This week we for our project we went over the project requirements. We went into specifications on what needed to be done and touched on the technologies that will be used to complete the project. The easiest thing for our project this week was the technologies. Figuring out what to use for the project was fairly simple for two reasons. First, our project was used as an example for the ‘technologies review’ discussion post. our team took this as a suggestion as to what technologies to use and when we looked into them a little more we figured they would be easy enough to use. Second, we had already decided on Unity for our game engine. This meant that the rest of our technologies were easy to figure out, since Unity 5 uses aspects of Physx (nvidia open source physics engine) as its default for some aspects. Unity also requires the use of C#, and OpenCV is the computer vision aspect that we chose since searching “computer vision unity” results in OpenCV being 2 of the top 3 results. Happily, nothing went wrong this week with the project. The information was already gathered and it was just a matter of piecing it together to present. The future looks promising as well as I was able to find good resources, mostly on YouTube, that will be useful in upcoming parts of the project, mainly when we setup the UI, which I’m glad about because that will be the part of the project that I am responsible for.
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