Art can look like a lot of different things. Most think of the Arts as drawing, painting, acting, singing, dancing, and other ‘fine Arts’. The broader definition used in STEAM includes the fine Arts and writing, reading, history, psychology, and many other topics excluded by the strict term, STEM (Which is just Science, Technology, Engineering, and Mathematics).
But how can Art be accessible, and how can it make other aspects of education more
accessible? Typically when we think about the Arts, accessibility isn’t the first thing to come to mind. After all, not everyone is a masterful painter, a lively musician, or a natural-born historian, so just like STEM topics, the Arts shouldn’t necessarily be accessible, right?
To understand how Art can help schools be more accessible to a variety of students, we must first understand the differences between Art and typical STEM standards. Unlike STEM, where there is normally just one right answer to a given problem, the Arts engage with subjective matters that can’t easily be boiled down to one thing. Art allows for many different perspectives to be correct, allowing for a space that feels more safe to students. Children can explore many different ideas and topics in Art without having to be worried about being wrong. Not only this, but Art also engages with more students’ personal lived experiences and backgrounds, unlike STEM which might not be as personal to kids. Art, especially historical topics, constantly engage with lots of cultures which can make students feel more seen and represented. STEM on the other hand rarely expands on topics about the history and culture of what it is teaching, meaning unless the students have a connection and history with Science, Technology, Engineering, or Math, they aren’t going to feel well represented in the classroom.
Now back to accessibility; Art can be used as a tool for accessibility because of the ideas mentioned above. Art creates inclusive spaces that encourage students of many backgrounds to participate in lessons and interact with educational content.
Art can be used in many ways to cater to a lot of different students. One example being plain old coloring sheets. I’m sure many of us recall the days of elementary school where a teacher would explain the water cycle, or something of that sort, and they’d pass out a coloring sheet directing students to color one part a certain color and another part something else. This is an example of Art integration and STEAM in the classroom. Not everyone might understand what is being told to them, whether that be because of a mental or physical disability or because they don’t speak the language or understand it very well, but regardless of that almost every kid is capable of coloring on a sheet of paper. When the main ideas of a lesson are drawn out for students, it can become easier for a larger number of kids to understand and grasp the ideas. The use of Art and STEAM makes the classroom more accessible to students and helps kids engage with educational content on a personal level.