm of the class and my instructor’s expectations. As it turns out, that 44 minute lecture was an outlier (the rest were closer to 15 minutes), and I figured out a way to incorporate the lectures into my schedule (I watched them while on the spin bike).

The Needs of the Online Student

As a working parent, trying to balance family, work, and school obligations, I am the target customer for online education, and I certainly felt the “squeeze” of all these obligations competing for my time. Like many of my students, my days are jam-packed and most of the time, I am scheduled to the minute. Uncertainties can throw my well-planned schedule into turmoil… “Wow, that reading took longer than I expected. No, I can’t participate in a live webinar or meet for a group project at 3pm. I have to pick up kids from school. Darn, this link is broken and the instructor hasn’t responded to my questions about it…now I’ve lost my window for working on this project. My dog died today, and while I had to go to work and had to make dinner, I just don’t have it in me to watch a class lecture and take a quiz. I’m too sad…can I have an extension?”

Meeting Our Students Where They Are

I ended up taking several classes from several instructors over the course of a year. Being a student in these classes exposed me to a number of different teaching styles and techniques and strategies, and I was able to experience these things from a student point of view. Based on my experience, here are 4 strategies for instructors that your students might find helpful:

  1. Provide time estimates for weekly activities. Estimated read times and watch times for learning materials are very helpful for a busy student trying to plan the week.
  2. Chunk the material. As an online student, I rarely had long chunks of time to work on my classes, but I could squeeze in smaller chunks of time here and there. And while students can start and stop a task as needed in the online classroom, it’s rewarding to actually finish a task in one sitting.
  3. Make it easy to find class resources. In the online classroom there are many wonderful learning materials we can easily incorporate (e.g., links to blogs, videos, calculators); but when these resources are scattered throughout 10 learning modules, they can be difficult for the student to find. Provide a works cited page (with hyperlinks) or a glossary of key terms to help students locate material, especially when studying for exams.
  4. Anticipate Questions. This might be tough the first time you teach a course, but over time we often see the same questions arising from our students. We can reduce the delay in response time, by anticipating these questions and providing answers and support ahead of time. This could be a Q&A sheet for complex assignments or a guided worksheet with comments from the instructor to help students get through well-known tricky spots.

The flexibility of the online classroom gives busy students around the world access to educational opportunities that have not been available in the past. These students are working hard in every aspect of their lives and with a little support from us, their online instructors, we can help them make the most of the time they have in order to learn and grow.

-Nikki Brown, Instructor, College of Business

I recently attended one of Bryan Alexander’s Future Trend’s Forum webinar session (recording on youtube) on apps educators use in their work and in their life and learned about some very interesting apps.

Anti-app App:

  • 🌲Forest: an app to monitor time off phone (for personal use or group use, family use, etc.).
  • 🌺 Flora: (free app) helps you and your friends stay focused on the task together (recommended by my wonderful co-worker Dorothy Loftin)

Apps for teaching and learning:

  • 📈 Desmos: Graph functions, plot data, evaluate equations, explore transformations, and much more – for free!
  • ➗Algebrabyhand: The most advanced drag and drop algebra tool for the web.
  • 🏃‍♂️Fabulous is a science-based app, incubated in Duke’s Behavioral Economics Lab, that will help you build healthy rituals into your life, just like an elite athlete.
  • 🧘Calm: App for meditation and sleep.
  • 📚Meet Libby: a ground-breaking ebook reader and a beautiful audiobook player to read any book from your local library.
  • 👨‍💻Vuforia Chalk: Vuforia Chalk makes it easy when troubleshooting or expert guidance is needed for situations not covered in training or service manuals.
  • 🈵Lingrotogo: language learning app. LingroToGo is designed to make time devoted to language learning as productive and enjoyable as possible. (The difference between this app and other language learning app is that it is based on educational theory, the developers claim.)
  • 📰Newsmeister: stay current with news challenge quizzes.
  • 👩🏻‍🏫Studytree: StudyTree analyzes students’ grades and behavioral patterns to construct customized recommendations to improve their academic performance. Additionally, StudyTree serves advisors and administrators by providing them managerial access to the application, which enables insight to useful statistics and an overview of each student’s individual progress.
  • 💻Nearpod: Synchronize and control lessons across all student devices
  • Flipgrid: video for student engagement (recently purchased by Microsoft, not sure if any feature will change soon).

Fun Games:

  • Marcopolo: face-to-face messaging app for one-to-one and group conversations—bringing family and friends closer than ever with genuine conversations and moments shared. It could be used for student mock interviews and direct messaging within a group.
  • goosechase: scavenger hunts for the masses.

Productivity:

  • 🎫Tripit: find all your travel plans in one place.
  • 🛍rememberthemilk: the smart to-do app for busy people.
  • wunderlist: the easiest way to get stuff done.
  • 🎧Stitcher: Podcast aggregator allows you to get the latest episodes of your favorite podcasts wherever and whenever you want.
  • 🌐inoreader: The content reader for power users who want to save time.
  • 🎧Overcast: A powerful yet simple podcast player for iPhone, iPad, and Apple Watch, which dynamically shortens silences in talk shows.

Where to keep up with all the new tools and apps?

 

P.S. Icons come from emojipedia.org

If you have handy apps that make your life easier, feel free to share with us. We’d love to hear from you.

Along with the vast growth of fully online education, a corresponding trend is the growing popularity of hybrid (or blended) courses and programs. OSU defines a hybrid course as one that includes both regularly scheduled on-site classroom meetings and significant online out-of-classroom components that replace regularly scheduled class meeting time.

The blended learning mix map from the Blended Learning Toolkit is a widely used tool to visualize a hybrid course under design or redesign. This simple template of two overlapping circles provides space to list online learning activities, face-to-face learning activities and possibly activities that occur in both learning environments. For example, discussions may be a regular course activity online, in class, or in both environments.

 

Blended Learning Mix Map

Much of the real value of developing a mix map is gained from drawing arrows to connect each element of the course to one or more other elements. For example, an arrow may show that course videos are linked to weekly quizzes that assess student mastery of the video content. Arrows can also be used to add information about the the pedagogical purpose behind the connection of elements as in a sample mix map from Univ. of Central Florida’s Kathie Holland.

Anthony Klotz, OSU assistant professor of business, illustrates 10 weeks of teaching-and-learning progression with his sample MGMT 453 mix map. He shows that discussion, review and Q&A take place throughout MGMT 453 both online and face-to-face. OSU’s Hybrid Learning website provides downloadable mix map templates and more sample mix maps.

If sketching out a mix map for a whole course seems daunting, then beginning with a mix map of a typical week of the course may be the place to start. A weekly mix map, as a representative chunk of the course may provide a conceptual template for many of the other weeks of the same course.

The mix map serves multiple purposes:

  • It gives a snapshot of the balance between online and face-to-face components. For example, does the proposed mix map for your course seem to show a classroom course with some online supplements? Or does it show an online course with an occasional face-to-face check-in?
  • The mix map is valuable to diagnose whether a hybrid course under design is actually a course and a half. Has a 4-credit course taken on the appearance and corresponding student workload of a 6-credit course? If you add a time estimate to each course element on the mix map (for instance, 2 hours to complete the weekly reading), what do all the activities in a week add up to?
  • The connecting arrows are useful to assess whether the course elements are well integrated. Are the online and face-to-face learning activities deeply interwoven or will students perceive the hybrid course as two separate courses, one online and one in-class, running on parallel tracks?
  • The mix map can be used as well to check alignment of learning activities with course learning outcomes or with more granular weekly learning objectives. Ask yourself, how do specific activities and the forms of assessment connected to them on the mix map align with your learning outcomes?

Consider using a mix map! Faculty developing blended courses frequently find that spending even 10-15 minutes sketching out their planned hybrid courses on these “magic circles” can lead to significant insights about course design.

Ecampus Faculty Forum 2018

2018 Ecampus Faculty Forum concluded a month ago. However, I am still fascinated by the dedicated quality work our selected online instructors have showcased that day. You can access recorded sessions and view SlideDecks here.

Horticulture instructor Betsey Miller cares deeply about how to provide quality instructor feedback to students who truly want instructor feedback in peer review assignment , trying several rounds of three different ways of keeping students engaged and providing quality feedback

  1. comments in discussion forum
  2. grading rubrics
  3. google form contest with students voting system

College of Business instructor John Morris uses a variety of strategies to prepare students in a career in business: teach students to use word cloud automation of words used in resume to see if their resume uses key words that future employers are looking for; use google collaboration documents to develop professional vocabulary, and peer view of individual case study analysis reports. (image from Canvas LMS Peer Review Tutorial on Peer Review)

History instructor Katherine Hubler goes far and beyond in forming connections with students and making her virtual presence known in her online courses through:

  1. creating personal introduction to difficult topics
  2. getting to know students by downloading roster, identifying where students are residing (off campus, on campus, etc.), special information about particular students from week 1 student introduction discussion forum activity; and put herself out there (so students can see her face, hear her voice through course intro video, weekly intro video, lecture videos, audio clips, etc. )
  3. staying present during the week with timely announcements
  4. providing regular and detailed feedback

Katherine Hubler

College of Business instructor Nikki Brown shared her discoveries of what helps her as an online student when she took a fully online training certificate:

  1. Lectures: notes and transcripts help greatly and she poses a question for online instructors to ponder: what is the point of your lecture?
  2. Textbook vs no textbook: if there is no textbook used, please make sure all the resources are easy to find and are listed in one easy-to-find location as well.
  3. Engage her online students by showing results of opinion polls to the whole class and showing how class performance curves so students know where they stand in the class as compared to their fellow classmates anonymously.
  4. Estimated weekly reading time and estimated completion time for each assignment help students budget/plan study time efficiently.

With the help of Ecampus media developers, Statistics instructor Katie Jager helps all her students succeed in learning by creating visualization models and simulations of statistical applets. Computer Science instructor Terry Roaker uses reflective journals to help students practicing high level critical thinking and evaluating skills.

statistical Modeling

The lunch time keynote speaker, Professor Kevin Gannon, gently persuades us to design for accessible, equitable and dialogic learning, with a lens of inclusive pedagogical perspective.

Together with an interactive ball-passing course design challenge and solutions exchange activity, Ecampus instructional designers’ pedagogy session introduced audience to 12 common pedagogical approaches and listed over 20 approaches and their examples (link to pedagogy and for teaching strategy examples and resources on pedagogy and learning design strategies. 

Jen Beamer from School of Biological and Population Health Sciences and Christine Kelly from College of Engineering shared their success recipe for facilitating engaging role play and debate in online discussion forum.

History instructor Nick Foreman and Ecampus media developer Mark Kindred presented their learner-generated content activity: timeline of Food Origins.

Timeline of Food Origins

If you are exploring online teaching strategies in any of the above areas, feel free to reach out to the instructors who have presented at Faculty Forum. I am sure they would love to share more in detail with you on the specifics of how they made it work for their online courses.

 

 

Open Text BooksRecently, I attended an open textbook network workshop, hosted by Oregon State University and sponsored by Open Oregon Educational Resources and OSU’s Affordable Learning Initiative. If you are an instructor or a faculty administrator who cares about the impact of textbook costs on our students and want to learn what you can do about it, I would highly recommend to continue reading.

Key Takeaways

The Concept of Open Textbooks:

  • Open textbooks are textbooks that are free and can be used either in whole or in part at no cost.
  • They are often written by experts, scholars, and professors in their respective fields and are edited and published in the same matter as commercial textbooks.
  • Open textbooks are licensed with an open license giving users permission to access, reuse, share, and adapt materials with few or no restrictions and at no cost.

The Benefits of Open Textbooks:

  • For students it makes college more accessible, as all students have access to the course materials on the first day of the course, as well as being more affordable by eliminating the costs incurred from purchasing textbooks.
  • For instructors it provides more course materials options, as well as gives instructors the permission to freely customize and adapt the content to meet their students’ needs.

Locating Open Textbooks:

The workshop provides the following list of search sites to locate open textbooks:

Networks & Opportunities:

The workshop also provides a list of networks and opportunities to get involved in reviewing, researching, adopting, or authoring open textbooks and educational resources.

  • Open Textbook Network – In addition to providing a list of peer reviewed open textbooks on the Open Textbook Library site, this network invites participants of this workshop to write and submit a review of an open textbook for a $200 stipend.
  • OpenEdGroup.org – This network provides access to research studies and an OER Adoption Research Toolkit. They also invite anyone interested in designing with open educational resources to apply and join the Designing with OER (DOER) Fellows Program.
  • OSU Ecampus Research Unit – This OSU unit provides access to research projects as well as provides internal funding opportunities for OSU faculty to research how online education (including open education) impacts teaching and learning.
  • OpenOregon.org – This network provides access to open educational resources as well as provides opportunities to apply for grant funding to develop OERs.
  • OSU Open Oregon State – This OSU unit provides access to open educational resources as well as provides internal funding opportunities for OSU faculty to adopt, adapt, or write an open textbook as well as design and develop other OERs.