Fish Out of Water (BP #9)

Tasks Accomplished: Week 9 Technical Tasks Art Tasks Fixed bugs in pathfinding scripts Textured island with pixel art Refactored part of NPC generation script Created idle animations for main characters Created meshes to cull portions of NavMesh for optimization Designed & drew characters for wandering NPCs Finished game logo Cleaned up environment props, sectioned off… Continue reading Fish Out of Water (BP #9)

Published
Categorized as CS 467

Slice of Life’s Cake (BP #8)

Tasks Accomplished: Week 8 Technical Tasks Art Tasks Established workflow for texturing models with pixel art Critiqued music clips for finalization Modeling assets we need that I haven’t been able to find open source, Part 2 Designing a logo for our poster and main menu Reducing island size via assets Started on some imagery for… Continue reading Slice of Life’s Cake (BP #8)

Published
Categorized as CS 467

Just Thoughts (BP #7)

Tasks Accomplished: Week 7 Technical Tasks Art Tasks Big amount of work setting up the environment to properly implement everything having to do with NavMesh Critiqued music WIPs from hired composer Modeling assets we need that I haven’t been able to find open source Designed a necronomicon-like book (as of writing this — I have… Continue reading Just Thoughts (BP #7)

Published
Categorized as CS 467

I Consist of Only 16 Pixels (BP #6)

Tasks Accomplished: Week 6 Technical Tasks Art Tasks Tweaking project partner’s scripts to work on different editor platforms (namely Windows vs. Mac) Construction and testing of 3D environment Setting up test character for the Midpoint Archive demo Starting NPC focus script: stops the player from leaving a conversation rudely ;] (as of writing this —… Continue reading I Consist of Only 16 Pixels (BP #6)

Published
Categorized as CS 467

Beam Me to a 2.5D World (BP #5)

Paper Mario: The Thousand Year Door is a Good Game It’s such a good game that we decided to move forward with that visual aesthetic then having everything in our immersive world be in 3D. … Or it was by my request and because I love it. Tasks Accomplished: Week 5 Technical Tasks Art Tasks… Continue reading Beam Me to a 2.5D World (BP #5)

Published
Categorized as CS 467

Untitled Document 1 (BP #4)

Started to Really Put Together Things This Week I think most of the planning (concept art) should be finished save for the seance concept art our composer is interested in. I’ll need to work on that, but for now I’m arranging stuff in Unity for my team. I’m learning more about NavMesh and how it… Continue reading Untitled Document 1 (BP #4)

Published
Categorized as CS 467

Plan Plan Plan (BP #3)

This Week Was All About, uh. Planning. I was supposed to finish all of my planning, including concept art, in Week 2 per my personal plan, but that ended up not working out. I spent a lot of time helping my teammate look for good speech recognition APIs. My role was to source all sorts… Continue reading Plan Plan Plan (BP #3)

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Categorized as CS 467

It Begins (BP #2)

I’ve been assigned to a team and project! I’m super excited to be working on the VR Simulation Challenge prompt. This is a really good chance for me to put all of my skills on display, especially considering VR requires a lot of thoughtfulness in programming and asset creation. We’re going to be making an… Continue reading It Begins (BP #2)

Published
Categorized as CS 467

Howdy (BP #1)

Hey! I’m Ryan. Here’s a little about myself: Most Recent Job: Frontend/XR Design Intern @ Intel Favorite Technologies: XR, CV, Tablets and Styluses Future Career: XR Developer, Graphics Engineer, or maybe even a Designer — something VISUAL I can sound pretty one-dimensional but I’ve been pretty specialized in art and computer science for a long,… Continue reading Howdy (BP #1)

Published
Categorized as CS 467