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Category: Maya

Putting 2D HD video footage into 360 video  July 10th, 2019

Here is an example of the best 360 video quality we can pull off at the moment:
Want details on what we’re doing here?
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3D Scanning Tests: three kings  February 19th, 2016

3D scans side by sideWe’ve been doing tests with 3 popular 3D scanners here at work.


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Using Unity’s Mecanim for Animations  March 25th, 2014

This is a VERY basic Mecanium tutorial for those who want to take advantage of the example animations found within the video tutorial below. Read the rest of this entry »

Creating a Control Panel for Animations in Maya 2013  October 25th, 2013

Here is a brief outline and example of how to create a control panel for animations in Maya 2013. Read the rest of this entry »

Particle Flow along a path  October 14th, 2013

Here are a list of basic instructions and tips for creating a particle flow along a path. This works great for a swarm look. Read the rest of this entry »

Maya: Instancing a Mesh to Particles  September 25th, 2013

How to Instance Mesh with Particles – PDF

Above is a PDF guide I created that has step by step screenshot examples of how to instance a mesh and apply it to the particles of a particle emitter.

Below are the easy steps to doing this:

To instance a single object to particles

  1. Select source geometry.
  2. Shift-select the particle shape.
  3. Select Particles > Instancer (Replacement).
  4. To hide the source geometry, select the geometry and select Display > Hide > Hide Selection.

(As a reminder make sure you put extra frames in your timeline so the particles have time to emit… I used 300 frames)


The last two pages of the PDF are examples of altering and scaling the mesh, all of the instanced particles will experience the same alterations as your source mesh.

Animating along multiple paths  August 12th, 2013

I know you can snap a camera to a curve, but wondered how you’d handle switching between 2 curves. Here are two solutions:

(a script to decide which motion path drives translation during which frames, or just keying the level of influence from multiple constraints).
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Paint effects – grass  August 9th, 2013

here’s a cool quick tutorial Calvin found:

Quick example after the break: 
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Extrude polygons along path – and sub-curves  August 9th, 2013

Here’s a super cool script James found:
it lets you extrude polygon faces along a curve (much like the NURBs extrusion experiments we gave up on in the past, because they had open ends. Except this script lets you dynamically control the number of Divisions, and gives you a “taper curve” slider to keep the end closed as it grows).

To Set it up:
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