Prepare for a massive video and image dump because I’ve been a busy little bee.
Wow what a difference two weeks can make. After fixing up the pesky physics problems with grabbable objects, I used C# Interfaces to start creating items players can interact with in other ways.
Here is an interactable TV:
Early Work on the Generator Puzzle:
The Early Terminal Puzzles:
From this point on I bid the test environment a fond farewell and created a new Scene and started putting together lighting and the general shape and layout of the War Room. Here is a peak at some of the early work:
There has been a *LOT* of script writing involving the Unity Engine Events system in order to control everything from the lights, to the terminals communicating with the main terminal in the center, to the beginnings of a small playable game within the game. Here are some screencaps of the most current work in progress!
And it wouldn’t be a Delving into Dev without a bug video to cap things off!
Until the next one everybody!