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Week 10’s blog

Through this term, I have a deep understanding of design thinking. Design thinking is an iterative, non-linear task. It is divided into six parts, which are empathize, define, idea, prototype, and test. Design thinking is essentially a problem-solving method, reflected in the field of design. It combines a user-centric perspective with rational and analytical research to create innovative solutions. In addition, through weekly required reading, I found that design thinking is not the exclusive property of designers. All great innovators in the fields of literature, art, music, science, engineering, and business practice it. In my opinion, beyond the content of the weekly class, the thing that deeply understands the design idea is our project. Because, through this project, I have personally experienced the process of design thinking, and I believe that I will continue to use design thinking in my future work even though I am not a designer. Through this week’s reading, I learned that another very important thing is “Human-centered”, which has many similarities with design thinking. For example, both in human-centered design and in design thinking, their needs are considered in all phases of product development – ​​from analyzing the context of use all the way through to the evaluation. There are many differences between them, for example, the aim of human-centred design is to develop a product with a high degree of usability and user experience. Design thinking, however, aims at developing innovative and creative solutions for complex issues.
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Week 9’s Blog

I really like those 2 quote from “the shape of design: chapter 10” :
– Hyde states that a necessary element of a gift is that it must be bestowed. One can not ask for what they get, otherwise it is not a true gift.
– The success of a gift is quantified by the experience of its recipient, and harkens back to the primacy of the listener or audience. The qualities that make a great gift are the same characteristics that have been used to mark good design in this book: thoughtfulness in the choices that were made, understanding and responding to the context, and using empathy to accommodate and customize for fit.
The success of a gift is mainly manifested in the recipient’s experience, which can be happy and unhappy. Happy means that the gift you choose is successful, while unhappy means that the gift you choose is unsuccessful.
After watched the Ted-talk “How to come up with your next big idea: Kevin Yu”, I learned that knowing “why do you thing…. about your idea is very important when you start to build a new idea”. When we trying to find our next idea, it’s very important to look around ourself because all the pieces needed for your next big idea are right in front of you.
When setting up a poster, the most important thing is to think outside the box. Don’t trap yourself inside so that you can have innovation. In addition, it is very important to detail the user’s feelings when using it, such as trying to guess the subtle actions when they see the poster.
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Week 8’s Blog

According to the article “5 lenses of adventurers thinking“,I learned what they are. 5 lenses refer to negative space,thinking sideways, thinking backwards, rethinking and parkour. Negative space is what is not. Negative space is that physical emotional and longitudinal amorphousness that is not the focus or the subject, bur the physical, durational and perceptional context in which it exists, as the second drawing above. Thinking sideways is an extension of empathetic thinking and builds awareness of how our personal preferences dictate the way we interact with others – work colleagues and customers. Thinking Backwards ​uses Life Cycle Analysis information to consider where a project or product ends, and how the elements and functions that make up a product, system or campaign can be improved for a more precise, economical, robust result. Rethinking involves rediscovering and exploiting your core values. Parkour thinking is the most risk-positive thinking strategy . When successful it results in an improbable innovation leap.
During the class and through the require reading “design bootleg”, I learned Feedback capture matrices facilitate real-time capture of feedback on presentations and prototypes.
There are several things we can follow when doing it:
– Section off a blank page or whiteboard into quadrants. Draw a plus sign in the upper left quadrant, a delta sign in the upper right quadrant, a question mark in the lower left quadrant, and a light bulb in the lower right quadrant.
– Fill in the matrix as you give or receive feedback. Place things one likes or finds notable in the upper left (plus sign). Constructive criticism goes in the upper right (delta sign). Questions raised go in the lower left (question mark). And new ideas spurred go in the lower right (light bulb). If you’re giving feedback, strive to give input in each quadrant (especially the upper two: “likes” and “wishes”).

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Week 7’s Blog

In The shape of design: chapter 9, I really like the description of design in two of them. The first is “The pedigree of great design is not solely based on aesthetics or utility, but also the sensation it creates when it is seen or used.” A great design not only depends on the shape and the surface of it, but also depends on user’s reflection. Just like food, plating a dish adds beauty to the experience, but the testament to the quality of the cooking is in its taste. A food looks very nice but may be disappointed when trying. The second sentence is “All design is experience design – whether it is visiting a website, reading a book, referencing a brochure, interacting with a brand, or interpreting a map.” These experiences can be made better and more memorable design by skillfully catering to audience in an accommodating way.
I have learned a lot of things about Prototype from the reading “Design Bootleg”. The main purpose of Prototype is to gain a deeper understanding of user needs or to explore the insights you are developing. When we started prototype, the audience I needed to look for was the people who will be interacting with this object / experience. Develop the prototype or design the experience, specifically to gain empathy. The prototype has three steps, which are sketch, play and simulate.
After read the “Design Bootleg”, I learned that testing with users is a fundamental part of human-centered design. Testing is not only refine your solution, but to better understand the people you ’re designing for. There are 4 things that we can do in order to testing, which are let your user experience the prototype, have them talk through their experience, actively observe and follow up with questions.
After read the article ” Get started with prototyping”, I had deeper understand with prototyping. What is prototyping? A prototype is a simple experimental model of a proposed solution used to test or validate ideas, design assumptions and other aspects of its conceptualisation quickly and cheaply, so that the designer/s involved can make appropriate refinements or possible changes in direction. Prototyping will help us to get more insights from our users, then we can have a improvement for our design from their view.

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Week 6’s blog

After I read the article “Do These 3 Things Before Bed to Hack Your Creativity While You Sleep”, I learned that there are three things can hack our creativity, which are find inspiration in your bedside book, ask yourself the question you are trying to answer and encourage lucid dreaming. I have experienced the second point: During the exam week, I always study until last minutes before sleep, all the things in my brain are about exam. When I lie down, I will continue to respond to the things I learned before, and the problems I have not solved. Many times, I find that I seem to have forgotten a lot of things, and then I keep thinking and slowly fall asleep. Surprisingly, when I woke up the next morning, I started to review what I learned yesterday, I remembered it again. Even the problem that was not solved yesterday, I have a solution idea when I wake up in the morning. I believe have an experience with this.
After I read the article “Can 10 Minutes of Meditation Make You More Creative?”, I found that Meditation is very great way to find out ideas because we all belong to peace without any thoughts during this time.
Accounting to the article “Better Brainstorming”, I learned that the first things that we need to do is set the stage, which is selecting a challenge you are deeply about. And then, brainstorming for questions makes it easier to venture into uncharted territory. Also, invite a few people to help you consider that challenge from fresh angles is very helpful too. Not all questions are created equal, no worry, just keep doing. The last things, we need to do is identify a quest and commit to it, for example study the question you jotted down, looking for those that suggest new pathways on your own.
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Week 5’s blog

After I watched the TED Talk: “weird or just different?”, I really like the sentence the speaker mentions is that “sometimes we need to go to the opposite side of the world to realize assumptions we didn’t even know we had, and realize that the opposite of them may also be true. ” I like this sentence mainly because in our life, there is no absolutely right or wrong, we need to think about something on another aspect to get more.

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Week 4’s Blog

From the Shape of Design CH5, I learned fiction and bridges to help design connections. Just like the bridge I drew in the first picture, design is like a bridge like this, it means that the products of design are not autonomous objects but are creations that bridge in-between spaces to provide a way toward an intended outcome. The drawing 2 shows that Airbnb is a good example to describe design thinking and design research inform strategic decision-making on many levels. Drawing 3 shows Airbnb’s Enlightener “snow white”. According to the article we know that Airbnb started the project, appropriately code-named “Snow White,” by creating a list of the emotional moments that comprise an Airbnb stay. They built the most important of those moments into stories. It helps them become more successful. Drawing 4 shows Levi’s using a new platform called FLX, which mixes technologies like digital imaging and laser etching, the company can create new prototypes (or replicate past ones) on an iPad and then have it sent to a machine, which then prints the final product. Drawing 5 – 7 shows the process of creating a creative brief, which is very important things in the design process. It allows everyone having a general understanding of the project or product. The last drawing shows the important of ethnography, Ethnography is a tool for better design. Great design always connects with people. Designers inspire, provoke, validate, entertain and provide utility for people. To truly connect, designers need to have compassion and empathy for their audiences. Designers need to understand the relationship between what they produce and the meaning their product has for others.

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Week 3’s Blog

During this week, I learned a lot of things about Storytelling from class lecture and require readings. Through the group cooperation during this week, I went deeper to experience and understand every step of Storytelling. through require reading, I also learned the deep meaning of each step. For example, “Melody” step is telling us:“To be effective, your stories should have a chorus that resonates with your emotions and convictions. The power of storytelling often lies in its ability to stir emotion and motivate us to find a solution.” (aristotles-7-elements-of-good-storytelling)Through the require reading “The Shape of Design: Chapter 04”, I have learned that all design work seems to have three common traits: there is a message to the work, the tone of that message, and the format that the work takes. Successful design has all three elements working in co-dependence to achieve a whole greater than the sum of the individual parts.

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Week 2’s Blog

After attending this week’s lectures and finishing the require readings, I learned more about design thinking and how it helps people come up with new ideas and solutions. All thing I learn during this week help me to have a deep understanding of five “modes” (Empathize, define, ideate, prototype, test) that we identify as the components of design thinking. For example, empathize is the foundation of human-centered design, and we are building empathy for our users by learning their values. Moreover, there are three ways use to empathize: Observe how users interact with their environment, engage users directly – interact with and interview them, and immerse yourself in your users’ experience (Design Thinking Bootleg). I learned that ADA enables C-Suite leaders to gain customer sympathy through Watching, Observing, listening to the Customer and Relentless Pursuit of Questions and Curiosity (How the ADA Empowered C-Suite Leaders to Gain Customer Empathy). I also learned some examples about how design thinking works in people’s real life, and in step by step, to come up with a new product or service (Designers-think big! Tim Brown).

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Week one’s Blog

Summary:

After attending the lecture and reading the articles in week 1, I learned what is design thinking, and when it happens. Design thinking is a very important step to come up with new ideas. Need is the basis of design thinking. Empathy, reframe the problem, ideate, iterate, and test are five steps of design thinking. In addition, by reading this week’s required reading, I learned what Design-Centric Culture is. The term Design Centric can be applied to a region where the design disciplines and the results of good design are recognized as adding value to the economy and the area’s quality of life. Design centric does not refer to just a concentration of designers, but also to a concentration of companies and organizations that use and benefit from good design.