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team work

In the last semester, we formulated a series of plans and project progress schedules for the VR music game project. However, in this semester we did not fully follow the plan, which resulted in our inability to complete the preliminary version of the project in time. Since the project requires three people to complete the project together, the division of code is very important. We should complete the division of code at the beginning of this semester.

The main three parts of VR rhythm game project creation

For a game team composed entirely of programmers. Game planners are particularly critical. We need to know what parts a good game consists of, and then the project manager assigns tasks. In this project, all our art materials and music can use Internet resources, so we only need to allocate different program functions.

However, our team did not do this, I think this is not a bad thing. Everyone needs to face difficulties and grow. After the last standup meeting, I think we can divide the project into three main parts. Because our team has only three people, when different people complete the project, we need to upload and download the project through merge branch. I think the main framework of the VR rhythm game project is the scene of the game, the rhythm of the music and the generation of the beat, and how the player operates to obtain the game experience. The game scene mainly requires the programmer to arrange the objects in the scene, the UI distribution, the area where the player operates, and so on. Music beats are mainly used to obtain the beats of the music through scripts and then use the beats to generate strike targets. The time and location of the strike target needs to be adjusted by the programmer. Game operation means that when the target is generated, the player gains a sense of strike through the strike operation. Players can also avoid targets by moving, depending on the core gameplay of the game. The three parts of the framework are completely different, so when the team completes their tasks, they can save a lot of time to merge projects and debug.

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