You Had Me at Code

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  • Full Circle

    Full Circle

    Endings and new beginnings. Lessons to bring into the next chapter.

    May 18, 2022
  • Slow is Steady, Steady is Fast

    Slow is Steady, Steady is Fast

    Reflections high performing teams and the importance of sharing a playbook. Welcome back! It’s hard to believe that next week will be the last post and the team will be wrapping up the project shortly after that. In this post, we will be taking a moment to reflect on what is working and what could…

    May 13, 2022
  • Git Clear

    Git Clear

    Getting clarity git’s reset, revert, and restore commands and their similarities and differences.

    May 5, 2022
  • Git Ready to Rebase

    Git Ready to Rebase

    The basics of git rebase.

    April 29, 2022
  • Collisions and Floating Characters

    Collisions and Floating Characters

    When you can’t stay grounded… also ask your developer why they made you that way. How to keep your Unity character grounded after hitting colliders.

    April 20, 2022
  • When Life Knocks You Down…

    When Life Knocks You Down…

    Ask why your developer let you topple over in the first place. In this post, we will look at how to keep your character upright and other worthwhile reflections on character movement in Unity.

    April 15, 2022
  • Unity and Discord

    Unity and Discord

    Defining the game. Working from the same playbook.

    April 7, 2022
  • And so it begins…

    And so it begins…

    The difference between a beginning and an ending is the direction your facing.

    March 30, 2022

You Had Me at Code

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