Beginning of the Unreal

This week, our project of “Design a Top-Down Shooter/Tower-Defense in Unreal Engine 4” really got off the ground. We were able to put down the last details needed in order to actually begin development in Unreal Engine 4. I have previous experience using UE4 but going back to it has been really fun and I’ve been able to learn even more than I already knew. The second version of our project (v0.02) is due next Monday and it will feature the first little bits of our game. The first version was simply setting up the development environment and making sure the whole team was on the same page. This new version will likely just be little bits of ideas we have for the future but its a start! I am looking forward to what we are able to create. (Especially since I was able to survive the midterms :P)

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