Room building

This past week, I’ve started building out the structure of my room. The free assets we found on Unity are pretty good and comes with a lot of prefabs for us to use and allows us all to make rooms that look different. It is more fun that I thought it would be but it requires me to be more creative than I am lol. I have a very basic room setup so far with just the floor plan. It still needs the walls and the ceiling. I felt like that could come later since I at least want to know what the room will kind of look like first. I’ve been thinking about adding a second floor or a balcony of some sort so I’ve been adding the stairs on the side. It took me a good while just to line up two stairs nicely so we’ll see how it comes together.

I spent a good chunk of time trying to get a Player object to work with a first person camera attached to it. To do this, I created a capsule to act as the character and attached a camera to the top of it to simulate a person. This did not work amazing since the camera did not stay with the capsule and would fall off of it. I followed along with a youtube video so it was pretty frustrating that I could not get it to work properly. I ended up calling it there and luckily my group mate was able to get a working script for a player with a first person camera. I was able to walk through my room and also find out where I did place mesh colliders since I would randomly fall through the floor. By the next week, I should have the entire room complete with items that I want.

I’ve been a little more strapped for time this week since my dog just got spayed and she’s been needing a lot of attention. I also have to return to the office which is a 1hr train ride into the city. It’ll be interesting being back in the office given all that’s going on with covid…

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