Storytelling is a fundamental part of human culture. With the use of narrative and world building in an educational setting, we can imagine ourselves as one of the characters and better engage with the material at hand. In distance education, these tools can be powerful allies made stronger with a multimedia approach. In a typical lecture scenario, students are presented information in the form of topics and relationships, specific ideas and often jargon. All these things are a necessary part of learning and provide a framework for the course’s content as well as preparing them for the application of the material. But by using storytelling as a tool, student engagement can be brought to higher levels and create memorable experiences.
A great example of the storytelling approach is Rorie Solberg’s PS 110: Governing after the Zombie Apocalypse. The course deals with the rebuilding of government after a fictional zombie apocalypse. Her course might be a bit too relevant to modern society during a pandemic, as it takes a closer look at the effects of a global health crisis. The students of PS 110 have been ‘selected’ as delegates to a constitutional convention. They represent one of the four territories standing in the place of the former United States, and each student faces the challenge of writing a new constitution, under which a new democracy will be built. The duty of the students is to create the outlines of a new government, accounting for the new needs of the people in this post-apocalyptic environment and, should they find it necessary, addressing the shortcomings of previous governments from around the world. The class begins with the first meeting of the delegates and at no point is the fourth wall broken.
Leveraging multiple forms of media can reinforce the verisimilitude of these stories and provide different avenues for student engagement. Rorie’s course is making full use of what Ecampus’ Multimedia Team has to offer with press release designs, audio broadcasts, animation and an interactive voting simulator.
The audio broadcasts, released by “PZA News” after the collapse of mainstream media outlets, are made to sound like the work of amateur Ham Radio operators doing their best to keep their communities informed. With a distinct taste of Orson Wells’ “War of the Worlds” radio play, these broadcasts feature our very own Warren Blyth as not one or two, but all of the eleven different characters and voices featured therein. The broadcasts cover local issues, giving insight to how societies and communities have changed in light of a global disaster. By tackling social issues as well, these fictional news broadcasts provide a more complete context to the decisions these students will eventually make in drafting their constitutions. They must consider any long reaching effects of their specific wordings and how their policies may affect disadvantaged groups, even unintentionally. Rorie’s course goes beyond being placed into a simple setting and focuses on how her fictional characters would interact with each other and their environments.
In addition to audio there are written publications. While reading is typical in any class, written press releases allow students to read more stories taking place in their post-apocalyptic society. Multiple forms of media for news releases reinforces the world building aspect and contributes to a multi-dimensional, fleshed out feel to the course’s setting. An animation, depicting the daily life of the surviving population is also being developed for this course. This is another fun and engaging way to bring the class materials alive. What better way for students to understand their roles than to see for themselves how their constituents live.
Storytelling and world building can be powerful tools for both student engagement and learning that can create memorable experiences. Enriching stories with multimedia creates an immersive experience that entertains as much as it educates. Rorie’s PS 110 is an excellent example of storytelling, world building and leveraging media assets to enhance immersion.
Flexibility is an inclusive practice. Structure is an inclusive practice. Both of these statements are true–yet, many people might wonder how to reconcile these seemingly opposite approaches in their course designs. How does one build a course that is both flexible enough to accommodate the diverse needs of their students, yet structured in a way that is clear and unambiguous? In a practical sense, what do these words really mean?
First, let’s define these terms and consider why each of these approaches are critical to student success. What do we mean by flexibility and structure and why are they both important features of course design and facilitation?
Flexibility
Flexibility is getting a lot of press right now, due to our global pandemic. We are all encouraged to be flexible and understanding of one another and to recognize that most of us, especially right now, are dealing with increased responsibilities. As a student myself, I recall how much relief it gave me to read in a note from my professor that this term is “all about flexibility” along with detail around what this means in the context of our course.
For those of us familiar with online learning, accommodating students with full-time jobs and child or eldercare responsibilities, for example, is not new. However, even for our online students, these responsibilities are compounded by school closures and other distancing measures. Everyone needs additional flexibility, understanding, and support right now. Even you, reader! Let’s be explicit and honest about this in our communications with students and each other.
In the context of our online or remotely taught courses, how do we communicate this to students? Here are a few ideas and suggestions to get you started:
Flexible policies: Saying you will be flexible is not enough. Build flexibility into your policies. For example, if students are required to do field observations for a report or lab, are the guidelines for these observations too restrictive? Might students with mobility challenges or high-risk health considerations be unable to spend extended periods of time outdoors? What alternatives can you provide to these students?
Student choice: Providing your students options will increase their autonomy and engagement. Choice is especially important now because it will allow students to make decisions based, not only on their personal and professional interests, but also based on their individual circumstances, which may have drastically changed in recent months.
Communication: Keeping the lines of communication open is essential. Frequent communication builds feelings of connection so that student needs are more likely to be articulated.
Structure
Building structure into your course means removing ambiguity and avoiding assumptions about your students. Structure does not mean being inflexible. You can be explicit and unambiguous without being rigid.
Two helpful tools for adding structure to your course are rubrics and models, or examples. Rubrics will help you to communicate with your students and will allow you to identify your expectations along with how each criterion will be evaluated. Model assignments will help students to interpret your expectations.
When you don’t have enough structure built into your course, when your expectations are ambiguous, your underrepresented students are disproportionately impacted. This level of ambiguity often results from assumptions about your students’ prior experiences. Assuming they know how to use an LMS or that they have reliable WiFi at home, for example, puts students who don’t have these resources at a disadvantage.
When you don’t have enough structure built into your course, your students will be forced to make assumptions, correctly or incorrectly, about your expectations. Some students may ask questions, but others will do their work and hope for the best. This results in a clearly unequal playing field, exacerbating existing inequalities.
Balance
Given that both flexibility and structure are needed in course design and teaching, whether online, remote, on-ground, or hybrid, how does one balance these competing elements?
Too much structure, and your students will lose agency and motivation. Too much flexibility, and your students may feel ungrounded and directionless.
Here are some tips for finding balance:
Give choice, but include clear parameters for evaluating student work.
Provide multiple lower stakes assessments and stage your course projects, so that students have multiple opportunities to get feedback, correct misconceptions, and earn course points.
Welcome student questions and concerns and share your feedback with the whole class. If one student is asking a question, many others are thinking about asking it and would benefit from the same communication.
Don’t wait for students to request alternatives: odds are high that only your most privileged students will feel comfortable asking for accommodations such as more time or additional feedback. If one student requests an accommodation, others who need similar considerations, may not be asking for them. Why not proactively offer these options to all students?
As a final thought, both structure and flexibility are essential ingredients in the recipe for exemplary teaching. When you find the perfect blend of these elements, all your learners will benefit!
References
Parker, F., Novak, J, & Bartell, T. (2017). To engage students, give them meaningful choices in the classroom. Phi Delta Kappan 99 (2), 37-41.
Sathy, V. & Hogan, K.A. (2019). Want to reach all of your students? Here’s how to make your teaching more inclusive: Advice guide. Chronicle of Higher Education. Retrieved from https://www.chronicle.com/interactives/20190719_inclusive_teaching
Do you ever get the sense that students posting in their online discussions haven’t really engaged with the reading materials for that week? One way to encourage active engagement with course readings is to have students annotate directly in the article or textbook chapter that they are assigned. While it is common to see students annotating in their paper copies of their textbooks or readings, these aren’t easily shared with their peers or instructor. Of course, students could snap a photo of their handwritten annotations and upload that as a reading assignment task, though that does require additional steps on the part of both the student and instructor, and there is no interaction with others in the course during that process. However, it is possible to have students annotate their readings completely online, directly in any article on the web or in their ebook textbook. With this process, the annotations can also be seen by others in the course, if desired, so that students can discuss the reading all together or in small groups as they are reading an article or book chapter online. The benefit to this type of annotation online includes components of active learning, increased student interaction, and accountability for students in engaging with the course materials.
Active Learning
The shift to active learning is a bit like going from watching a soccer game on TV to playing a soccer game. Likewise, reading passively and reading to learn are two different activities. One way to get students actively reading to learn is to ask them to make connections from the course materials to their own lives or society, for example, which they then make into annotations in their readings. Annotation tasks require students to take actions and articulate these connections, all without the pressure of a formal assessment. Furthermore, many students arrive at college not knowing how to annotate, so teaching basic annotation practices helps students become more active and effective learners (Wesley, 2012).
Interaction
“Individuals are likely to learn more when they learn with others than when they learn alone” (Weimer, 2012). Discussion board activities are often where interaction with others in an online course takes place. However, rather than having students refer to a particular reading passage in their discussion board activity, they can simply highlight a passage and type their comments about it right there in the article, no discussion board assignment needed. Others in the course can also read participants’ annotations and reply. With some creative assignment design in Canvas, this can also be set up for small groups. Students may find this type of annotation discussion more authentic and efficient than using a discussion board tool to discuss a reading.
Accountability
A popular way to ensure that students have done the reading is to give them a quiz. However, this is a solitary activity and is higher-stakes than asking students to make targeted annotations throughout a reading. It may make more sense to guide them through a reading with specific annotation tasks. Being explicit about what pieces of the reading students should focus on can help them understand what they need to retain from the reading assignment.
Possible Activities
Student-student interaction: Replace a discussion board activity with a collaborative annotation activity where students can annotate the article as they read. Then they can go back later in the week and reply to each other.
Activate prior knowledge: Ask students to include one annotation related to what they already know about this topic.
Evaluate sources: Find a pop-science article in your discipline that includes weak support for arguments or claims, for example. Ask students to identify the sources of support in the arguments and challenge the validity of the support. Perhaps they could even be tasked with adding links to reliable sources of support for your discipline in their annotation comments.
Nuts and Bolts
Two popular annotation tools are Hypothesis and Perusall. I would encourage you to test these out or ask your instructional designer about your needs and whether an annotation tool would be a good fit for your course learning outcomes.
This brief series of tips is meant to be a beginner’s overview for DIY home recording on webcam, with some additional options suggested if you want to take your video production even further.
Since this document may not cover every issue you encounter while acclimating to DIY video recording, we recommend contacting your school tech person for additional troubleshooting.
WHERE TO START
Internet Connection
Wired connection via ethernet cable is best
If wired connection is not possible, having a clear line of sight to wifi router will give the best wireless connection
Disconnect any wifi devices that are not in use or needed.
Computer Check
Determine if your computer meets minimumsystem requirements for streaming software
Close all non-essential programs to free up more computer resources
Disconnect any external monitors if you are on a laptop and it is running slowly
Testing Your Tech
Does your computer have a built in webcam or do you have a 3rd party webcam?
Identify where your microphone is and talk towards it
Test the webcam and audio settings BEFORE your first recording.
Practice practice practice
The last recording will be better than the first
Making sure your voice is clear and easy to understand
Having a microphone helps with this
Smart phone earbuds have a built-in microphone that can help you with voice clarity
Airpods would also work when recording to an iPhone
PRESENCE AND ENVIRONMENT
Be aware of your environment.
Limit any background noise as much as possible.
Clean up your space and be aware of what is in the background of the video.
Rooms with carpets and drapes are best for audio.
Turn off lights and close windows that are behind you when you are recording.
If possible, turn on a light behind the camera.
Keep experimenting with lighting until you have a set up that works for you.
Try not to bump the desk, computer, camera, or microphone while recording.
Typing should also be avoided.
Do a test lecture and watch it.
See what works and what doesn’t.
If possible, get feedback from others
Practice
The more you practice, the more natural it will feel.
Run through what you want to say before you start recording.
Relax and be natural! Hopefully you are sharing knowledge that you are passionate about and we want that to show. (Remember that we are always our own worst critic, and your teaching team will bethere to help you with constructive feedback on how to help students best enjoy and learn from these videos.)
Have notes in front of you while you’re recording.
It is easy to get distracted or off topic, especially when you are uncomfortable.
Having notes in front of you while you record can help you stay on track.
These notes can be as vague or as detailed as you want, but avoid reading off of them directly and not looking at the camera.
DIGITAL NOTATION
For digital notation, use a handwriting tablet and stylus, or an iPad app works as well
Highly recommended. Audio recorded from your phone’s microphone can be difficult to hear if you aren’t standing near the phone or if the location is noisy.
For when you need to stand farther away from the camera.
Stabilization:
Selfie stick w/built-in tripod and Bluetooth remote – $23.99(heavy duty, 51″ extended), $14.99 (27.6″ extended)
Terrific for self-recording in the field.
Combination hand grip/small tripod/tripod adapter – $8.89
Can be used as a hand grip for filming on-the-go or as a desktop tripod. Phone mount can be removed from the hand grip/tripod legs section, allowing you to mount your phone on most standard tripods.
Pricey, but will greatly increase the quality of your footage if you’re filming something that requires camera movement, such as a walk-and-talk interview or a field trip video.
Creative ways to mount a smart phone with household items:
ADD-ONS / TIPS AND TRICKS
If you would like to have access to a teleprompter as you record video, consider one of the following:
By Christine Scott, Instructional Design Specialist, Oregon State University Ecampus
So you managed to get your face-to-face courses up and running remotely in the midst of a global pandemic. You’ve secured your Zoom sessions to avoid unwanted disruptions, your students are in their virtual seats, and you’ve successfully delivered a few lectures. So what’s next?
Now that you have students’ attention, you may find that you’re ready to focus on transforming your synchronous session into a space for active learning to take place. It’s no secret that students learn better when they are actively engaged in the learning process. The question is how that translates to a remote Zoom session. Is it even possible to recreate the dynamic learning environment of your face-to-face class?
To answer that question, we can look to best practices in online pedagogy. We know that students in online environments experience better outcomes and higher satisfaction when there are opportunities for active learning and engagement with the instructor, the course content, and each other. Fortunately, Zoom has several tools we can leverage to incorporate learner engagement in the remote setting.
Creating Opportunities for Active Learning
To set the stage for active learning, consider breaking your content delivery into shorter chunks, punctuated by periods of activity. Ask students to do something meaningful to help them engage with the content. This approach not only supports learning, but it also encourages accountability. If students understand they will be called upon to complete a task, they are more likely to be motivated to engage with the lecture.
During your synchronous session, you might ask students to:
Respond to a question
Take notes to share
Create a list of examples or discussion questions to share afterward on the Canvas discussion board
Prepare a reflection to submit after the fact
Solve a problem
Breakout Rooms in Zoom
Breakout rooms are easy to set up and operate in Zoom. These small group spaces are useful as a means of incorporating peer-to-peer interaction and feedback into your remote course. They can also promote inclusion by providing an opportunity for low-stakes participation for learners who may be reluctant to chime in during large group sessions. Finally, breakout session activities can serve as a tool for formative assessment as the activities students complete can help instructors gauge achievement of the learning outcomes.
Creating Breakout Room Tasks
Breakout room tasks can be carried out on-the-fly in the synchronous session, or they can form part of a more complex assignment. You might provide a prompt, file, or a link as a springboard for spontaneous discussion in small groups. Alternatively, you might flip your remote classroom by providing students with a pre-activity to complete before the live session. For further engagement, you might have students build on what they produce in their breakout rooms through an asynchronous submission in Canvas.
When creating breakout room tasks:
Set clear expectations. Any explanation of expectations should include a clear relationship to learning outcomes. Provide a code of conduct for interaction, performance expectations related to the task, etc.
Prepare instructions in advance. Provide students with a clear task and deliverable. Include any resources needed to complete the task. Outline the deliverable or provide a model so that students understand what is expected upon reconvening with the whole class.
Guide students in how to self-organize. Assign roles or ask students to assign them (host facilitator, notetaker, timekeeper, and speaker who reports back to the class).
Provide technical support. A tip sheet for the technology can be helpful in case they get stuck, for example.
Monitor. Circulate as you would in your face-to-face class by joining breakout rooms to check in.
Report back. Ask students to present a summary slide (groups might contribute a slide to a class google presentation), share group’s response, etc. Follow up with whole-group sharing in some form.
Another option for interactivity during lectures is the Zoom poll. Polls are easy to launch and are a handy tool for icebreakers at the beginning of sessions, to check for understanding, or to allow students to have input on lecture content. They can be created as anonymous surveys or as simple question responses.
Non-verbal Feedback in Zoom
If you miss the non-verbal feedback of a live audience in a face-to-face setting, you might consider encouraging students to use Zoom’s non-verbal feedback options available in the chat window. This tool allows students to input quick yes/no responses to questions, ask for the speaker to speed up or slow down, indicate that they need a break, and more.
Facilitating Lab Experiences Remotely
Live lab activities provide another opportunity for interactive experiences in Zoom. The following examples of lab tasks that implement active learning principles are taken from existing online courses through Oregon State University Ecampus. Consider how similar field and lab experiences could be used to engage learners in your remote courses.
Sample Experiences
Science Education
In this example from a phenology course, students observe and record specific elements in a local natural area over the course of the term. After watching an instructor-led demonstration, learners record key elements based on Nature’s Notebook. They then share their data, photos, and drawings with the class to create a collective body of observations. Students then contribute their observations to a national phenology network.
Public Health
Learners in this course collect and analyze authentic data through a public health topic: the human-built environment. Students wear a pedometer to track how many steps they take over a 48-hour period. They ask other members of their family or community to track the same information. Students gather, analyze, and compare their data to identify potential strategies their community could implement to improve its built environment to promote active transportation by walking, biking, or other means.
Tips for setting up remote lab demonstrations or tasks:
Consider common household items to recreate a lab experience
Add or find components online
Use online videos or DIY recordings of a demonstration
Present simulations and provide an analysis or breakdown of what is happening
Connect students to virtual labs or simulations
Provide instructions and expected outcomes
Demonstrate or show the process for collecting data
Provide raw data for students to analyze
Offline – engage students with assignments or discussions related to the remote lab experience
Whether you opt to use breakout rooms to facilitate collaborative tasks, quick polls to gather student input on lecture content, or non-verbal feedback options to take the pulse of your audience, the features of Zoom offer a means of interaction that can help you to bring students to the center of your remote teaching sessions.
Adapted from slide presentation by Cyndie McCarley, Assistant Director of Instructional Design, Oregon State University Ecampus
In my last post, I posed some difficult questions to consider as you start thinking about how you use grades and motivation in your courses. In case you missed that post, here are the questions—I invite you to spend a few minutes, hours, or days with these questions before moving on with the rest of this blog post:
Do you use grades to create external regulation of behavior in your course?
Are you grading a behavior or the demonstration of a skill?
Do you want to emphasize performance goals or mastery goals?
Are there ways to help students identify and integrate the activities and assessments in your course?
Do you need to grade this activity/assessment/task?
Why are you grading?
“The troubling truth is that rewards and punishments are not opposites at all; they are two sides of the same coin. And it is a coin that does not buy very much.” (Kohn, 1993, p. 50)
When I first started teaching, I remember asking a colleague if they would review my syllabus draft. They read the attendance policy and asked me something along the lines of, “Why are you grading this? Does it have anything to do with the outcomes of your course?” I probably spewed the usual talking points that students do better in class when they attend, I wanted them to come to class, etc. The reply: “So, do you want to grade learning, or behavior?” That question rocked my world as a young teacher. And made me question everything.
Why do we use grades? Numerous studies have shown that grades and rewards, especially for intrinsically motivating activities such as learning, have detrimental effects. And what do these grades communicate? In terms of SDT, “grading in educational contexts has two functions. One is providing competence-relevant feedback to students, presumably as an aid to enhancing subsequent performance … A second is gatekeeping. Grades can be used to make sure that only students who have mastered material and are thus qualified are eligible for higher training…” (Ryan & Deci, 2017, p. 371). What does an A, B or F communicate to you? For Ryan & Deci, grades by themselves provide little in the way of relevant feedback. (For more on effective feedback, see Wiggins, 2012.)
So can a “grade” be useful? In the context of SDT, there needs to be important information communicated to students about how they’re doing and where they need to spend more attention and effort. In order for this to be autonomy-supportive, it should be informative for the learning process and not judgmental, pressure-inducing, or a social comparison, both in terms of being a reward or a punishment. For example, “Great work. You might consider adding an example in your third paragraph.” is not informative toward the learning process; “You do a great job of defining the problem in your third paragraph, which is an improvement from your first draft. Adding an example would do even more to help your readers relate to this problem.” is an example of feedback that informs a student about where they have come from and where they still need to go.
Performance vs. Mastery
“There do, indeed, seem to be few empirical or theoretical supports for the motivational or competence-building advantages of classical grading schemes. Yet, in most school settings, grades and evaluations are employed as if they were the key to motivation, when, in fact, especially for those who need competence supports, they are likely to be undermining influences.” (Ryan & Deci, 2017, p. 371)
Is it possible to see a letter grade of your work in a course outside the context of social comparison? How often is a B simply viewed as “better than average” or “in the top half of the class”? Focusing on performing a certain way relative to others is a performance goal, while focusing on increasing competence or learning is a mastery goal. (For more on this topic, see Elliot, 2005.) Additionally, each category of goal has an approach type (seeking to achieve something) and an avoidance type (seeking to avoid something). Multiple studies have found that the performance-avoidance combination has the most detrimental outcomes for both learning and student well being, and that this combination is adopted most when students have expectations of being graded (Ryan & Deci, 2017, p. 373).
Ungrading
“…the grading system that higher education in the United States has relied on for many decades has serious problems. It does not work in anyone’s interests, and it genuinely hurts those most directly associated with it: the faculty and the students. In fact, the system is broken.” (Nilson, 2015, p. 23)
At this point you might be asking, “what am I supposed to do?” There are numerous tools, resources, alternatives, and considerations when thinking about using or eliminating grades in a course, such as self-assessment, student-created rubrics, or specifications or criterion-based grading. (Several more are listed in the Reference & Resources section below). One option is to eliminate grading all together, which some institutions have done. If you aren’t ready to eliminate all your grades, try focusing on providing students with feedback in an autonomy-supportive way and empowering them to learn the valuable skill of self-assessment. Without rewards and punishments, students will feel a greater sense of competence; self-assessment and valuable and informative feedback will give students a greater sense of autonomy—that they’re in the driver’s seat for their own learning; with an increased focus on communication about learning, students will also gain a greater sense of relatedness.
There is much more to the topic of grading and ungrading than can be covered in a single blog post, so I’d like to invite you to check out the references and resources below, add your comments, suggestions, and experiences in the comments, contact your instructional designer, or keep an eye out for other opportunities to continue the discussion at various upcoming Ecampus events!
This website is a treasure-trove of resources on SDT and its application in numerous fields, including education.
Elliot, A. J. (2005). A conceptual history of the achievement goal construct. In Elliot, A. J., & Dweck, C. S. (Eds.) Handbook of competence and motivation (52–72). New York: Guilford Press.
The other day, my six-year-old asked me what the word “industrious” means, and I was overcome with pride and, moments later, mild panic as I tried to answer his question and couldn’t clearly articulate the meaning of the word.
This experience ended well (thanks, Alexa), but prompted me to think about how often we use words without fully understanding what they mean. We don’t question the meaning of these words when they are used in our work or daily interactions. We may use these words ourselves on occasion–or with regularity–but when we stop and try to define these words, the proper associations and descriptions don’t come immediately to mind.
In my work as an instructional designer, it’s common to talk about universal design or inclusive design, and in many cases, to use these descriptors interchangeably, when talking about design that is usable by a wide range of people. To a lesser extent, accessibility is used in a similar way, but, I think, our shared understanding of this term is more reliable.
For this blog post, I would like to spend some time defining and distinguishing these terms and grounding them in a historical context to more fully convey the nuances and layers of meaning ascribed to each term. I’ll wrap up with some strategies for designing courses to better meet the needs of all learners.
Accessibility
According to the Web Accessibility Initiative (WAI), “Web accessibility means that websites, tools, and technologies are designed and developed so that people with disabilities can use them.” It’s clear from this definition that accessibility is intended to address the needs of users with disabilities, so let’s consider disability.
Prior to 2001, the World Health Organization (WHO) defined disability as a personal health condition. This definition placed emphasis on the individual. However, in 2001, the WHO redefined disability as a mismatched interaction between a person and their environment. This new definition places emphasis on the environment, rather than the individual. As a result, the onus is no longer only on the disabled individual to manage their health condition; rather, those who have influence over the environment need to make changes to the environment to better accommodate everyone who is interacting with it. In our case, the learning environment is the web, or more specifically, online courses.
Unlike the other two design approaches we’ll consider, accessibility is intended to address the needs of users with disabilities. Another distinguishing feature of accessibility is that it describes an end goal. Our web content should be presented in such a way that the end result is an accessible website or technology. While this post will not go into the how of making web content accessible, here are some elements you may be familiar with: alternative text (alt tags), headings (H1, H2, H3, etc.), color contrast, captions and/or transcripts, reading order, keyboard navigation, and descriptive URLs are all examples of accessibility elements. All of these elements define what our design should look like, not how to get there.
Another distinguishing feature is that accessibility is required by law. We won’t delve into the specifics here, but it’s important to recognize that accessibility is a legal compliance issue.
Universal Design for Learning (UDL)
While accessibility addresses specific features of a website or online learning environment, Universal Design for Learning (UDL) takes a broader approach. UDL guidelines still emphasize accessibility, but the emphasis is not solely on making disability accommodations or complying with the law. The goal of UDL is to provide the greatest degree of access and usability for the widest range of individuals.
UDL includes a framework with three general principles, each of which includes multiple guidelines and checkpoints for actual practice. A UDL approach is structured and practical and, similar to accessibility, UDL defines an end goal: a product that is usable by the widest range of individuals possible. The framework, however, emphasizes the design, which is only one aspect of creating an online course.
To broaden our understanding of UDL, it’s important to understand that UDL emerged from universal design, which is an architectural concept. Architecture, unlike the web, is physically fixed, and as such, the emphasis is on a single design that works for everyone.
Inclusive Design
While UDL emerged from architecture, inclusive design was “born out of digital environments,” and, while architecture is fixed, the web is flexible and ever-changing. As such, inclusive design emphasizes flexibility and process. Inclusive design is iterative. With an emphasis on iteration and process, inclusive design cannot be separated from the lived experience of actual users. In other words, if the users (in our case, students) are contributing to and evaluating the design, then we can no longer separate the design and delivery–the creation and facilitation activities.
With a focus on process, inclusive design emphasizes co-creation and frequent feedback from multiple developers as well as end users. In particular, seeking contributions from excluded communities during the entire design and evaluation process is critical to an inclusive process.
Unlike accessibility and UDL, inclusive design is focused on process and iteration. To help illustrate how we see these three design approaches working together, my colleague, Elisabeth McBrien and I created the figure below (figure 1).
We see accessibility compliance as core to any design. UDL goes beyond the requirements of accessibility to meet the needs of all users. In an inclusive design process, UDL and accessibility are always the end goal, but inclusive design emphasizes the importance of feedback and iteration. We can always improve and we always have more work to do.
In Practice
Now that we have a better understanding how accessibility, UDL, and inclusive design work together to contribute to a learning environment that meets the needs of all learners, how do we apply them and improve? Ecampus has many guidelines and templates that help us to meet the goals of accessibility and UDL, but how can we be more inclusive throughout this process?
Here are some inclusive approaches that you might consider integrating into your course facilitation and teaching:
Build rapport with students. This is accomplished by infusing instructor presence whenever possible. Respond to Q&A questions and emails within 24-48 hours. Share resources. Deliver feedback promptly. An important element of rapport and presence is showing your personality, so consider using video to welcome students and to encourage them throughout the course.
Solicit feedback. One of the easiest ways to solicit feedback from your students is to use a survey. Keep surveys short and consider asking students to share in a few words how the course is going or what they find most challenging.
Establish clear criteria and structure. Rubrics, templates, examples, and consistent naming and organization of course materials are just a few ways to provide clarity and structure.
Acknowledge student contributions. Praise is an instant confidence booster. Do you have a student–particularly, an underrepresented student–who did an exceptional job on one of your assignments? Let them know. Consider sharing their work as an example–with their permission, of course.
Feature counter-stereotypical examples of people in your field. One common barrier to success for underrepresented students is that they don’t see themselves reflected in a particular discipline. Make sure your readings, examples, and other course materials represent a variety of identities. If there’s a lack of diversity in your field, find a way to acknowledge this to your students.
Promote student agency and autonomy by giving them choice, whenever possible. Providing choice and promoting agency allow students to connect your course to their own experiences and values.
Emphasize real world applications of course work. Often, we assume that our students understand the purpose of course activities, but this is not always the case. Sharing real world applications will help students to see the value and greater purpose of their studies.
Final Thoughts
We’ve covered a lot in this post, and I hope that we’ve come away with a better understanding of disability, accessibility, Universal Design for Learning (UDL), and inclusive design. One of the most important takeaways is that inclusive design is an ongoing process of feedback and iteration. As our student body changes, so do their needs. In an upcoming blog post, Elisabeth McBrien will share more details about student needs and how you might use student personas to design more inclusively.
As we continue the challenging–yet meaningful–work of creating welcoming online learning environments, it’s important that we have a shared understanding of what that work entails, what work we have done, and what work we have yet to do.
About halfway through earning a master’s in education, I took a summer session class on digital storytelling. It ran over the course of three half-day sessions during which we were required to complete two digital stories. I had no great academic ambitions in my approach to these assignments. I was trying to satisfy a degree requirement in a way that worked with my schedule as a single mother of two teenagers working full time while earning a graduate degree.
My first story was a self-introduction. I loved this assignment. Even though I had one evening to complete it, I spent hours tweaking it. I enjoyed learning the tools. I enjoyed sharing my story with my classmates. Even after it was graded, I kept finding ways to improve it.
After completing the course, I began to study the use of digital stories in education. My personal experience had shown me that in completing my assignment I had to become comfortable with technology as well as practiced my writing, speaking and presentation skills. I also felt a stronger connection to my classmates after sharing my video and watching their videos.
Literature
The research on digital storytelling echoes my own experience. Dr. Bernard Robin, an Associate Professor of Learning, Design, & Technology at the University of Houston, discussed the pedagogical benefits of digital storytelling assignments in a 2016 article,The Power of Digital Storytelling to Support Teaching and Learning. His research found that both student engagement and creativity increased in higher education courses when students were given the opportunity to use multimedia tools to communicate their ideas. Students “develop enhanced communication skills by learning to organize their ideas, ask questions, express opinions, and construct narratives” (Robin, 2016). Bernard’s experience also finds that by sharing their work with peers, students learn to give and accept critique, fostering social learning and emotional intelligence.
Digital Storytelling as Educators
Digital Storytelling in online education shouldn’t be thought of as only a means of creating an engaging student assignment. Educators who are adept at telling stories have a tremendous advantage in capturing their student’s attention. In the following short video, Sir Ian McKellen shares why stories have so much power. Illustrated in the form of a story, he shares that stories are powerful for four reasons. They are a vessel for information, create an emotional connection, display cultural identity, and gives us happiness.
McKellen is a compelling narrator with a great voice. This story is beautifully illustrated. It reminds me of how I want my learners to feel when they are consuming the content I create. Even if for a moment, so engrossed, that they forget that they are learning. Learning becomes effortless. As he points out, a good storyteller can make the listener feel as if they are also living the story.
Digital Storytelling Assignments
There are lots of ways to integrate digital stories across a broad set of academic subjects. Creating personal narratives, historical documentaries, informational and instructional videos or a combination of these styles all have educational benefits. One of the simplest ways to introduce this form of assessment to your course is to start with a single image digital story assignment.
Here’s an example I created using a trial version of one of many digital story making tools available online:
Digital Story Making Process
The process of creating a digital story lends itself well for staged student projects. Here’s an example of some story making stages:
Select a topic
Conduct research
Find resources and content
Create a storyboard
Script the video
Narrate the video
Edit the final project
I created an animated digital story to illustrate the process of creating a digital story using another freely available tool online.
Recommended Resources & Tools
You will find hundreds of tools available for recording media with a simple search. Any recommended tool should be considered for privacy policies, accessibility and cost to students.
Adobe offers a free online video editor which provides easy ways to add text, embed videos, add background music and narration. The resulting videos can be easily shared online via a link or by downloading and reposting somewhere else. While the tool doesn’t offer tremendous flexibility in design, the user interface is very friendly.
Audacity is a free, open-source cross-platform software for recording and editing audio. It has a steeper learning curve than some of the other tools used for multimedia content creation. It will allow you to export your audio file in a format that you can easily add to a digital story.
Padlet allows you to create collaborative web pages. It supports lots of content types. It is a great place to have students submit their video stories. You have a lot of control during setup. You can keep a board private, you can enable comments, and you can choose to moderate content prior to posting. Padlet allows for embedding in other sites – and the free version at the time of writing allows users to create three padlets the site will retain.
Storyboarding Tools
A note first about storyboarding. Storyboarding is an essential step in creating a digital story. It is a visual blueprint of how a video will look and feel. It is time to think about mood, flow and gather feedback.
Students and teachers alike benefit from visualizing how they want a final project to look. It doesn’t have to be fancy. It is much easier to think about how you want a shot to look at this stage than while you are shooting and producing your video. A storyboard is also a good step in a staged, longer-term project in a course to gauge if students are on the right track.
This is a storyboard creation tool. The free account allows for three and six frame stories. In each frame, you can choose from a wide selection of scenes, characters, and props. Each element allows you to customize color, position, and size. Here’s a sample I created:
Start with Matthew Dicks. Dicks is the author of Storyworthy: Engage, Teach, Persuade and Change Your Life through the Power of Storytelling. He is a teacher. He is a five-time winner of the Moth GrandSlam championship.
His book is wonderful, but to just get a taste, start with the podcast he cohosts with his wife. Each week they include a well-vetted and rehearsed story told during a competition. They then highlight the strengths and areas for improvement. You will walk away with ideas and the motivation to become a better storyteller. Here’s the first episode, and one of my favorites.
Conclusion
When pressed for time to develop course content, we tend to over-rely on text-based assignments such as essays and written discussion posts. Students, when working on Digital Storytelling assignments, get the opportunity to experiment, think creatively and practice communication and presentation skills.
For educators, moving away from presenting learning materials in narrated bulleted slides is likely to make classes more engaging and exciting for their students leading to better learning outcomes. Teachers work every day to connect with students and capture their attention. A good story can inspire your students and help them engage with the content.
I was uncomfortable when I received my first digital storytelling assignment. I didn’t really know how to use the tools, wasn’t confident I knew how or what to capture. I was sure it would feel awkward to narrate a video. But These assignments turned out to be engaging, meaningful, and the process is pretty straight forward. Introduce digital storytelling into your courses, even by starting small, and you are sure to feel the same way.
As online educators, we strive for a balance of learning activities that incorporate three types of engagement: learner-to-content, learner-to-instructor, and learner-to-learner. The learner-to-learner component is often filled through discussion boards or group projects, but an underutilized and undervalued option is peer review.
Empower students to take responsibility for and manage their own learning.
Enable students to learn to assess and give others constructive feedback to develop lifelong assessment skills.
Enhance students’ learning through knowledge diffusion and exchange of ideas.
Motivate students to engage with course material more deeply.
More broadly, the authors of The Knowledge Illusion argue that our individual capacity for knowledge is often much more limited than we realize and that our true depth of knowledge is held collectively. They remind us that, “when you put it all together, human thought is incredibly impressive. But it is a product of a community, not of any individual alone” (page 5). In our increasingly complex world, some evidence of a shift towards building knowledge collectively can be seen in research. For example, in the MEDLINE database, “the average number of authors per article has nearly quadrupled from about 1.5 in 1950 to 5.5 in 2014” (page 226). This is just one of many examples the authors use to illustrate how essential collaboration and relationship skills have become. In nearly every field, students need to be prepared to be more than individual achievers, but rather to contribute effectively to a group. Peer review provides students an opportunity to give and receive feedback with the goal of creating a better end product, but it is also an opportunity for students to practice and build their teamwork skills.
Moreover, International Society for Technology in Education (ISTE) Standard 3b emphasizes the need for students to, “evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.” Peer review is a great way for us to meet this standard and to combat against misinformation, by teaching students to evaluate and challenge claims. In Weaponized Lies: How to Think Critically in the Post-Truth Era author Daniel J. Levitin shares strategies for how we can think more critically and evaluate the trustworthiness of what we are being told. He notes that, “sometimes the people giving you the facts are hoping you’ll draw the wrong conclusion; sometimes they don’t know the difference themselves” (page xx). If your students are in either of these groups, it benefits them to have an attentive reader review their work and provide respectful suggestions for improvement prior to a final assignment submission. This may help you as the instructor to avoid catching errors too late in the process when students cannot revise their work.
The Explanation
However, students may not see the value of peer review on their own. The Teaching Center at Washington University in St. Louis describes many reasons students may express uncertainty around peer review as, “Many students do not perceive feedback from peers as relevant to the process… students are likely to assume that it is only the instructor’s feedback that ‘counts.’” Therefore, it is important that we explain to students why we are asking them to engage in peer review explicitly.
It can be helpful to explain specifically how this will relate to industry or field of study requirements as a student advances as a professional and scholar – it looks different for a researcher than it does for a project manager, so motivate students by sharing with them how they will engage in similar activities in the future as this gives them an opportunity to practice what Starting Point: Teaching Entry Level Geoscience describes as, “key skills such as abstracting, developing arguments, describing, assessing, criticizing, analyzing, and reviewing.” As Faculty Focus advises, we can’t assume that students will implicitly understand the purpose of peer review. When we craft a peer review assignment, we need to think carefully about how we will articulate the benefits of the process to students. It can be helpful to answer questions like, “Why am I having students do this?” and “Why should students be excited about this process?” Or, to take it a step further, we can anticipate the questions from our students’ perspective and proactively address the purpose and logistics in the assignment description, by answering questions like, “Why am I doing peer review?” and “How am I supposed to review my peer’s work?” Make sure the technology needed and processes are clear and that resources are provided for students that need more guidance.
The Process
Remember, knowing why students are peer reviewing and being able to peer review are two totally different skills. If you are an Ecampus instructor, talk with your instructional designer about strategies that can help your peer review process be more successful. Some of the best practices suggested by Center for Instructional Technology & Training at the University of Florida include:
Clarify expectations in advance
Check your students have all the tools they will need
Provide enough time in the peer review process so that students can meaningfully engage – this may span more than one module
Model the type of feedback you want your students to use
Create a quality rubric as a guide
Your instructional designer can also talk to you about digital tools or strategies that can be used to introduce students to peer review. For example, you can discuss whether it makes more sense to use Canvas Peer Review or another tool, like Peerceptiv, which is research-validated peer assessment technology available for Ecampus courses.
Remember, students need opportunities to practice peer review, as they may never have done it before. That means they have to get familiar with both the tools and the process. It’s best if they can practice with the technology on a low stakes assignment before using it for a high stakes assignment, so that they can familiarize themselves with a peer review process without the added anxiety of a major grade on the line. It will also take time for you as the instructor to get familiar with the process, but it is a completely worthwhile investment!
I invite you to consider some concluding thoughts from Levitin, “Information gathering and research that used to take anywhere from hours to weeks now takes just seconds… The implicit bargain that we all need to make explicit is that we will use just some of that time we saved in information acquisition to perform proper information verification” (page 253). Let’s reinvest some of the time our students saved researching to engage them in verifying claims, evaluating evidence, offering commentary, and incorporating feedback – all of which support the development of a stronger student work and the building of a collective knowledge.
The Ecampus multimedia team creates animations to bring your thoughts and words to life. In virtual reality, creating these 3D objects and animations has become incredibly easy and fast.
The old ways … of power tool juggling
Developing “multimedia” often means using small aspects of many different tools. “Media” being a means of communication and the plural of medium: a means of doing something. To create an animation for your class, we quickly run through a long list of media.
Here’s an exhaustive run through of how the process works at the moment (feel free to skip to the next section! This is detailed): You would typically type up and email over a script that I take into Google Drive to edit and comment upon. You’d record audio in one of our sound booths, and I’d take the resulting sound files into Adobe Audition to equalize levels and remove background noise(s). Then I’d grab a pencil and sketch out a quick storyboard for each sentence to suggest visuals that could emphasize your point(s). Photographs of these sketches are edited in Photoshop and injected into another file on Google Drive.
And that is just the easy preparation portion. Depending on the animation style we’re going after, I’d dive deep into obscure programs I’ve learned to use over the past few decades – like Autodesk Maya / Mudbox / MotionBuilder / Meshmixer, Adobe Illustrator / Animate / Character Animator / Fuse / Dimension, Unity3D, the Procreate iPad app, Agisoft Photoscan, MeshLab, Instant Meshes, Mixamo, etc. … Simply trying to list the most commonly used apps is exhausting (much less all the other emerging apps we investigate, or the ones we mastered that went away. I still love you HyperCard, Director, and Flash!). Phew.
However the pieces of animation are generated, we still end up spitting out thousands of images or video files that have to be lined up in Adobe After Effects / Premiere / Media Encoder to assemble the final video that we can upload to YouTube or Kaltura and send to you.
What I’m saying here is: this whole process usually takes weeks or months. Or… we can just do it all in VR in an afternoon.
The new reality… of easy bake dreams
Tvori is an amazing tool to easily puppet objects and characters around in VR. You can record audio in directly, and export 4K videos, 360 videos, or animation data for all those old programs i mentioned above. The main reason I set out to write this blog post: was to promote Tvori. It offers an all-in-one easy pathway to making your own animatons in mere minutes. This amazing program runs about 20 bucks, and unlike the other (free) VR tools I’ll mention below – Tvori isn’t backed by a major corporation (*yet). I expect to be generating much more animation work for instructors with it, and hope to be advising you all on how to use it yourselves as you step into VR through your own office computers.
I’d say Tvori offers a level of animation comparable to an “animatic” – a movie industry term for quick and dirty approximations of what the final multi-million dollar film could look like. There’s a good chance animatics will be good enough for the bulk of concepts we wish to impart to students at the university level, with the added bonus that we can generate many of them in a single term. That said, maybe you’re curious what other creative tools are emerging in VR these days?
1) Whiteboard animations are a common request at Ecampus. Oculus Quill lets us draw and animate in this cartoon style in 3D (so it’s like our current 2D drawing tools, but we can move the camera around freely at any time, zoom-in endlessly,). This free tool for Oculus Rift users was updated last month to add a ton of new useful tricks.
We’ve already made fly-bys of 3D drawings in Google Tiltbrush, but we couldn’t actually animate the drawings directly (we just started recording, and moved our head through space). But both these programs are free and worth looking into.
2) In Oculus Medium, anyone can sculpt objects in the air at high resolution with weightless clay. If you own the Oculus Rift, this is an free and amazing tool for creating 3D objects. Now we can make things extremely fast and bring them into those old programs we’ve used for years.
Google Blocks is a similar free tool to quickly make solid low-resolution objects (it’s like Google Sketchup with VR ease and benefits). Upload them to Google Poly to share with the world (a service very similar to SketchFab or Microsoft’s Remix 3D). With these sculpting tools, and repositories of free creations, it’s a snap to gather the building blocks needed to start complicated animation projects. For example, we can bring any of these sculpted objects right into Tvori…
3) Final thought: you can use Google Earth VR to walk around any location on earth, while scaling up to Godzilla height or even zooming in and out from space. The multimedia team can record what you’re seeing and pointing at, along with your narration. While this isn’t a feature of the software (yet), we have the magic means to do it for you. (And we can also go back into Google Earth Studio to make a more polished and precise version of the path you traveled).
I hope this inspires you to go get a VR headset, come by our offices and try it out, or let us don the gear for you. We look forward to making your imagination a reality for students worldwide!