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Quarter 2

Capstone Q2 #2

This week for the capstone went by very slowly. I spent most of my time familiarizing my self with Unity and trying to find options/sources for image processing. Image processing seems like a daunting task and I would like to get started on it as soon as I can. This past week has been a bit hectic for my other classes, and since I tend to be due date driven, I will do things in order of due dates all at once instead of spacing out work over weeks. I will definitely prioritize this project for the next week and will try to get into the habit of spending a little bit of time on everything. I enjoy being focused on something and sitting something through until it is done, but with large projects like this on top of my other classes, it doesn’t seem very feasible to attempt to do everything all at once especially since a breather from stress is good every once in a while. I feel comfortable with Unity basics for now and will be spending all of my time on the project for the week getting familiar with image processing and coding/debugging when I’m able. I think the end goal for this week will be to process a straight line into something that can turn into a wall for the game. Processing an image as multiple connected lines is an advance task for me at this point, so I will take it slow and will move with the goal of producing anything. The stress from other classes has settled down a bit and will be at least a little bit lighter for the next few days so I’m glad to have the option to rest in between jobs when needed.

Categories
Quarter 2

Capstone Quarter 2

This is the first blog since the previous quarter so I’ll summarize the previous quarter quickly. The first quarter in this project was all about documentation, figuring out project details and requirements, and getting to know the group that I will be working with for the rest of the project. Now that we are in the second phase of the project, we will be working on code for the project as a team. So far, we have set up a task board using Trello, and divided the project requirements into accomplishable tasks in order to give our project direction. There was plenty of confusion at first (we didn’t set up the task board properly the first time) and it has been fairly slow-coming for now, but hopefully as we get into the groove of things we will be able to pick up the pace and start getting some serious work done. I am currently still playing around with Unity to try and learn how everything works and while learning how to use a new tool is difficult, I think I can at least produce recognizable results already so I am excited to continue working on it. The involvement of turning drawings into game objects is a little intimidating since it seems like the most difficult part of the project, but I’m sure that once we get working it will come together nicely. Hopefully there are sources that we can reference or find assistance from in online forums, YouTube, etc., but that part of the project is still a little bit away since we have to lay the ground work first.