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Week 7’s Blog

In The shape of design: chapter 9, I really like the description of design in two of them. The first is “The pedigree of great design is not solely based on aesthetics or utility, but also the sensation it creates when it is seen or used.” A great design not only depends on the shape and the surface of it, but also depends on user’s reflection. Just like food, plating a dish adds beauty to the experience, but the testament to the quality of the cooking is in its taste. A food looks very nice but may be disappointed when trying. The second sentence is “All design is experience design – whether it is visiting a website, reading a book, referencing a brochure, interacting with a brand, or interpreting a map.” These experiences can be made better and more memorable design by skillfully catering to audience in an accommodating way.
I have learned a lot of things about Prototype from the reading “Design Bootleg”. The main purpose of Prototype is to gain a deeper understanding of user needs or to explore the insights you are developing. When we started prototype, the audience I needed to look for was the people who will be interacting with this object / experience. Develop the prototype or design the experience, specifically to gain empathy. The prototype has three steps, which are sketch, play and simulate.
After read the “Design Bootleg”, I learned that testing with users is a fundamental part of human-centered design. Testing is not only refine your solution, but to better understand the people you ’re designing for. There are 4 things that we can do in order to testing, which are let your user experience the prototype, have them talk through their experience, actively observe and follow up with questions.
After read the article ” Get started with prototyping”, I had deeper understand with prototyping. What is prototyping? A prototype is a simple experimental model of a proposed solution used to test or validate ideas, design assumptions and other aspects of its conceptualisation quickly and cheaply, so that the designer/s involved can make appropriate refinements or possible changes in direction. Prototyping will help us to get more insights from our users, then we can have a improvement for our design from their view.

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