(many speakers) 12am – 1:00pm
(official GDC brief)

SUMMARY:
A series of respected speakers gave “5 minute/20 slides” mini-speeches, to explain “how they play.” They mostly offered personal philosophy and arty thoughts.

EDUCATIONAL PERSPECTIVE:
It is interesting to note that many of these game developers mentioned that they think the modern U.S. educational system is broken…
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DynamicsClint Hocking (LucasArts): 10:30am – 11:30am
(official GDC brief)

SUMMARY:
This talk builds on Chris Hecker’s question “How Do Games Mean.” (which is a play on words. not “what do they mean,” but “how?”)

The gist of Hocking’s talk was to push for an answer to this question by studying the current dynamics that create meaning in games. He focused on the ways editing is known to create unique meaning in the medium of film, and suggested we need to find similar mechanisms for conveying meaning in gameplay.

EDUCATIONAL PERSPECTIVE: Continue reading

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Satoru Iwata (Nintendo): 9am – 10am
(official GDC brief)

(it occured to me that from OSU’s perspective: my notes and personal perspective might seem useless. So I thought I should try to explain how this relates to the Ecampus perspective – which turned into a huge rant unto itself)

EDUCATION PERSPECTIVE:
1)It is interesting to consider Nintendo’s transition from old-hardware business models into modern-online territory (sort of like education’s transition from on-campus to online?). it’s fairly widely known that Nintendo built their legacy product by product, by re-purposing existing hardware components and then creating innovative games to make the hardware look good. Their games expertly engage the player, but the key to their success is that their hardware was cheaper to manufacture (existing calculator parts, cartidges from factories they owned, etc.). Competitors tend to gamble the farm on expensive (often unstable) innovations, and hope someone else can make nice software.

The key point for online learning is really: Engage your audience with expert experience design, if you want to sell them on whatever platform.
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From Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiencesheadphones for translation
(GDC Summary)

my Summary:
Yoshio Sakamoto talks about the path that brought him here (teen detective games to metroid to wario). A charming dude with some interesting stories/inspirations.

(Some news services later claimed that his translator got several things backwards. Not 100% i understand the confusion. but, i believe he said the new Metroid:Other M game would have been purely 2d side scroller, like the original, but the translator said “on rails” which made many think of no movement controls at all. which would have been weird.)
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Creating Multi-touch, Multi-user Games on Microsoft SurfaceSurfacing Gang
rm301 (sponsored) (GDC Summary)
Eric Havir (MS Surface) , Dyala Kattan-Wright (Carnegie Mellon University – D&D), Gretchen Richter De Medeiros (MS Surface), Joe Engalan (Vectorform)

My Summary:
Pretty damned useful sales pitch, actually. All my questions were answered, and I was left pretty excited by the possibilities. If this catches on. Later I talked to some industry mocap people and my excitement was reeled back in a bit (because they can track more dots with single $500 camera than this entire $10,000 5 camera system can handle).

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gov guyGrand Challenge for Game Developers rm132 – 4:20pm – Kumar Garg (GDC summary)

lots of nervous nods to the idea that they’re the first administration to approach the gaming community.
talking about how he played games. and what the first family plays.
we’re apparently challenged to build innovative games to help kids eat better and be more active. www.appsforhealthykids.com – announced today.

His appearance, and the challenge, is part of open government initiative.
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JammersGlobal Game Jam – 3pm rm302 (GDC summary)

My Summary:

This session let a handful of teacher-types get up and talked about their favored memories/lessons from this year’s “global game jam” (Basically, there’s this yearly event, where small groups meets up and make a game in under 48 hours).

Raw Notes:

– They had over 900 games submitted. All are available at their .org (w: ….infoverload. yikes). Continue reading

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