Anita Sarma
Anita Sarma, associate professor

“Open source software is changing the technology and workforce landscape. Our work will help open source software tools and technology support diverse cognitive styles that will help bring diversity in thought by enabling diversity in open source contributors.”

 – Anita Sarma, associate professor of computer science in the College of Engineering at Oregon State.

Principal investigators:

  • Lead PI: Anita Sarma, associate professor of computer science, Oregon State University
  • Co-PI: Margaret Burnett, Distinguished Professor of computer science, Oregon State University

In collaboration with:

  • PI: Igor Steinmacher, assistant professor, Northern Arizona University
  • Co-PI: Marco Gerosa, associate professor, Northern Arizona University

Agency:

National Science Foundation

Award amount:

$1.4 million between the two universities, $870,773 to Oregon State.

Research objectives:

This research will investigate whether and how open source software tools and technologies have gender biases tied with diverse problem-solving styles, and how to remove any such biases.

This work will harness foundational gender research to provide theory-based yet practical solutions and redesigns of open source software projects to address the underrepresentation of women.

The redesigns and the process of creating inclusive tools will be empirically evaluated to create a compendium of “best practices” for fixing gender-bias bugs, in both products (what suitable fixes are to such bugs) and processes (how open source software teams can work together to fix gender-bias bugs).

Broader impacts:

Open source is having a significant impact on society, in the products it produces and the career paths that it facilitates. However, women are vastly underrepresented among open source developers. This is a significant concern to these communities because it prevents them from receiving the benefits of a larger talent pool and of team diversity. The problem is perpetuated when women developers miss the learning and professional growth opportunities that open source software projects provide, and are overlooked when open source contributions are used to make hiring decisions. Our work will help break down these gender-bias barriers in tools and technology used in open source software.

More information is on the NSF website.

Photo of Jennifer Parham-Mocello.
Jennifer Parham-Mocello (left), assistant professor of computer science, specializes in computer science education.

Researchers at Oregon State University are taking an innovative approach to teaching computer science concepts to middle school students using tabletop games such as Connect Four and Battleship. Working in partnership with teachers and administrators at Linus Pauling Middle School in Corvallis, Oregon, the team will develop and investigate a new curriculum to teach algorithmic thinking to sixth and seventh graders.

The project is part of a national movement called CSforALL and funded by a $1 million grant from the National Science Foundation. This is the second grant impacting K-12 education that Jennifer Parham-Mocello, assistant professor of computer science, has received this year; the first was funded by Google.

The co-principal investigators on the National Science Foundation grant are Martin Erwig, Stretch Professor of Computer Science, and Margaret Niess, emeritus professor of education.

This year, the team is working on curriculum development, which will be completed by the summer of 2020 when the middle school teachers will conduct classes for an Oregon State University STEM Academy summer camp. In the fall of 2020, the teachers will deliver the new curriculum in their sixth and seventh grade classes. The third year, the team will be refining the curriculum and adding more games.

The purpose of the grant is to make computer science more accessible and interesting to a broad range of young people. As a dual language immersion school, Linus Pauling Middle School offers an opportunity for the researchers and teachers to impact students from diverse backgrounds.

In addition to the regular curriculum, the group will be hosting family game nights twice a year at the school so that students can show their families and friends what they have been learning.

“One of the reasons we picked games for teaching computational thinking is because they involve social interactions,” Parham-Mocello said. “So, we thought the game nights would be a fun way for the students to practice and get the families involved.”