I gave a talk for co-workers about the magic tools CDT developers use, how we use them, and where I think we’re heading. I tried to use this blog post as my notes, opening links in new browser tabs as if they were slides. Now I’m fleshing the sections out a little, so you can just read this post by itself (please feel free to swing by and ask me questions about any of this!). The idea is that it starts off pretty tame, but gets progressively … crazy scifi.

10 hardware topics in 60 minutes:

  1. basic gear
  2. audio
  3. video
  4. studio
  5. depth sensing webcams
  6. 360
  7. scanning
  8. nick H.
  9. spendy weird stuff
  10. too cool

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* May 2016 PPTs – tree borer. plant identification (not debris focused. not CSI) (inherited from leaving ID – FE 430, Arne Skaugset)

– Idea 1 – crime scene. tree died in forest, what killed it? use tree borer and clinometer to investigate. then Q&A with teacher. ala BOT 350 plant detective)

photoscan like Alan Dennismossy pole bench

Idea 2 – three stage forest-to-community-engagement (based on week 1 materials. piaget. toddlers collect balls in forest. grade school forms questions at border. adult gives speeches at city hall) (design ala TheLab longBow)

– ID and teacher feedback
Oct2016 – Vive demo. meetings with both (real start).

* idea 3 – two stage: forest facts (+ tools), and baby lesson plan
NW oregon forest reality. lessen the capstone fear.

– teacher sends 10 facts. James completes OER tool videos.

* version 1 – whitebox (March 2017 – 5 months later)
cardboard distances. puzzle variety/designs.

photoscan– lincoln city grove (too much at once)

* version 2 – hokey forest ranger (April 2017)
feedback: confusion. plus, performance concerns (water particle systems)

– olga design discussion (coherence) and ideas

– tango scans + ricoh 360 + meshlab tricks (best way for quick 3D cardboardVR).

* version 3 – museum class (july 2017 – 3 months later)

– VR SDKs updating (breaking everything). troubles switching between 2 builds.

– pressure to get something done by summer, and save more for later.

– instructor & ID sign off?

– close captioning
– options (mute. mouse look speed)
– puzzle design
– focii (animals? debris felt more important when all you was drop giant logs)
– unaddressed teacher desires (move around. less claustrophobic. reuse space. 3D animals in forest. owl on final card)

might want to put puzzle board front and center, and shift all but one button out of initial view.?
(what will cover fringe to back trail?)

add message: “The 10 puzzle pieces you collect will show up here” ?

current work:
ANTH345 “Bunny Buddies” game technically works with “programmer art placeholders”.
hoping to have it polished enough for use by early next week (adding hand holding messages, dice and card animations, and decipherable start and end game screens), so I can discuss with teacher. Then continue improving as long as time permits.

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What is it?
This “Streak Plate” interactive is based on the 4th lab exercise for this class. You must sterilize a wire loop, acquire a bacteria sample, and drag it across a petri dish, thrice, in order to create clumps of pure bacteria. This interactive ends with an image of the growth results, and a checklist of the various (dozens of) steps.

The real world lab requires an overnight incubation period, and students often make mistakes along the way, so it was ideal to let them practice on their own.

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I was baffled to find that when I edited the text of a TextField using ActionScript 3 (AS3), I was left with RANDOM GIBBERISH. Hours were lost snooping around in my epic project, trying to figure out how anything could cause this problem.

Turns out it’s a feature in CS5!?!

AN EXAMPLE: Continue reading