Techniques for Achieving an Effective Blend Between Engagement and Learning in Games
– Talib Hussain, Raytheon BBN Technologies

Some interesting thoughts on the importance of making the exercise fun, while also allowing room for the pain and suffering struggle that you need for proper learning. Ultimately my notes aren’t very good though.

RAW NOTES: Continue reading

1:45pm- Meta-Game Design: Reward Systems that Drive Engagement (summary)
Rewarding Lady SpeaksThis talk moved fast, and seemed more business (“user manipulation”?) minded. She presented a diagram which designated three levels of game (representing player interaction? feedback?). basically:

1. Experience points (represent the time player puts in)
2. Skill points (player’s demonstrated ability),
3. Influence points (player’s friends and sharing). Continue reading

Posted in GDC.