Group Decisions
My Capstone team and I have been making finalizing decisions on the design of our game the past couple weeks. We are recreating Pac-Man and Frogger, however we want this to be a unique experience on the market, not just an exact replica in VR (Virtual Reality) form. The result of our brainstorming has become fruitful and I have completed basic blocking out of the level design for the Pac-Man game. Another member on my team, Miguel, has been working hard on creating the ghost designs in blender to be imported into Unity.
Debugging and Struggles
For our project we all need to be able to collaborate in Unity together and to do so we’ve been using an application called Perforce. It allows us to share and upload files to each other to be updated in our Unity scene. We ran into a few issues, as this is new to all of us and there’s been a learning curve. I’ll save you the technical jargon, but basically, we weren’t seeing each other’s changes and there were issues with being unable to work on the project if someone else had unsaved changes. After a debugging collaboration with another one of my team members, Michael, we were eventually able to solve this problem.

Level Blocking
As I mentioned, I completed blocking out the level design for our Pac-Man inspired game.

It obviously has a long way to go, but I’m glad we have our environment set up with a space to test game functionality. I also integrated an XR rig, which allows us to test the game in VR with full remote and transportation functionality. Soon, these corridors will be a lot spookier!
Next Up…
Stay tuned to see my progress with the level design. I’ll be adding wallpaper and setting up the general atmosphere of the game. I believe our ghosts are almost done to be uploaded in the scene and begin coding some functionality!