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Conner Rhea – Blog Post #5

This week we are preparing to launch the alpha but it seems like our group continues to run into issues as we progress through the week, this time specifically with the HoloLens emulator not working with Windows Home edition, but thankfully we finally seem near the end of the tunnel on that issue it seems. I look forward to meeting professor Bailey this week to discuss our plans going forward and figuring out how we’ll progress.

In other news, with the recent storm, I’ve had a hard time getting work done due to power outages and inconsistent internet speeds among other things. The part of Albany I’m in lost power for a good long while and a good friend of mine still doesn’t have power and likely won’t have power until Tuesday at the earliest. I always wonder how something like that can happen and why we don’t have emergency plans in place for large scale power outages, especially since it seems like a little ice is all it takes in Oregon. At least things seem to be calming down now, hopefully they will go back to normal without too many issues.

One of my friends is a 3D modeling major and we’ve been discussing our projects lately since I’m in Professor Bailey’s shader’s class. His work is a lot more robust than mine, but it’s still interesting to see what kind of things can be made through computer rendering, it always amazes me. It’s nice to have friends in different branches of the computer industry to get other perspectives as well, here’s hoping that we both make it out of college alive this year.

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Capstone 2: Blog Post #3

Week of 1/25/21 to 1/31/21

I apologize for forgetting to upload Blog Posts up until now, I have continued to neglect remembering to do these due to my other classes applying the pressure on thick this term. I will endeavor to keep up with the blog posts from now on, however!

This term I am taking quite a lot of classes which has added to my stress immensely, especially as the pandemic rages on all classes remain online making things even tougher, but I shall strive to keep up. Our Project has had a somewhat rocky start due to issues with the HoloLens development kit and Unity, but we appear to be proceeding (more) smoothly now. I know that we aren’t expected to produce the best thing ever with a small group of (mostly) inexperienced team members, but it does feel quite stressful when problems arise. Still, I’m sure we can turn things around and produce something great.

For my other classes, I’m trying to juggle Operating Systems 2, Computer Graphics Shaders, and Intro to Computer Animation, which has kept me quite busy this term, to the point that I worry that I’m doing worse in some of my classes due to the extra stress. Operating System 2 has been the bane of my existence, but it seems like an issue with one of the projects that came up so things are changing during the middle of the term causing some confusion on my part.

FOr a fun side project though, I recently put together a Snackbox v2 fighting controller. I’m into fighting games (even though I’m terrible at them) and I wanted to try out the button only layout, so I bought the parts and put them together. It’s been a fun project, wiring up all the buttons and trying to manage the cables to make it work, even though my 20 pin connector was damaged. Thankfully the company sent me a replacement and it works fine now, though I have to get used to a whole new control scheme.