Fear.exe: How horror video games hijack more than just your computer

Our upcoming guest is Erika Stewart, a second-year MA student in the School of Writing, Literature and Film. As an avid gamer growing up, Erika found a way to explore this passion more deeply in graduate school, where her thesis focuses on horror in video games. 

Scholars have studied our relationship with horror for decades, identifying that the fear induced arises from a threat to our bodies. But what about video games, where no immediate physical threat exists? An emerging genre of games—coined by Erika as ‘malwaric’ games—hijack your computer (much like malware) and can induce deep fear in players. How do these games create fear if there’s no representation of the body?

Erika explores this question by presenting the argument that the computer functions as an extension of the body. Malwaric games are designed to be intrusive and reflect a cultural fear: they are terrifying because the computer has become a part of us, and these games seem to attack us directly. In an age rife with artificial intelligence, augmented reality, and virtual reality, Erika’s research is both timely and insightful, addressing what this means for the ‘digital divide.’

To learn more about Erika’s research—and how childhood video game memories and positive community college experiences influenced her path to graduate school—tune in to KBVR 88.7 FM this Sunday, Oct. 13. You can listen to the episode anywhere you listen to your podcasts, including on KBVRSpotifyApple, or anywhere else!

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