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M Songco – Blog Post #2

  • What is your most favorite technology? Least favorite?
    • My favorite technology I’ve been using for our project is Blender. Blender is a great way to create characters while animating, sculpting, and rigging them to any style of your choosing. Not only that, but its easy UI makes it understandable for beginners such as myself, and with a vast amount of online tutorials, it is a great way to get into the game development and character design field.
    • My least favorite would include Unity. As a beginner, I have found that using Unity isn’t as easy as Blender. Not only that, but with various versions of Unity and the specifics of my group project, certain actions and methods don’t work, and it could feel frustrating when it doesn’t work for a specific version. I’m getting relatively comfortable as I continue learning, but it isn’t my favorite.
  • What would you change about any of the technologies you used?
    • For Blender, I would incorporate easier integration from Blender to Unity as I’ve been dealing with various problems moving my characters to Unity’s game engine.
  • What technology did you have difficulty learning, but now appreciate?
    • Blender was hard initially since getting the controls and hotkeys for specific actions was difficult. However, I appreciate how easy navigating the application is and now enjoy the various methods of styling characters and rigging.
  • Which technology had the most difficult learning curve? Easiest?
    • Unity has the most challenging learning curve for me because there are various aspects you need to worry about, such as scripts to move characters, character/level designs, and anything that deals with games. It’s a lot of information and could be difficult for a beginner. The easier one is Blender because it’s main focus on character designs and animations which after sometime, would be easy to understand.