Saving the introductions for last.


On Friday, November 4th a massive wind storm hit Washington state and took my power out for 4 days, so content might be a tad bit sparse this week.

Fortunately, power has been restored and, after a brief lapse of internet connection, I am back just in time to discuss another round of Unity shenanigans!

To begin: The mini game and War Room are complete! Here is a peek at the game within the game:

Gravity, Gravity, Gravity.

Note that in the normal build of the game, the timer will be set to 60 seconds to provide a bit more of a challenge to the player.

The Death Room Hub is going nicely, with the player now able to enter each of the mini escape room environments. Here is a peek at my teammate’s Famine Room being entered via the hub:

The hub also updates the pillars when players complete a room – though a final game winning scenario has not been implemented yet. When a player completes a room, they will loop back to the hallway of the death room – but I plan to add subtle changes to the environment to keep things interesting with each passing through. Should be fun!

Finally, I got to work on an introductory / tutorial scene. Let’s just say I like to start things off with a bang. 😉

RUN! GO NOW! GET TO DA SHEL-TAH!

Here is a list of things I need to finish up during this week:

  • Finish the tutorial room
  • Add interesting update changes to the death room with each room completion
  • Clean up the War Room end game scenario to make it a bit more interesting (it’s just a door right now)
  • Figure out an ending to the game when all of the rooms have been completed.

Barring any additional extreme weather-based catastrophes, I should be able to get back on track pretty quickly!

Until, the next one!

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