Building & Learning

This week began our serious progress toward actually getting our ideas for the project down on paper. If we are to build a game in Unreal Engine, then we need to be proficient in its use. I believe I have learned more about Unreal Engine 4 this week than I ever did in previous classes. I have found a guide series that takes the user through basic operations such as downloading the engine, all the way to creating landscapes and incorporating 4k assets. It is most definitely one of the best tutorials I have ever seen. I have learned some new techniques that will allow me to add significantly more detail to our map design and implementation. Speaking of which, I have started the official first map for our Tower Defense / Shooter game this week. Using what I have learned, I have incorporated more of the advanced engine tools in order to create a smoother, more natural looking landscape. Considering the rest of the game requires the map to function, this is a huge step toward our goal of creating a unique and enjoyable experience. 🙂

Incase anyone who reads this would be interested, here is a link to the aforementioned tutorial: https://www.youtube.com/watch?v=_a6kcSP8R1Y

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