skip page navigationOregon State University

Category: How-To

3D Scanning Tests: three kings  February 19th, 2016

3D scans side by sideWe’ve been doing tests with 3 popular 3D scanners here at work.


Read the rest of this entry »

tutorial: Unity3D : how to control scale with slider  October 16th, 2015

So here’s a quick way to scale a GameObject with a slider (in C#)
Read the rest of this entry »

Creating a Control Panel for Animations in Maya 2013  October 25th, 2013

Here is a brief outline and example of how to create a control panel for animations in Maya 2013. Read the rest of this entry »

Particle Flow along a path  October 14th, 2013

Here are a list of basic instructions and tips for creating a particle flow along a path. This works great for a swarm look. Read the rest of this entry »

Exporting Flash Movies (two quick notes)  September 26th, 2013

I gave up on exporting Adobe Flash movies years ago, for two reasons. Because the final movie looked so fuzzy / bad / compressed, and because my movieclips didn’t play at all (I thought i’d have to do every animation as new keyframes, with no repeated clips). I’ve figured out both of these problems (and will include export settings below).
Read the rest of this entry »

Maya: Instancing a Mesh to Particles  September 25th, 2013

How to Instance Mesh with Particles – PDF

Above is a PDF guide I created that has step by step screenshot examples of how to instance a mesh and apply it to the particles of a particle emitter.

Below are the easy steps to doing this:

To instance a single object to particles

  1. Select source geometry.
  2. Shift-select the particle shape.
  3. Select Particles > Instancer (Replacement).
  4. To hide the source geometry, select the geometry and select Display > Hide > Hide Selection.

(As a reminder make sure you put extra frames in your timeline so the particles have time to emit… I used 300 frames)


The last two pages of the PDF are examples of altering and scaling the mesh, all of the instanced particles will experience the same alterations as your source mesh.

3 and 4 point editing in Premiere Pro  September 16th, 2013

This article discusses how to use in and out points with in the timeline along with the in and out points on the clip.

Three and Four Point Editing in Adobe Premiere Pro

Pie Charts in After Effects  August 16th, 2013

this is a quick and easy tutorial on how to make animated pie charts. these can be easy additions to course content to help visualize data

Animating along multiple paths  August 12th, 2013

I know you can snap a camera to a curve, but wondered how you’d handle switching between 2 curves. Here are two solutions:

(a script to decide which motion path drives translation during which frames, or just keying the level of influence from multiple constraints).
Read the rest of this entry »

Paint effects – grass  August 9th, 2013

here’s a cool quick tutorial Calvin found:

Quick example after the break: 
Read the rest of this entry »