“Images of molecules are becoming more and more common in educational and entertainment media. These pictures are often created by computer graphics artists using state-of-the-art programs such as Maya and Cinema4D. However, the methods used to import PDB structures into these advanced programs can be challenging. David Goodsell recently spoke with two molecular graphics professionals to see what is available and what still needs to be done.”
Very cool. Three protein artists discussing their artistic techniques as well as the creative motivations and economic opportunities that have brought them to their current and growing mastery of the artform. To read the full interview click Interview at PDB 101!