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week 2 bolg

This week I mainly tried to use oculus to connect to unity, and successfully connected the data in unity with the library in the team Github. During our weekly meeting, I discovered that we have a huge problem. We did not implement our project as planned in the last semester. The third semester of winter is about to pass, and the core gameplay of our VR game has not yet been determined. This is very fatal, which will affect the progress of filling the game frame later. If we implement our project according to our current schedule, we may not be able to complete the game project before the end of this semester. I often encountered such problems when developing game projects in the past. Game planners spent a lot of time discussing gameplay, background, and worldview. This will lead to unlimited delays in the development of the game. In the end, the project development team did not have a lot of time for game development, which would result in the finished game being the same as the quick product in the Game jam.
I think the best way to resolve disputes about the gameplay is for programmers to develop the game according to their plans at the same time. When the game is ready to run and try to play, the team will vote on the works of different gameplay so that the team can decide Which plan is eye-catching and can be effectively implemented. Although this approach will increase the workload of the development team, it can effectively judge the quality of different game solutions. But this method is impossible to implement in our team. As a game development team, we have a total of three members, and we act as game planners and developers at the same time. Our team has no experience in VR game development, so in a short period, we need to spend part of the time learning game development. This will cause the progress of game development to be shortened again. If we can complete a simple game demo before the fifth week of this semester, then the possibility of our game project is still very high.

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