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Recently I have been getting into discord bot development, as such I did much research into the different options available to coding your own bot. Having most of my coding experience in python I opted to use discord.py for making my bot. The other option was discord.js however I am inexperienced in JavaScript (which would also be a technology I am learning). Developing my bot started out as a joke between my friends and I and the original version only had about 30 lines of code and did one function, however since then it has exploded in functionality featuring a wide variety of commands along with an economy system. At one point I needed to incorporate a database and opted for PyMongo as I had use MongoDB for Web Development at OSU last year. I have also undertaking the daunting process of learning Unreal Engine for my teams progress. The engine has many cool features but can be very overwhelming for beginners. Nonetheless it has been interesting comparing how Unreal works compared to other Game Engines I have played around in like Source and Unity. The “Fabs” available to developers make the process much simpler and you can typically find fabs for game systems like inventory or base building or for textures, models, animations, etc. This means we can prioritize our development on other more unique functions of our game.

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