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Project Reflection

I overall have had a great experience with my project. Being an avid gamer it has been fascinating to dip into the other side of it. Seeing how game engines work and how you craft together all the different pieces to build an experience is a blast. I mainly have been tasked with making entities for our game. I started out with animals as their were lots of free assets available for me to use. Recently I have been delving into making humanoids also. I would say this is my largest struggle, modeling for these human entities. I just do not have the skillset for it and as such will most likely have to stick with free assets (that have been slightly tweaked for our use.) Midway through this project I hit a wall with what I needed to be doing. It more or less had reached the point where we as a team needed to flesh out the story and lore of our game for me to make progress on what entities I would be making, so the team put aside extra time to take care of that. If we could start over I think my teammates would want to use unity to make the game as opposed to unreal engine. While me being inexperienced I don’t have much of an opinion my teammates have expressed frustration with unreals optimization.