Audio in Online Learning banner.

Audio is a term we all understand on some level. Commonly we think of audio as the transmission, reception, or reproduction of sound. Audible sound is what we hear. So, when we consider audio as an element of course design we are thinking about how sound can be used to communicate or support learning in an online course environment. Integrating audio in course delivery can be quite powerful if done well.

Perhaps the most common method of using sound in an asynchronous online course is via narrated lecture. The narrated lecture is typically a voice over a slide presentation or screencast. It can be an essential tool of instruction if designed effectively.

Another way the voice of an instructor can be incorporated into a course is via audio feedback on student assignments. These are short audio recordings that have been found to help build a sense of instructor presence in an online course.

Highly focused use of audio is also utilized in subjects where audio is, in essence, the topic at hand. Here we are considering language, music, and media arts courses as examples.

Other valued voices are often brought into the online learning experience via guest interviews in either audio or video format. Not to be left out, the voices of students are increasingly present in online course via tools such as VoiceThread and university provided video portals such as Kaltura Media Space. And with tools such as Zoom recording audio interviews and voice overs is easier than ever. With the availability of media platforms such as YouTube, Vimeo, Amazon Prime, Audible, and Apple Music and Podcasts the ability to bring external audio resources into the online experience seems almost limitless.

Audio is also used as a supporting resource for text-based content in online courses. In this case screen readers may typically provide the audio support. When using audio as a primary learning resource it is necessary to provide text-based transcripts as accessibility options. A fuller description of making audio accessible can be found at the W3C website.

The examples listed above are common ways we integrate audio elements into online learning. Are there other perhaps different ways we might consider? In the next few paragraphs we will explore a few ideas of how we might use audio in specialized ways in course design.

Specialized Audio Use

Orientation & Review Audio

Audio is a great tool to use when smaller segments of media should be used to orient students to a part of an online course. Think about short, more ephemeral, voice messages that can be easily produced and updated from term to term as the course changes. These audio segments need not be highly produced but should be of good quality. This type of audio segment reconnects students with the instructor via voice.

Listen to the orientation audio sample below that was used in an online course: RE 270 – Outdoor Recreation Resources, Behavior and Values | Module III Orientation by Dr. Craig Rademacher; Northern Michigan University c. 2012. (00:02:56).  [download orientation audio transcript  from Temi.com]

Similar short segments of audio may be used to review sections of content. The review audio may be produced by instructors or students. These audio reviews may be used in preparation for an exam, major project, or collaborations within the course. The goal of such reviews may vary but certainly one goal would be to re-focus the listener to the task at hand while providing timely tips or learning objectives.

One of the things you may have noticed about the audio clip above is the integration of music to the orientation message. Purposeful music selections can support the emotional feel of a course or module being introduced. Music can also serve as an audio cue, or audio branding, for a course. So, selecting audio stingers, or music introductions, can highlight that a particular message or topic is coming or reinforce an emotional tone if carefully planned.

The primary benefit of using audio for orientation and review is that audio is less production intensive making it a quick way to provide feedback. Audio is also fairly easy to edit with a free cross-platform audio tool such as Audacity.

Narrative

The oral traditions of learning go back centuries. Prior to print, learning was interwoven in spoken traditions, legends, and cultural stories. Today story remains a potent vehicle for learning. As you might imagine audio is a great vehicle for story.

An example of this is an Oregon State University political science course titled Governing after the Zombie Apocalypse which was designed and taught by Dr. Rorie Solberg. The story that underpins this course is that a natural disaster has caused the breakdown of the U.S. government. In response citizens must create a new government including a bill of rights and constitution. Students become the citizens creating that new government taking into account marginal populations such as the surviving zombies which are called “blues”due to their virus-caused color.

Audio is used creatively in the course by periodically inserting radio broadcasts about odd happenings around the country. Although not the heart of the effort of the course, these audio presentations, really imagined radio newscasts, provide situational tenor and decision points as students go about creating a new government. Listen to a segment of a mock radio broadcast below.

Mock radio broadcast excerpt: Story by Dr. Rorie Solberg. Produced by Oregon State University Ecampus. Voice acting credit: Warren Blyth (00:02:04)

This segment highlights how audio can be used to shape and carry a narrative through an online course. You might imagine how different narrative audio presentations may support history, literature, or science courses.

Soundscapes & Nature Sounds

Experiencing authentic places or environments is believed to be a valuable form of learning. This idea is a driving force behind field-based learning and experiential learning. Audio soundscapes provide access to authentic acoustic environments that can support online learning about the context of an environment. The environment may be urban, rural, or perhaps in a wilderness-like setting. Soundscapes may also be used to create sense of cognitive and emotional world building that can be used in instruction. Soundscapes typically feature a molar perspective of the acoustic environment.

Listen to an example of such a soundscape titled Elk Rut and Rain Shower — Rocky Mountain National Park in Colorado by Gayi immersions (00:28:03) at SoundCloud. (link will open in a new tab)

Other, more specific sounds of nature are potentially positive resources for online instruction. Below is a sound sample of the call of a common raven. Listen to the raven’s call.

Audio recorded in the Beaver Basin Wilderness at Pictured Rocks National Lakeshore in Michigan in 2010 | Craig Rademacher. (00:00:26)

Now imagine how this simple recording may be utilized in a course. It might be used to help identify ravens from crows in an ornithology course. Perhaps this audio clip could be used to help communicate a sense of isolation for listeners studying wilderness values. Or, perhaps it could be used to introduce the poem by Edgar Allen Poe titled The Raven. In each case the audio would be used intentionally to deepen the context or experience of the learner.

Fidelity Matters

Sound quality is an important factor when selecting and using audio in an online course. Audio files need to be of sufficient quality to clearly indicate what you are expecting students to hear. Poor audio, or a confusing sound recording, is experienced as distracting and student will likely tune out. Recording and editing audio does require some knowledge and practice. And there are many places where you can learn to produce audio. LinkedIn Learning offers courses in audio production, podcasting, and even how to select a microphone. So, if you are interested give it a try.

If you are not inclined to produce your own audio content there are resources available where you can find high quality audio for use in courses. Some of these resources are royalty free. Others may require licensing of audio for use.

Final Thoughts

We have reviewed how audio is commonly used in online courses and how we might think about new ways of integrating audio. As you explore the links to resources below start to think about your next course design. How can you augment the text and video you normally use with audio? How might you leverage voice, narrative, or soundscapes to connect online students to the context, authenticity, and humanity of learning? You might want to experiment with audio at first. Start small. If it works, then you will have truly found a sound idea for online course design.

Select Audio Resources

Royalty free online resources:

Podcast Resources
There are several ways to find audio podcasts to review for inclusion in a course. Apple Podcasts is a dominant resource in this area. Apple streams over 750,000 podcast shows with over 20 million episodes. Google Play Music is another good resource. Podcast feeds can also be found simply by browsing for podcasts online.

Audiobooks
Audiobooks are found in many online book seller sites such as Amazon (Audible.com). Additionally some more specific sites such as audiobooks.com also provide resources.

Soundscapes and Nature Sound Resources

 

**Special thank to Matt Djubasak and Chris Lindberg for their contributions to this post.

Man Reading Touchscreen
Man Reading Touchscreen” | Image by Karolina Grabowska from Pixabay

Background

Five years ago, I wrote a small entry in the ORTESOL Newsletter about the then state of “adaptive software capable of teaching, testing, giving feedback, and most importantly, adjusting to student needs” (Chambers, 2015: 13). I mentioned a set of technologies colloquially referred to as the “Digital Aristotle”, or ‘Project Halo’ (Friedland et al., 2004), and the update to this six years later (Gunning et al., 2010). The Digital Aristotle was described as ‘an application that will encompass much of the world’s scientific knowledge and be capable of applying sophisticated problem-solving to answer novel questions’ (Friedland et al., 2004).

At the time, I was writing about a more grandiose piece of software that might one day replace the repetitive tasks of an ESOL classroom. The idea, or perhaps the concern about this technology for existing teachers was where they would fit in once a set of algorithms could replicate much of the day to day learning of a language course.

Five years on, I turn to how learning designers might be able to incorporate AI into course design.

Potential

First, a question: is there currently a program capable of teaching a course and adapting to student needs like an instructor? The answer is still no. Certain technology has, however, progressed to the point that portions of an online course can be enhanced by AI.

Adaptive Learning

Quite possibly the most exciting development in artificial intelligence for learning is that of adaptive learning. This concept has been in the works for a while with certain platforms utilizing algorithms to produce content that adapt to specific learner needs.

Instructure’s Canvas for instance, allows Instructional Designers to set up ‘Differentiated Assignments’ (Canvas Doc Team, How do I view differentiated assignments with different due dates in a course?, 2017) and ‘MasteryPaths’ (Canvas Doc Team, How do I use MasteryPaths in course modules?, 2020) which ‘allows targeted learning activities to be assigned to different users and sections’ (‘MasteryPaths’). Currently this is a manual process with course designers creating every assessment beforehand. The best students might not see the additional activities. It is not ‘intelligent’ in the way that course content is adapted specifically for a learner’s needs and on the fly. To do this requires large amounts of data and most importantly, AI training to see patterns, strengths, and weaknesses for a particular learner.

This is why Duolingo records progress at every step and offers learners a review of concepts the learner struggles with in previous activities. Platforms that provide an automated review often use large question banks and flag questions that learners initially, or continuously incorrectly answer. An intelligent AI could create novel questions based on learner goals, data from prior students, and information about the subject matter. An example of this is Google or Amazon’s ability to predict and offer products or suggestions based on the vast amount of information provided to them every single day. Certain training providers are currently working with application developers to produce tools capable of this on-the-fly feedback and adaptation.

Discussions

At the OLC Innovate 2020 conference, Kasey Gandham from Ed Tech company Paperback and Kim A. Scalzo, Executive Director of Open SUN, demonstrated how Paperback’s AI is being used with online discussions to help students write higher quality posts. As students write their discussion posts, the AI program checks for “close-ended questions, plagiarism, insufficient length, content about class logistics, profanity and abuse’ (Gandham & Scalzo, 2020). After this, if required, the post is moderated and the learner receives email feedback saying why and how to revise their post. The AI is also capable of suggesting posts to feature as the best of the week by analyzing, among other things, sentence depth and ‘curiosity score’.

More than a Quiz

The role and importance of ‘big data’ in online learning cannot be understated. Technology already exists that records the time learners interact with learning materials. It knows where they are clicking/tapping on the screen and how long activities hold learner attention. Using this data, AI could suggest, or even craft assessments that are adapted specifically to a single learner’s usage habits. Traditional quizzes which assess information retention could become only part of the larger formative assessment of the entire course, at every point in the course, without the learner even realizing any of this is happening.

Future

AI-enhanced design has the ability to transform Instructional Designers like never before. It could help us to modify our own design practices based on how learners are responding to course content. Through learner feedback, it could demonstrate which activities are most appealing and conducive to personalized learning goals. Big data’s role in recording learner interactions with content can provide insights into preferred learning styles and methods of instruction. Instructional Designers will have to continue adapting with the technology just as we have done in our everyday lives.

References

Canvas Doc Team. (2017, April 19). How do I view differentiated assignments with different due dates in a course? Retrieved July 02, 2020, from https://community.canvaslms.com/docs/DOC-10036-how-do-i-view-differentiated-assignments-with-different-due-dates-in-a-course

Canvas Doc Team. (2020, April 6). How do I use MasteryPaths in course modules? Retrieved July 02, 2020, from https://community.canvaslms.com/docs/DOC-26231-how-do-i-use-masterypaths-in-course-modules 

Chambers, P. (2015, Spring). “Digital Aristotle” and ESL: What does it mean for us?. ORTESOL Quarterly Newsletter, 38(1), P.12-13.

Friedland, N.S. et al. (2004). ‘Project Halo: Towards a Digital Aristotle’, American Association for Artificial Intelligence, 25(4), pp. 29-47. DOI: http:// dx.doi.org/10.1609/aimag.v25i4.1783.

Gandham, K. and Scalzo, K., A. (2020, June). USING AI IN DISCUSSION TO SCALE ACCESS TO QUALITY ONLINE EDUCATION. OLC Innovate 2020, Online Presentation. https://onlinelearningconsortium.org/olc-innovate-2020-session-page/?session=8486 

Gunning, D. et al. (2010). ‘Project Halo Update – Progress Toward Digital Aristotle’, Association for the Advancement of Artificial Intelligence, 31(3), pp. 33-58. DOI: http:// dx.doi.org/10.1609/aimag.v31i3.2302.

example of the Hubs toolThe Ecampus multimedia team researches emerging tools, and works with our sibling team of Instructional Designers to help support instructors. So lets take a moment to peek at tools we all might be using in the coming years for communicating with teammates from a distance.

Multimedia developers primarily use a paid tier of Slack (for instant messaging), Outlook (for email), and Zoom (for meetings with live video or audio). While we play around with many other emerging tools, I believe we’re using the same basic trio as most everyone else. Just wanted to be clear that I don’t have a revolutionary new secret tool in my back pocket which you must start using today. We’re all in the same basic boat at the moment.

CDT shares files through a variety of different online services. Documents are usually shared through Box, with Google Drive as a backup. Videos usually end up on Kaltura through OSU’s MediaSpace, but works in progress start out on Frame.io to leverage some handy features for time stamped feedback. We manage our team’s projects through Asana, and store final deliverable files with a wrap-up note in a private internal database tool (that our team created and maintains). So those are handful of tools that might be mentioned when working with us. You may have already been sent a Box folder to upload files into, or a frame.io link to comment on a video.

As we all settled into home office work back in March, there was an interest in new tools for social interaction. I was particularly interested in applications that were connecting Virtual Reality users with phone and desktop users. Mozilla, the creators of the Firefox browser, are quietly building up Hubs, which strikes me as the most promising tool in this space. It’s free, easy to learn, and offers a ton of excellent functionality. Stop by the experimental space I set up for my team. It features a 3D model imported from our sketchfab account, and a video from our YouTube account.

One of the developers of Hubs recently laid out the secret plan for this tool: to build up a persistent global 3D network to rival the world wide web. Exciting stuff for all you fans of the scifi metaverse, and the freedom of early web pages.

There are other interesting tools bubbling around at the moment in the VR space. Facebook is letting anyone sign up for the beta of a shared social universe for Oculus VR users called “horizon.” Microsoft acquired AltspaceVR, which mixes VR users with desktop users and has already hosted multiple conferences during the quarantine. If you’ve invested in a VR headset, it might be worth checking out the bustling communities in VR chat or Rec Room. The makers of Second Life tried out 2 approaches to VR (Sansar and High Fidelity), but recently changed course. My team is currently trying to schedule a time to try out Sketchbox in different VR headsets. I stumbled across “Somnium Space” while writing this blog post. It’s kind of crazy how many things are being developed, but… aren’t quite ready for mass consumption just yet.

There is a cognitive load problem with all the new tools bubbling up in these cauldrons around the world and begging for attention. While Mozilla Hubs is my favorite, it does take a few minutes to go through it’s tutorial and learn what all you can do. These days that’s a lot to ask of people who just seek the simplicity of walking into a room to meaningfully interact with other humans in a natural way. More and more I’m nervous about suggesting new tools to colleagues, because I know they’re already dealing with a lot. And I see a lot of folks casually making a notable pile of work for others without seeming to notice the strain. As a designer, I enjoy walking through a new tool, and once I determine it’ll be useful for others it is hard to appreciate how exhausting it might also be for them. I think the key mistake is to require others learn a tool before they can get back to whatever task they set out to do in the first place. Hopefully we can find ways to design simpler tools, and to help people enjoy learning useful new third party tools. Wait until you’re ready to jump into the ones I’m mentioning here, and take it easy on your coworkers.

Suggestions? Want to meet up and talk about this further, perhaps inside one of the tools mentioned above? Please just leave a comment, or send us an email – we’d love to hang out with you and explore what the world is cooking up!

Awe – A Shared Uncommon Human Experience

Can you recall the last time you experienced awe? It is likely you can because awe is an emotion that tends to be a positive memorable experience. What were you doing during your awe experience? Did you learn anything from it? Do you still think about it? This post will profile the nature of awe and will conceptualize how we may integrate awe in learning design for online instruction. We will begin with exploring what awe is and how it occurs. Then our focus will turn to how awe might impact cognition and therefore learning. Lastly some examples of how awe integration might be conceptualized for online instruction and remote experiential learning.

 

Photo of the North Shore of Lakes Superior by Lawren Harris.
Figure 1. North Shore of Lake Superior by Lawren Harris (1926). Paintings are examples of art that may elicit the awe response. Photographed in situ by Craig Rademacher.

It is understood that awe is a common feeling associated with experiencing art, music, panoramic views, and other beauty (Keltner & Haidt, 2003). Awe is considered a positive emotion with a prototypical facial display (Shiota, Campos, and Keltner, 2003). Awe is a state experience that is differentiated from other positive emotions such as amusement, interest, love, joy, contentment, and  pride (Campos et al., 2013). As an emotional state it is transient but may produce feelings of transformation, or openness, due to its impact on cognition (Danvers & Shiota, 2017). Course developers and instructional designers often value new ways of creating learning experiences in course design. The nature of awe suggests it may be useful in that regard. Before we can integrate awe into online course design we must have a better understanding of how it occurs.

 

What Makes Awe Happen?

The awe experience is elicited by two key features in a stimulus: perceptual vastness and need for acommodation (Shiota & Keltner, 2007). Although perceptual vastness is often experienced when viewing grand landscapes, vastness may also be found in any stimulus that expands a person’s accustomed frame of reference.

From this perspective vastness may be understood as a function of space, time, number, complexity, ability, or the mass of human experience. Shiota and Keltner (2007) further suggest vastness may be implied by a stimulus, making even a mathematic equation feel vast due to its ability to explain a large number of phenomena. Even people like Henry Ford, Rachel Carson, Queen Elizabeth II, Nelson Mandela, and Bill Gates might elicit a sense of vastness due to their understood expansive impact on the lives of others and society.

 

Panoramic photo of a lone person standing in the vast landscape of Bad Water Basin in Death Valley National Park in California.
Figure 2. A hiker stands alone in the vast landscape of  Death Valley. Encountering vast landscapes like those in Death Valley National Park have the potential to elicit awe in park visitors.   Image by Craig Rademacher.

When facing this sense of vastness that challenges personal understanding, we adapt. Cognitive accommodation is a process of changing our thinking patterns, or frames of reference, in the face of perceptually vast stimuli. This differs from assimilation which brings a new experience in line with existing schemas or experiences. In contrast, accommodation stimuli reshape or alter existing cognitive schema. This sense of a need for accommodation is the second key feature of the stimuli that elicit awe.

 

How Awe Impacts Us

From a cognitive perspective awe occurs during the engagement with novel, complex, patterned information that is accessible yet, as previously has been stated, is outside a normal understanding of the world (Keltner & Haidt, 1999). This cognitive challenge creates a feeling of wonder and astonishment and humans respond (Shiota et al., 2017). Rather than depend on default cognitive frames of references  or scripts, awe encourages cognitive accommodation, prompting the taking in of new information to update understanding.

The accommodation process fostered by awe focuses a more detailed analysis of the information-rich stimulus under consideration. In this process individuals in awe shift their awareness away from normal concerns. In a sense, awe changes our vantage point to something greater than ourselves and opens the mind to new information, perspectives, and understandings.

Awe not only leads to new ways of processing information it also changes how we see the world, making life a richer experience. Research has shown that awe elicits self- relevant thoughts and connectedness leading to an experience of a “small self” (Nelson-Coffey et al., 2019). These self-transcendent feelings are positive and contribute to awe being an emotion that is pleasant and calming and inspires an interest in social responsibility.

 

Integrating Awe in Online Instruction

After an awe experience it is likely we have changed our thinking, feeling, and perhaps behaivor. Isn’t this one of the great purposes of education and a goal of learning? How might we leverage this awe in online instruction?

A recent op-ed by Goldie Blumenstyk in The Chronicle of Higher Education (2020) addressed the topic of what kind of higher education is needed now and beyond the current pandemic. Blumenstyk  identified a number of issues. Two are salient to a discussion of integrating awe into online learning. In brief these were:

  • A need for more applied learning that can be evaluated through guided reflection and mentoring to prepare students for careers of purpose in society.
  • Customized education, leveraging the online environment and technology that is both values-based and experiential.

As we have seen in the research, awe theory addresses the needs identified by Blumenstyk. Awe is a positive emotional experience that fosters personal reflection. It is individualistic, or personally customized, and inspires consideration of ideas and actions outside the self and increases prosocial behavior (Piff et al, 2015). It is clearly experiential in nature. Awe as a goal and vehicle for learning seems worth exploring. How might we integrate awe into course design and development of online instruction. Let’s look at three different examples as a starting point.

Example #1: Referencing Awe Experiences in Learning

One of the most obvious and perhaps easiest way to bring awe into online instruction is to have learners reference past awe experiences as part of their course work. This may seem daunting to faculty who cannot identify or manage what experiences will be brought forward. However, that is part of the benefit. Referencing awe experiences is a personal application of learned experience to the online environment. As an example, an instructor may post a discussion prompt that might look like this.

Discussion Prompt – Topic: Poverty and the Social Safety Net
For this assignment I would like you to recall a time you experienced awe. Where were you? How did you feel in that moment of awe? Did it change your perspective in any way? Once you have thought about your awe experience post a response to the following questions:

What ideas or feelings about your role in society are related to your awe experience? Are your beliefs about poverty and the role of government in providing a social safety net informed by your perceived role in society? How is your perspective aligned with government policies concerning social aide?

Although not completely fleshed out in terms of response posts or a rubric this discussion prompt encourages individualized learning related to the course topic of poverty in the local community. It encourages reflection, analysis, and logical comparison. It brings awe into the discussion as an individualized reflective element.

Example #2: Stimulate Awe Experiences in Learning

Research on awe has used writing about awe and video viewing to stimulate awe in study subjects. Stimuli that creates a sense of perceptual vastness and accommodation shapes the awe emotional response. Can we create these opportunities for students? Below is an example to consider.

Interactive Timeline – Topic: Anthropology and Early Human Migration
At Oregon State University we often use a proprietary timeline tool in online courses. The scale of this timeline can be varied and it typically is media enriched with images, video, text, and links. Any timeline can be built entirely by the instructor or students can contribute to the timeline as part of an assignment.

In this example of a senior level Anthropology course the instructor provides a timeline chronicling physical appearance of the Bering Land Bridge and the migration of humans across the land bridge into North America. The assignment may read something like what is seen below:

 

Illustration of the Beringia gene flow map.
Figure 3. Map of Gene Flow in Beringia. Some concepts include vast ideas such as the scale of geologic time. This too can elicit awe in learners. Erika Tamm et al / CC BY (https://creativecommons.org/licenses/by/2.5)

Paper Assignment Prompt

For this assignment review the contents of the Bering Land Bridge timeline that addresses the migration of humans in the Beringia region during the Ice Age. In your review pay close attention to the process of glaciation and how it impacts both the land bridge and human and animal migration patterns. Note the length of this time period.

Once your review is complete write a paper about Beringia and the scale of both the time period and human/animal migration. What impressed you about the history and geography of the migration? How does this migration inform your thinking about how species adapt to survive?

Although a cursory assignment, it illustrates an intent to engage students with the vastness of geology and geography and immense physical/cultural change over time. It also asks learners to reflect on new information and how it may inform current thinking about the human experience and nature. It is designed with an awe experience in mind. And it is presented and completed entirely online.

Example #3: Awe In Experiential Learning – Art Appreciation

In an earlier post on this site Rademacher (2019) described the process of experiential learning. That process is depicted in the experiential learning model below (Kolb & Kolb, 2018).

 

Model of the Experiential Learning Cycle.
Figure 4. Model of the Experiential Learning Cycle. Model depicts the four stages of the experiential learning cycle.

The starting point of the experiential learning process is the concrete experience. Incorporating awe into experiential learning is about designing learning that integrates an awe eliciting concrete experience. Once that is complete, then the experiential learning cycle can be completed. Interestingly, the four stages of the experiential learning cycle seem to parallel the awe experience process. In the table below, you can see the parallels that might be conceptualized. This teases the idea that awe may be an archetype of experiential learning.

 

Image showing the parallels between the Experiential Learning Cycle and the Awe Experience Process
Figure 5. Conceptual Parallels: The Experiential Learning Cycle and The Awe Experience Process.

So in this example the goal is to create a remote learning experience where students seek out a setting where they may, or have, experienced awe. As various forms of art elicit awe let’s use an art example.

Experiential Learning Assignment Description

The major assignment for this term is to examine the purpose of art in the human experience. Your assignment is to visit a local art gallery or museum of your choice. During your visit identify several art pieces that you feel inspired by. Spend focused time looking over and reading about your favorite piece of art. If permitted, take a photograph of that piece of art for future reference.

Compose a paper about your art experience. Before you write, reflect on how the artwork you photographed inspired you. With that in mind provide answers to the following questions:

  • Describe your thoughts and feelings about experiencing the artwork in person?
  • Did your understanding of art change from this experience? How?
  • How might you approach viewing art differently in the future?
  • How do you think your experience might be like that of other people viewing this art?
  • Describe how your art experience affirms or contrasts the purpose of art as defined by the authors of the course text.

Submit your paper via the learning management system by…

These three examples were provided as a way to begin thinking about how we might integrate awe as part of online instruction. Each example is incomplete and would need further details. Each does, however, provide a kernel of an idea of how awe integration might be pursued.

 

Final Thoughts

Awe is a common human emotion that has been shown to be important from the perspectives of spirituality, philosophy, health, wellness, and defining ourselves (Keltner, 2016; TED, 2016). This article posits that awe may also be valuable as a vehicle for online instruction and learning. As course designers we often look for ways to connect real life experience with the online learning environments. The conceptual parallels between awe and the experiential learning cycle highlighted earlier may be worth examining in greater depth.

In her 2016 TED Talk, awe researcher Lani Shiota defined awe:

Awe is an emotional response to physically or conceptually extraordinary stimuli that challenge our normal frame of reference and are not already integrated in our understanding of the world.

Shiota’s definition suggests that awe serves as a form of new learning originating from things we do not readily understand. Yet it is not simply taking in new knowledge, it is adapting to ideas and physical stimuli that we perceived as vastly bigger than our selves. It may prove valuable for course developers and designers to think about what awe opportunities might exist in the design of online instruction. We might begin that process by better understanding how awe shapes cognition and emotion. Integrating awe into online instruction could very well help online learners find the vastness and beauty of new subjects, new ideas, or new experiences.

 

References

Blumenstyk, G. (2020, April, 22). The higher ed we need now. Leadership & Governance | The Chronicle of Higher Education. Retrieved from https://www.chronicle.com/article/The-Higher-Ed-We-Need-Now/248591

Campos, B., Shiota, M.N., Keltner, D., Gonzaga, G.C., & Goetz, J.L. (2013) What is shared, what is different? Core relational themes and expressive displays of eight positive emotions. Cognition and Emotion, 27 (1), 37-52.

Danvers, A.F. & Shiota, M.N. (2017). Going off script: Effects of awe on memory for script-typical and irrelevant narrative detail. Emotion, 17 (6), 938-952.

Keltner, D. (2016, May 10). Why do we feel awe?. Greater Good Magazine.
Retrieved from https://greatergood.berkeley.edu/article/item/why_do_we_feel_awe

Keltner, D., & Haidt, J. (1999). The social functions of emotions at four levels of analysis. Cognition and Emotion, 13, 505–522.

Keltner, D. & Haidt, J. (2003). Approaching awe, a moral, spiritual and aesthetic emotion. Cognition and Emotion, 17 (2), 297-314.

Kolb, A. & Kolb, D. (2018). Eight important things to know about The Experience Learning Cycle. Australian Educational Leader, 40 (3), 8-14.

Nelson-Coffey, S.K., Ruberton, P.M., Chancellor, J. Cornick, J.E. & Lyubomirsky, J. (2019). The proximal experience of awe. Public Library of Science (PLoS One), 14 (5), p. e0216780.

Piff, P.K., Dietz, P., Feinberg, M., Stancato, D.M., & Keltner, D. (2015). Awe, the small self, and prosocial behavior.Journal of Personality and Social Psychology, 108(6), 883-889.

Rademacher, C. (2019, February 16). Experiential learning in online instruction. Ecampus Course Development & Training (Oregon State University). Retrieved from http://blogs.oregonstate.edu/inspire/2019/02/06/experiential-learning-in-online-instruction/

Shiota, M.N., Campos, B., and Keltner, D. (2003). The faces of positive emotion: Prototype displays of awe, amusement, and price. Annals New York Academy of Science, 1000, 296-299.

Shiota, M.N. & Keltner, D. (2007). The nature of awe: Elicitors, appraisals, and effects on self-concept. Cognition and Emotion 21 (5), 944-963.

Shiota, M.N., Thrash, T.M., Danvers, A.F., & Dombrowski, J.T. (2017). Transcending the self: Awe, elevation, and inspiration. In M. Tugade, M. N. Shiota & L. Kirby  (Eds.), Handbook of positive emotion (pp. 362–395). New York, NY: Guilford Press.

TED (2016). Why awe is such an important emotion | Dacher Keltner [Video] YouTube. https://www.youtube.com/watch?v=ysAJQycTw-0

TED (2016). Why awe is such an important emotion | Lani Shiota [Video] YouTube. https://www.youtube.com/watch?v=uW8h3JIMmVQ

Welcome to the Webcam and Video Tips guide by Oregon State University Ecampus
This brief series of tips is meant to be a beginner’s overview for DIY home recording on webcam, with some additional options suggested if you want to take your video production even further.
Since this document may not cover every issue you encounter while acclimating to DIY video recording, we recommend contacting your school tech person for additional troubleshooting.

WHERE TO START

  • Internet Connection
    • Wired connection via ethernet cable is best
    • If wired connection is not possible, having a clear line of sight to wifi router will give the best wireless connection
    • Disconnect any wifi devices that are not in use or needed.
  • Computer Check
    • Determine if your computer meets minimum system requirements for streaming software
    • Close all non-essential programs to free up more computer resources
    • Disconnect any external monitors if you are on a laptop and it is running slowly
  • Testing Your Tech
    • Does your computer have a built in webcam or do you have a 3rd party webcam?
    • Identify where your microphone is and talk towards it
    • Test the webcam and audio settings BEFORE your first recording. 
    • Practice practice practice
      • The last recording will be better than the first
  • Making sure your voice is clear and easy to understand
    • Having a microphone helps with this
    • Smart phone earbuds have a built-in microphone that can help you with voice clarity
    • Airpods would also work when recording to an iPhone

PRESENCE AND ENVIRONMENT

  • Be aware of your environment.
    • Limit any background noise as much as possible.
    • Clean up your space and be aware of what is in the background of the video.
    • Rooms with carpets and drapes are best for audio.
    • Turn off lights and close windows that are behind you when you are recording.
    • If possible, turn on a light behind the camera.
    • Keep experimenting with lighting until you have a set up that works for you.

  • Try not to bump the desk, computer, camera, or microphone while recording.
    • Typing should also be avoided.
  • Do a test lecture and watch it.
    • See what works and what doesn’t.
    • If possible, get feedback from others
  • Practice
    • The more you practice, the more natural it will feel.
    • Run through what you want to say before you start recording.
  • Relax and be natural! Hopefully you are sharing knowledge that you are passionate about and we want that to show. (Remember that we are always our own worst critic, and your teaching team will be there to help you with constructive feedback on how to help students best enjoy and learn from these videos.)
  • Have notes in front of you while you’re recording. 
    • It is easy to get distracted or off topic, especially when you are uncomfortable.
    • Having notes in front of you while you record can help you stay on track.
    • These notes can be as vague or as detailed as you want, but avoid reading off of them directly and not looking at the camera.

DIGITAL NOTATION

GOING FURTHER WITH VIDEO PRODUCTION

  • For DIY video production, there are many ways to go about this!
    • The lowest barrier to recording on your own would be to use a smart phone attached to a tripod or other mount.
    • If you have access to a camcorder or DSLR, get out there and use it!
  • For smart phone video
    • Avoid handheld and invest in a tripod or smart phone / camera mount
    • If you have a decent internet connection for uploads, consider recording 1080p at 30fps
    • Use an external microphone whenever possible

ACCESSORIES TO CONSIDER IF RECORDING WITH A PHONE

Apps:

  • Filmic Pro – $14.99
    • Allows manual control of exposure and white balance, audio monitoring, and other useful features.

Audio:

  • Lavalier microphone – $18.99 
    • Highly recommended. Audio recorded from your phone’s microphone can be difficult to hear if you aren’t standing near the phone or if the location is noisy. 
  • Double lavalier microphone – $25.99
    • For when you have two people on camera. Both mic cable feed into the same phone, removing need to sync two audio sources. 
  • Audio cable extension – 10 ft. $9.95 or 20 ft. $15.95
    • For when you need to stand farther away from the camera.

Stabilization:

  • Selfie stick w/built-in tripod and Bluetooth remote – $23.99 (heavy duty, 51″ extended), $14.99 (27.6″ extended)
    • Terrific for self-recording in the field.
  • Combination hand grip/small tripod/tripod adapter – $8.89
    • Can be used as a hand grip for filming on-the-go or as a desktop tripod. Phone mount can be removed from the hand grip/tripod legs section, allowing you to mount your phone on most standard tripods.
  • Gimbal stabilizer – $94.99
    • Pricey, but will greatly increase the quality of your footage if you’re filming something that requires camera movement, such as a walk-and-talk interview or a field trip video.
  • Creative ways to mount a smart phone with household items:

 

ADD-ONS / TIPS AND TRICKS

  • If you would like to have access to a teleprompter as you record video, consider one of the following:
  • Here are some sound improvements to consider to reduce echo in your recordings.
    • Add blankets or blinds on walls to reduce echo.
    • Record in the smallest room possible.
    • Avoid rooms with hardwood floors.

Lighting for video

  • Turn a window or glass door into a soft “Key Light” by hanging a cheap, frosted shower curtain over the window. 

 

Authors: Jason Jones, Drew Olson, and Sammi Lukas, with special thanks to Victor Yee for technical support with the images.

Facilitating Active Learning with Zoom

connected learners image
Image by Gerd Altmann from Pixabay

By Christine Scott, Instructional Design Specialist, Oregon State University Ecampus

So you managed to get your face-to-face courses up and running remotely in the midst of a global pandemic. You’ve secured your Zoom sessions to avoid unwanted disruptions, your students are in their virtual seats, and you’ve successfully delivered a few lectures. So what’s next?

Now that you have students’ attention, you may find that you’re ready to focus on transforming your synchronous session into a space for active learning to take place. It’s no secret that students learn better when they are actively engaged in the learning process. The question is how that translates to a remote Zoom session. Is it even possible to recreate the dynamic learning environment of your face-to-face class? 

To answer that question, we can look to best practices in online pedagogy. We know that students in online environments experience better outcomes and higher satisfaction when there are opportunities for active learning and engagement with the instructor, the course content, and each other. Fortunately, Zoom has several tools we can leverage to incorporate learner engagement in the remote setting.

Creating Opportunities for Active Learning

To set the stage for active learning, consider breaking your content delivery into shorter chunks, punctuated by periods of activity. Ask students to do something meaningful to help them engage with the content. This approach not only supports learning, but it also encourages accountability. If students understand they will be called upon to complete a task, they are more likely to be motivated to engage with the lecture.

During your synchronous session, you might ask students to: 

  • Respond to a question
  • Take notes to share
  • Create a list of examples or discussion questions to share afterward on the Canvas discussion board
  • Prepare a reflection to submit after the fact
  • Solve a problem

Breakout Rooms in Zoom

Breakout rooms are easy to set up and operate in Zoom. These small group spaces are useful as a means of incorporating peer-to-peer interaction and feedback into your remote course. They can also promote inclusion by providing an opportunity for low-stakes participation for learners who may be reluctant to chime in during large group sessions. Finally, breakout session activities can serve as a tool for formative assessment as the activities students complete can help instructors gauge achievement of the learning outcomes. 

Creating Breakout Room Tasks

Breakout room tasks can be carried out on-the-fly in the synchronous session, or they can form part of a more complex assignment. You might provide a prompt, file, or a link as a springboard for spontaneous discussion in small groups. Alternatively, you might flip your remote classroom by providing students with a pre-activity to complete before the live session. For further engagement, you might have students build on what they produce in their breakout rooms through an asynchronous submission in Canvas. 

When creating breakout room tasks: 

  • Set clear expectations. Any explanation of expectations should include a clear relationship to learning outcomes. Provide a code of conduct for interaction, performance expectations related to the task, etc.
  • Prepare instructions in advance. Provide students with a clear task and deliverable. Include any resources needed to complete the task. Outline the deliverable or provide a model so that students understand what is expected upon reconvening with the whole class. 
  • Guide students in how to self-organize. Assign roles or ask students to assign them (host facilitator, notetaker, timekeeper, and speaker who reports back to the class). 
  • Provide technical support. A tip sheet for the technology can be helpful in case they get stuck, for example. 
  • Monitor. Circulate as you would in your face-to-face class by joining breakout rooms to check in. 
  • Report back. Ask students to present a summary slide (groups might contribute a slide to a class google presentation), share group’s response, etc. Follow up with whole-group sharing in some form. 

Sample Breakout Room Activity Types

  • Small group discussion
  • Think – Pair – Share
  • Group project
  • Data analysis/text analysis
  • Debate preparation
  • Simulation practice – mock interview
  • Peer feedback
  • Jigsaw activity

Polling 

Another option for interactivity during lectures is the Zoom poll. Polls are easy to launch and are a handy tool for icebreakers at the beginning of sessions, to check for understanding, or to allow students to have input on lecture content. They can be created as anonymous surveys or as simple question responses. 

Fig. 1 This example demonstrates how polling could be used to pose a question and elicit an anonymous response from participants.

Non-verbal Feedback in Zoom 

Sample of Nonverbal feedback icons from Zoom
Nonverbal Feedback options in Zoom

If you miss the non-verbal feedback of a live audience in a face-to-face setting, you might consider encouraging students to use Zoom’s non-verbal feedback options available in the chat window. This tool allows students to input quick yes/no responses to questions, ask for the speaker to speed up or slow down, indicate that they need a break, and more. 

Sample of a music activity
Fig 2. Consider how the simplicity of non-verbal feedback indicators might be useful in a cognitive psychology course for student feedback while listening to audio clips. Students could be asked to use the thumbs up when they can name the familiar melody mixed with interfering tones, for example.

 

Facilitating Lab Experiences Remotely

Live lab activities provide another opportunity for interactive experiences in Zoom. The following examples of lab tasks that implement active learning principles are taken from existing online courses through Oregon State University Ecampus. Consider how similar field and lab experiences could be used to engage learners in your remote courses. 

Sample Experiences

image from science course

Science Education

In this example from a phenology course, students observe and record specific elements in a local natural area over the course of the term. After watching an instructor-led demonstration, learners record key elements based on Nature’s Notebook. They then share their data, photos, and drawings with the class to create a collective body of observations. Students then contribute their observations to a national phenology network. 

Public Health

pedometer walker
Image source: pixfuel.com, cc

Learners in this course collect and analyze authentic data through a public health topic: the human-built environment. Students wear a pedometer to track how many steps they take over a 48-hour period. They ask other members of their family or community to track the same information. Students gather, analyze, and compare their data to identify potential strategies their community could implement to improve its built environment to promote active transportation by walking, biking, or other means.

Tips for setting up remote lab demonstrations or tasks: 

  • Consider common household items to recreate a lab experience
  • Add or find components online
  • Use online videos or DIY recordings of a demonstration
  • Present simulations and provide an analysis or breakdown of what is happening
  • Connect students to virtual labs or simulations
  • Provide instructions and expected outcomes
  • Demonstrate or show the process for collecting data
  • Provide raw data for students to analyze
  • Offline – engage students with assignments or discussions related to the remote lab experience

Whether you opt to use breakout rooms to facilitate collaborative tasks, quick polls to gather student input on lecture content, or non-verbal feedback options to take the pulse of your audience, the features of Zoom offer a means of interaction that can help you to bring students to the center of your remote teaching sessions. 

Adapted from slide presentation by Cyndie McCarley, Assistant Director of Instructional Design, Oregon State University Ecampus

By Susan Fein, Instructional Designer, OSU Ecampus

I recently volunteered to lead a book club at my institution for staff participating in a professional development program focused on leadership. The book we are using is The 9 Types of Leadership by Dr. Beatrice Chestnut. Using principles from the enneagram personality typing system, the book assesses nine behavioral styles and assesses them in the context of leadership.

At the same time, a colleague asked me to review a book chapter draft she is co-authoring that summarizes contemporary learning pedagogical approaches. These theories are derived from every conceivable arena, including psychology, philosophy, epistemology, neuroscience, and so on. In both of these situations, I found myself immersed in far-reaching and seemingly unlimited perspectives, principles, beliefs and approaches to explain the constructs of human behavior.

Was the universe trying to tell me something?

Here’s What Happened

To prepare for the book club, I completed five or six free online tests designed to identify my predominant enneagram style. Imagine my surprise when my results were all different! A few trends emerged, but the tests failed to consistently identify me as the same enneagram type. Does that mean the tests were flawed? Certainly that may be a partial contribution. After all, these were not the full-length battery that would be used if I were paying for an assessment administered by a certified enneagram practitioner.

But frankly, I think the variation had more to do with me. My mood, the time of day, my frame of mind; was I hungry, was I tired and a myriad of other factors likely affected my responses. The questions were subjective, scenario-based choices, so depending on my perspective in that instant, my selection varied, producing significantly different results. I suddenly realized that I wasn’t the same person from moment to moment!

Does that sound absurdly obvious? Was this a “duh” moment? At one level, yes, but for me, it was also an “ah-ha” moment. As educators, do we expect students to respond or react in a predictable and consistent way? Is that practical or realistic? I don’t think so.

Now I was intrigued! How could my role as an instructional designer be enhanced and improved through recognition of this changeability? How might I apply this new insight to support the design and development of effective online learning?

I didn’t have a clear-cut answer but I recognized a strong desire to communicate this new-found awareness to others. My first thought was to find research articles. Google Scholar to the rescue! After a nearly fruitless search, I found two loosely-related articles. I realized I was grasping at straws trying to cull out a relevant quote. I had to stop myself; why did I feel the need to cite evidence to validate my incident? I was struggling with how to cohesively convey my thoughts and connect them in a practicable, actionable way to my job as an instructional designer. My insight felt important and worth sharing via this blog post, but what could I write that would be meaningful to others? I was stumped!

I decided I should talk it over with a colleague, and that opened up a new inquiry into design thinking. Rushing back to my computer, I pulled up images of the design thinking process, trying to incorporate the phases into my experience. Was my insight empathy? Did it fit with ideation? Once again, I had to force myself to stop and just allow my experience to live on its own, without support from theories, models, or research.

In desperation, I sought advice from another trusted co-worker, explaining my difficulty unearthing some significant conclusion. We had a pleasant conversation and she related my experience to parenting. She said that sometimes she lets stuff roll right off when her teenager acts out, but at other times, under nearly identical circumstances, she struggles to hold it together and not scream. Then she mentioned a favorite educational tool, the grading rubric, and I was immediately relieved. Yes, that’s the ticket! I can relate my situation to a rubric. Hurray! This made sense. I rewrote my blog post draft explaining how rubrics allow us to more fairly and consistently assess student work, despite changes in mood, time of day, energy level, and all the other tiny things that affect us. Done!

Satisfied, I asked a third colleague to review my draft and offer comments. Surely she would be approving. After all, there were no facts, tips, tools, research or actionable conclusions to correct. What could she possibly find to negatively critique? She felt that the ending was rushed and artificially trying to solve a problem. Oh, my, how on target she was! I realized that I had no idea how to elegantly extricate myself from this perilous journey I’d started. My blog posts are usually research-based summaries of the benefits of active learning, blended learning and the like. Safe and secure ground. What was I doing writing a personal reflection with absolutely no solid academic foundation? This was new and scary territory.

Who Cares? I Do

In the end, I had to let go of my need to cite valid research-based arguments. I gave up my desire to offer pithy words of wisdom or quotes from authorities. Ultimately, this was a personal reflection and, as my colleague gently reminded me, I had to be vulnerable.

So what, exactly, is my point? What is it about those chameleon-like outcomes that feels important to share? What do I want to say as a take-away? Honestly, I’m not sure. I only know that in recognizing the influence of human factors on my moment-to-moment reactions, I was unexpectedly expanded. I felt more empathy for the faculty I work with and the students they teach. (Maybe I can fit design thinking in here after all…kidding!) I sensed a stronger connection to my humanity. I deepened my compassion. But is any of this important? I mean, really, who cares?

I do. I care. I work with people and for people. I work to support student success. My job allows me to partner with instructors and bolster their confidence to have positive impact on their students’ futures. If I am more open, more inclusive, more humble, more willing to consider other people’s ideas or perspectives, that’s not such a bad thing. And I don’t need research to validate my experience. It’s okay for me to just be present to a new awareness. It’s okay for me to just be human.

Open Pedagogy Part 1 – What is the value of going ‘open’?

By Ashlee M. C. Foster, Instructional Design Specialist Oregon State University Ecampus

Designing the "right" assignments
Figure 1: A list of challenges and strategies associated with designing the “right” assignments. This list is a result of a collaborative activity generated by the Critical Open Pedagogy cohort at the Digital Pedagogy Lab 2019. Photo courtesy of Ashlee Foster

Are you committed to broadening access to education and knowledge, acknowledging and mitigating barriers, fostering social justice, and designing authentic and renewable learning experiences that contribute to the greater good? Do you employ pedagogical approaches that focus on student agency, collaboration, community, and connection to the public and world at large? If so, you may be an open educator at heart!

This is a three-part blog which will introduce the potential value of open pedagogy (part 1), critically examine considerations and strategies for implementation (part 2), and explore current practitioner examples and design approaches (part 3), which I hope will help you envision open assessments for your courses.

You may be thinking those two little words encapsulate a great deal, and you would be right! I have learned that this is a complex question with various evolving answers among practitioners. Recent literature indicates that there is a shift occurring from Open Educational Resources (OER) centered pedagogy to pedagogy that is focused on the potential impact, collaboration, connection, democratization of education, and the critical inquiry of systems and technology. Both leaders in the field, Robin DeRosa and Rajiv Jhangiani define open pedagogy as, “access-oriented commitment to learner-driven education AND as a process of designing architectures and using tools for learning that enable students to shape the public knowledge commons of which they are a part.” It may help to contextualize this pedagogy by examining your perceived value of the approaches, consider what excites you most, and identify how you personally connect with the pedagogy. Let’s begin by exploring this together!

What values underpin open pedagogy?

What is open pedagogy?
Figure 2: A whiteboard with questions posed. The questions include “What is open pedagogy?”, “What is Open Educational Practices?”, and “What is Open Education?” Cohort members co-generated answers to these questions and posted them to the board. Photo courtesy of Ashlee Foster

I had an invaluable opportunity to attend the Digital Pedagogy Lab Critical Open Pedagogy track, facilitated by Rajiv Jhangiani. Throughout the intense week, our cohort engaged in meaningful discussions centered on what is it that makes someone an educator, open pedagogical approaches, public scholarship, educational technology, the democratization of education, and how open pedagogy can foster social justice. Rajiv asked participants to review his 5Rs for Open Pedagogy and then write a personal interpretation of the values. Specifically, he asked, “What brings you (or others) to this work?” In the spirit of openness, I have shared my initial perception of the values which continue to evolve as I learn more about the field.

Recent literature surveyed educators and asked them to describe how going open impacts their pedagogical approaches. Educators indicated that the open approaches prompted them to find innovative ways for students to obtain and share knowledge, use of new methods and platforms, diversify learning materials to include multi-perspectives, actively teach open literacies, move to a participatory model of teaching and learning from one that was top-down, and to engage in critical inquiry around entrenched knowledge structures.

Additionally, educators shared their perceived value for creating learning assessments that:

  • go beyond a single course (renewable),
  • are broadly relevant (inclusive),
  • allow for student choice when demonstrating learning (agency),
  • connect to the real world and the learner’s personal interests (relevancy),
  • amplify multi-perspectives from broad global voices (liberate),
  • empower students with the knowledge and skills to participate openly (freedom), and for educators and learners to collaborate (participate)!

What are students saying?

These are valuable insights from practicing educators, but what are students saying about open approaches in their classes? In a recent study, 173 students were asked to compare the educational value of open pedagogy to traditional approaches, to identify the types of learning outcomes associated with this approach, and if they preferred open pedagogical approaches to traditional. Out of 169 respondents, 53% of students preferred open pedagogical approaches to traditional classroom teaching practices. Students shared that the open approaches led to increased knowledge of the material, synthesis of information, consideration for the relevance of information, how to bring information together in a meaningful way for diverse audiences, application to real-world issues which they personally connect with, and they found the approaches to be more engaging. However, 20% of students preferred traditional pedagogy. This highlights that the integration of varied approaches may be optimal. I have learned that open pedagogy is not necessarily a silver bullet that can remedy all barriers and challenges associated with closed systems. Rather, it seems to be a tool that can be leveraged to foster social justice, engagement, participation, collaboration, co-construction of knowledge, the democratization of education, and to increase global access to education.

With all that said, let us circle back around to the question posed in the Critical Open Pedagogy workshop, what brings you to this work? I encourage you to reflect on this question. You may even find it helpful to write out your interpretation of the values of open pedagogy and share those with the community. If you feel comfortable to do so, please feel free to share in the comments of this blog. Do you find yourself inspired by this pedagogical approach? If so, I invite you to revisit this blog for Open Pedagogy Part 2 – Critical Considerations for Implementation and explore the resources below.

References

Resources

 

Who are our students?

Is there such a thing as a “typical” college student? The evidence suggests that no, there is no such a thing as a typical college student. According to the National Center for Education Statistics, 2015 Report, 74% of all undergraduates are “nontraditional” students. This means that they have at least one or more of the following characteristics: having one or more dependents, working full time, attending school part time, taking a gap between high school and college, and completing a GED instead of a high school diploma. It is simultaneously exciting and challenging that higher education has become more accessible to an increasingly diverse student body. The challenge for instructional designers and faculty, therefore, is to keep up with how to design courses that welcome and support all students.

Do we design for the majority or for the “extremes”?

If we design courses for the most common student situations, we end up serving students who already have advantages, who can already see, hear, and pay tuition with ease. When we design for the extreme situations, however, we support students who may have uncommon or specific strengths, as well as potential barriers such as disabilities or financial strain. Furthermore, when we design for the extremes, the outcome benefits all students, thus aligning our course with the principles of Universal Design for Learning (UDL). The quintessential example of this is, of course, closed captioning: Closed captioning was designed to help people with hearing loss, but it was quickly discovered to be useful for all kinds of people for various reasons, including English language learners, for example. This same schema of the benefits of closed captioning can be applied to other solutions where we design for extreme situations. The result of designing for extremes is that the experiences for all users are enhanced.

Personas: What are they, and how are they used?

One approach to designing inclusive courses is to use personas in the course design stage. A persona is fictional representation of a user group and is intended to foster empathy for that particular user group whose needs resemble the fictional persona. A persona may include a photo of a fictional individual (provided by Unsplash, for example) as well as information related to the design challenge. In this case, my colleague Heather Garcia and I have developed a set of personas for use in designing online undergraduate and graduate courses. The student data that we included in each persona are based on quantitative and qualitative national and local demographic information. The personas that we created focus on students who may bring unique strengths to the course or find more barriers in their educational journey compared to “traditional” college students. With these diverse personas, we grow our empathy and can be efficiently guided into designing for nontraditional students who are based in reality.

Okay, I have a set of personas. What next?

Photo of fictional student and fictional bio
This persona is from “Personas for Course Design” CC BY NC SA, linked below, created by Elisabeth McBrien and Heather Garcia

Here is an exercise using personas for the purpose of designing inclusive courses:

  1. Choose a set of personas to work from:
  2. Select a few personas from the set. 
  3. Get to know your “students” represented in the personas.
  4. With your course in mind, ask yourself the following questions:
    • What strengths do these personas bring to the course?
    • What barriers do you anticipate these personas will face?
    • What design decisions would you make to support all personas as they work to meet the learning outcomes?
  5. The answers to the above questions can help you make design decisions that create an inclusive course, one in which all students are welcomed and supported.

How did it go?

One way to include this exercise in your design practice is to keep a deck of printed personas, like a deck of cards, nearby as part of your design toolbox. That way, instructional designers and instructional faculty can then do a personas design challenge during the design stage of each course. 

Have you used personas in your course design? Please leave a comment and let us know how it went!

References and resources:

As described in an earlier post, Use a Mix Map for Blended Learning, the blended learning mix map is a widely used tool to visualize and design hybrid (or “blended”) courses that integrate scheduled face-to-face meetings with online elements. The two overlapping circles in this planning template provide space to list online learning activities, face-to-face learning activities and possibly activities that occur in both learning environments.

Blended Learning Mix Map

Where Does Learning Actually Occur?

Oregon State University faculty have found utility in drafting mix maps while in the early phases of hybrid course development. Many of those faculty suggested that the traditional two-circle mix map needed one improvement, namely a third circle! In response, the Center for Teaching and Learning and Ecampus created the Three-Disc Hybrid Design Mix Map.

Three-Disc Hybrid Design Mix Map

Does your blended course have learning activities that extend beyond the online and classroom environments (for example, service-learning, field or clinical experiences)? If so, this three-disc mix map is an ideal course planning tool. The “Other” circle is the place to list learning activities that principally take place somewhere other than the classroom and the online course site.

Sketch a Three-Disc Mix Map in Three Steps

You could create one mix map for your entire course, but many instructors prefer to focus on a single representative week of the course. There are three steps to sketching out your blended course vision on the three-disc mix map:

1 – List each learning activity in the appropriate circle. Consider these activities from the student perspective. For instance, collaborating on a group poster project, taking a quiz or making a presentation. Be sure to include “other” learning that occurs beyond the online and in-class environments. Consider the balance between learning activities in the three circles.

As to which learning activities fit where, that’s a topic to carefully consider and to converse about with your teaching colleagues as well as an instructional designer. For instance, think about the positioning of weekly discussions in your course. In terms of student learning outcomes, do discussions work best for you and your students in the classroom, online or possibly in both places? Can discussions be structured to bridge the gap between learning environments? Remember to consider how the timing of discussions will be woven into the broader, ongoing flow of blended learning in your course. And remember that classroom meeting time is finite and measured to the nearest minute in a hybrid course, so be judicious in using that time strategically!

2 – Use arrows to draw functional connections between the learning activities. For example, a weekly quiz is based on narrated online lectures, or an in-class discussion applies information from online readings. Aim to link every activity to at least one other activity. Be especially attentive to linkages between the online and face-to-face activities.

3 – List the average amount of time per week that you expect students will spend on each learning activity. For instance, two hours of reading or 90 minutes of problem solving. Check to see if the weekly total make sense in light of the Oregon State University credit hour policy, which states, “One credit is generally given for three hours per week of work in and out of class.”

Speaking of time expectations, 15 minutes is a reasonable amount of time for you to create a first draft of a mix map.

Mixing and Remixing

I recommend that you periodically revisit—and possibly redraw—your mix map, perhaps a week later, then a month later, to see how your blended course vision has evolved. A mix map is a malleable vision of a blended course at a given moment in the course design and development process; it’s not an end point. As the design and development process moves forward, remixing the map comes naturally.

In working with mix maps and more broadly with blended course design and teaching, focus on deeply interweaving the various course elements. Hybrid courses can truly be “the best of both worlds” of online and on-the-ground teaching and learning, by building on the strengths of each of these educational modalities, but only with intentional design that explicitly, and seamlessly, meshes the online, in-class and “other” elements of the course!

Resources

The OSU Hybrid Learning website provides downloadable mix map templates and sample mix maps. For more about blended learning, refer to these earlier blog posts: Blended Learning: What Do the Faculty Say? – Part 1 and Part 2, and Susan Fein’s excellent Blended Learning: What Does the Research Show?

If you’d like to take a deeper dive into blended learning, see the Blended Learning Toolkit and Kathryn Linder’s superb guide, The Blended Course Design Workbook.