There is a question that asks what I learned on this project. In this blog, I want to talk about my personal thoughts of this project and this class. In short, what I learned form this class and project is how I work as a member of the team. In other classes, there are several… Continue reading Blog #11 – What did I learn from this class?
Author: Satoru Yamamoto
Current student enrolled in Oregon State University’s College of Engineering, with a focus in artificial intelligence (AI).
Blog #10 – Japan and The U.S.
I am Japanese as I said in the first blog, and English is my second language. I have been learning computer science for 3 years in the U.S, but it is still hard to study in English. Therefore, I use both Japanese and English for researching information. This sounds like I have a certain advantage… Continue reading Blog #10 – Japan and The U.S.
Blog #9 – First Day
New Experiences Since I transferred to the Oregon State University, I was taking online classes due to the pandemic. In this term, I registered for in-person classes for the first time in 2 years. I went to the Canvas on Tuesday. It was the first day to walk around osu Canvas. It was the first… Continue reading Blog #9 – First Day
Blog #8 – Debugging
Fun experiences from game development In last week and this week, I spent lot of time to explore Blueprints and Behavior tree in Unreal Engine 4. Here is the Blueprints for launch pad. It is really interesting that we are able to understand what these action works easily. The first action “On component Begin Overlap”… Continue reading Blog #8 – Debugging
Blog #6 – Game Tower Design
In Blog#5, I was planning to share experiences of Blueprints and Behavior Tree in Unreal Engine 4. However, I am going to talk about our game tower design ideas in this blog. The reason of that is because one of my group members shared his design ideas and I think I should give back some… Continue reading Blog #6 – Game Tower Design
Blog #5 – Exploring Unreal Engine 4
Operation Confirmation What if I could not run Unreal Engine 4 on my laptop? What if group members run different version in the same project? We need to check these things before we actually start developing our game. Our group shared the project on our GitHub repository, and I opened the project to see if… Continue reading Blog #5 – Exploring Unreal Engine 4
Blog #4 – Learn New Tech In…
I would like to share one thing before we talk about a topic in this week. We got a comment from Professor for Blog#3 🙂 Search Unreal Engine 4 / Japanese or English Learning new things is always fun and also hard. In this week, I started learning Unreal Engine 4 that we are going… Continue reading Blog #4 – Learn New Tech In…
Blog #3 – A Reserved Personality
In our first meeting, I could not share my thoughts with my group members well. There are two reasons why it happened. One is my reserved personality, and another is the language barrier. To talk these more deeply and to overcome this communication barrier, I would like to share my stories in the U.S. I… Continue reading Blog #3 – A Reserved Personality
Blog #2 – Swamped
Choosing My Project If you read my post in Blog #1 – About Me, you know that I am interested in AI development and that I participate in competitive programming contests. When I was looking for a project, I found some projects related to AI development, and registered for the project titled “Artificial Intelligence Using… Continue reading Blog #2 – Swamped
Blog #1 – About Me
This is my first blog post, so I am planning to introduce myself. From Japan First of all, I am Japanese. English is not my first language, and I am not good at writing something in English. However, do not worry if you are grouped with me because I am maintaining a GPA of 4.00… Continue reading Blog #1 – About Me