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The Elder Scrolls Days

I remember years ago when I first saw Bethesda’s creation engine. This was back when Morrowind was the newest entry into the franchise, and though i was quite young I was still fascinated with the possibilities of the provided modding utilities.

I was quite the little terror to the mild-mannered denizens of the ashen isle. I lacked the drive and perseverance to make progress on any quests to save the realm, but I was more than happy to run amok, spewing forth magic and playing pranks on the locals. I was content with my hijinks and never even made much progress in any direction before losing interest and starting over with a fresh new unscathed character.

This mayhem was only exasperated by the discovery of the creation engine. With it I could provide myself end-game equipment, rare magical weapons, and spells. This satisfied my curiosity and gave me hours of entertainment, but eventually my interests diverted to senseless mayhem and I discovered the creative power of the creation engine. Inspired by assets in the game, I enchanted the world with a myriad of strange wonders. I expanded cities far beyond the original design, I built vine-tangled fortresses like something out of a fairy tail, and I created all new dungeons, complete with loot and monsters. Despite the fantastic additions I made to the game, I never deigned to finish a full playthrough. Morrowind remains an item on my bucket list, and I foresee little chance of crossing out this entry any time soon.

My tinkering in Unity has reminded me of my time modding Morrowind. There are many similarities in the two engines, though Bethesda’s utility has far narrower scope. Unity is new in this regard, as it is designed to allow the user to make many different types of games. So far I have created several fun interesting little toys in unity, and can even imagine myself making an entire complete project of my own sometime later in life. For now the priority is in learning it’s many features, and preparing to implement the features of our group assignment. I can now see how we might create some of the functions of the final application, but there is still plenty to learn.

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