Feb 06 2018


Quickstart: Oculus Rift + touch

Filed under How-To,VR

Here’s a quick summary of how to jump into a simple Oculus Rift + Touch VR project, with Unity3D. (summarizing many pages of official documentation to save others time)
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Nov 14 2016


Storyline : Multiple Answer Quiz on one slide

Filed under How-To

[edit : I revised this on 11-30-2017]
With just a few hundred setup clicks, you can “hack” storyline to offer the basic functionality of : more than one question on a slide. wee (groan)!
Here is a pdf version with pictures (1.4 mb)
long form explanation follows… Continue Reading »

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Sep 14 2016


Unity3D : WebGL optimizing

Filed under How-To

here are some quick Top Tips on optimizing Unity3D projects for WebGL build:
https://courses.ecampus.oregonstate.edu/warren/UnityOptimizing1.pdf

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Aug 02 2016


deleting old Oculus Runtime (solution)

Filed under How-To,VR

When our Oculus Rift (ConsumerVersion1) arrived, we were unable to install the latest runtime. Here are some links to different solutions, along with the one that actually finally worked (deleting a registry).
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Aug 02 2016


Unity3D (5.x): How to make a quick scrolling text field

Filed under How-To

Setup a scrolling text field in 3 quick steps.
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Jul 20 2016


Agisoft Photoscan (how to use)

Filed under 3D,How-To,Scan

Here are my extensive (RAW) notes and tips on how to create things with Agisoft PhotoScan (i’ll also make a simple one page cheat sheet).
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3 responses so far

Jun 07 2016


Cool Conferences

Filed under events,How-To,news

(warren) Discussed conferences last week with colleagues. Thought I should store a list of some of the options, in case it’s of interest:

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Feb 19 2016


3D Scanning Tests: three kings

Filed under 3D,How-To,Maya,Scan

3D scans side by sideWe’ve been doing tests with 3 popular 3D scanners here at work.

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Oct 16 2015


tutorial: Unity3D : how to control scale with slider

Filed under How-To

So here’s a quick way to scale a GameObject with a slider (in C#)
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Sep 30 2015


Leap Motion ideas

Filed under ideas

note: some of these might also work with Intel’s RealSense dev kit.

1) keyboard hands
It’s a nuisance to type while wearing VR goggles. So mount a Leap device over/near you keyboard, so you can see your hands when they get close. Letting people type reliably without lifting the goggles will be a much appreciated step forward. (when i try to think of productivity VR apps, they’re limited by not being able to type notes).

+ With ReVive you’re walking around a space. just leave your computer keyboard in the space, and let Leap give you an idea of where your fingers are when you get close enough. Maybe 3D print a stand to hold the two hand joysticks, which has Leap mounted on front, so you have a spatial sense of where to go for these options.

+ if it catches on, maybe Leap could sell a simple IR reflective dotted sheet of clear plastic, which users could tape to wall, or their belly, etc. so they could have a keyboard(s) wherever they want, without the clunky physical limits.

+ maybe you could let people cut the cord off some old cheap discarded keyboard, and use it again in VR. (so it’s dead. just there to offer the feel of it’s keys. but VR + Leap makes it come to life again).

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