Unity Systems Overview (talk notes)

April 18, 2018

these notes on blog (+ other blogs exist). Will pause in 30 minutes (see if anyone wants to keep going).
This is a fast talk to share terms, and usage tips. google a term – check the date (note: VR has a 3 month expiration).

Core takeaway: don’t get lost in sliders. setup your whole game system asap, then go back and tweak. (a working system is inspiring on it’s own. like a baby.).


SYSTEMS:
1. basics
2. canvas (UI)
3. Shaders + materials
4. physics (colliders vs. triggers)
5. animation vs. animator (mechanim)
6. profiler

-break-

7. imports vs. prefabs (reusable objects)
8. audio, particles, etc.
9. lighting vs. rendering (postfx)
10. cameras (+ timeline + cinemachine = cut scenes)
11. VR options (+ AR? + Vuforia?)
12. THE FUTURE (proBuilder, SRP, shader networks, post fx volumes)

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Posted By Blogger Warren Blyth in How-To, Unity3D | No Comments »


Quickstart: Oculus Rift + touch

February 6, 2018

Here’s a quick summary of how to jump into a simple Oculus Rift + Touch VR project, with Unity3D. (summarizing many pages of official documentation to save others time)

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Posted By Blogger Warren Blyth in How-To, VR | No Comments »


Storyline : Multiple Answer Quiz on one slide

November 14, 2016 Tagged:

[edit : I revised this on 11-30-2017]
With just a few hundred setup clicks, you can “hack” storyline to offer the basic functionality of : more than one question on a slide. wee (groan)!
Here is a pdf version with pictures (1.4 mb)
long form explanation follows…

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Unity3D : WebGL optimizing

September 14, 2016

here are some quick Top Tips on optimizing Unity3D projects for WebGL build:
https://courses.ecampus.oregonstate.edu/warren/UnityOptimizing1.pdf


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deleting old Oculus Runtime (solution)

August 2, 2016 Tagged: , , , ,

When our Oculus Rift (ConsumerVersion1) arrived, we were unable to install the latest runtime. Here are some links to different solutions, along with the one that actually finally worked (deleting a registry).

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Posted By Blogger Warren Blyth in How-To, VR | No Comments »


Unity3D (5.x): How to make a quick scrolling text field

August 2, 2016 Tagged:

Setup a scrolling text field in 3 quick steps.

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Posted By Blogger Warren Blyth in How-To | 1 Comment »


Agisoft Photoscan (how to use)

July 20, 2016 Tagged: , , , ,

Here are my extensive (RAW) notes and tips on how to create things with Agisoft PhotoScan (i’ll also make a simple one page cheat sheet).

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Posted By Blogger Warren Blyth in 3D, How-To, Scan | 3 Comments »


Cool Conferences

June 7, 2016 Tagged: ,

(warren) Discussed conferences last week with colleagues. Thought I should store a list of some of the options, in case it’s of interest:

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Posted By Blogger Warren Blyth in events, How-To, news | No Comments »


3D Scanning Tests: three kings

February 19, 2016 Tagged: , ,

3D scans side by sideWe’ve been doing tests with 3 popular 3D scanners here at work.

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Posted By Blogger Warren Blyth in 3D, How-To, Maya, Scan | No Comments »


tutorial: Unity3D : how to control scale with slider

October 16, 2015

So here’s a quick way to scale a GameObject with a slider (in C#)

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Posted By Blogger Warren Blyth in How-To | 3 Comments »


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