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Quarter 2

Capstone Q2

This past week in the capstone has gone very well compared to the last couple. The alpha is behind us and that has given the team a lot of stress relief. Now, the goal is cleaning up our code for the alpha in order to release a working beta. On my part I have some work to do (that might involve re-doing some of my code which I’m not happy about) but I am getting it done. The main problem is in how I created wall objects and the fact that Unity has no way to grab an object just by it’s location. I think the best (maybe only) way of doing this is by when I create the objects, I instantiate all of them into a list and then iterate through all of them one by one when I do the clean up. There might be a slight issue in the way I am doing the clean up as it will likely make the game lag a lot, but as far as a beta release is concerned I think its ok to have it this way. It does feel kind of bad though. The next thing that I have to do is change the input for what texture the code reads. The code currently finds a specific picture in the Resources folder. I will have to find a way to get the path of a maze picture off a click or import in order to use that as the path for the texture. I will have a problem here because what I am currently using requires the picture to be located in the Resources folder. So importing pictures from the camera or camera roll will require the pictures to first be sent to the resources folder before being able to load it. I’m not sure of the practicality of this, it might be better to just have a different method of importing just for the camera or camera roll.