HWeekend F16

Students spent 30 consecutive hours of engineering design, teamwork, and development at HWeekend on October 8-9, sponsored by the College of Engineering. The theme was “Show’em What You Got!”, and participants did just that, creating some of the most complete projects of any HWeekend. The purpose of the theme was to encourage projects that could be submitted to national competitions.

HWeekend Teensy Soldering
Audrina Hahn solders components to a Teensy board.

It was the sixth iteration of the highly successful event that gives engineering and business students an entire weekend to develop an idea and prototype it. Forty-two students participated with majors in electrical and computer engineering, computer science, mechanical engineering, nuclear engineering, and finance.

After some breakout brainstorming sessions and presentations of their ideas, participants split into 10 teams to work on their projects. The diverse ideas included a modified game of laser tag, a guitar that could tune itself, and a smart shin guard paired with a virtual reality environment.

One of the groups returned from the previous HWeekend held during Spring term. That group continued with their effort to build a ferrofluid display using individually wound electromagnets. The other groups were much newer to their projects, such as the mobile coffee heater group, which worked on finding components they could use to heat liquids in a drinking cup.

“The beautiful thing about this is that it’s fast paced and you really see results, even if they’re not exactly the results you hope for,” says Audrina Hahn, a mechanical engineering student, who worked on the Open Laser Tag project.

This event made use of the all-new Buxton Hall Makerspace, the Mastery Challenge lounge, and the Virtual Makerspace, which gave students access to 3D printing, soldering irons, a drill press, and laser cutting.

“It’s really amazing all the resources that we have available to us that are really simple to use and are things that are up-and-coming that we will probably continue to use into our careers,” Hahn says.

Intel mentor helps a group with their project idea
A mentor from Intel assists the VR shin guard group.

Mentors for this HWeekend included eight industry representatives. Martin Held from Microsemi returned to guide teams and answer hardware questions. Multiple mentors arrived from Intel in Hillsboro, including several recent graduates of Oregon State. These mentors split up to help on projects where their experience helped groups work with unfamiliar technologies. One group that benefitted was the motion tracking robot team, which received help with OpenCV from a mentor who revealed a personal interest in assembly programming.

Ben Buford was one of the recent graduates who came back from Intel to provide mentorship. He spent most of his time contributing to the ferrofluid display.

“I love seeing people come up with quick solutions that let them accomplish something and overcome obstacles that they didn’t know existed three hours prior,” Buford says.

Beyond the satisfaction of completing prototypes of their ideas, students at HWeekend compete for two group awards. The Executors award goes to the team that produces the best execution of their original idea to create the most polished final product and the Helping Hand is for the team that contributes the most to other teams. At this HWeekend, the Arbitrarily Tuned Stringed Instrument team was selected for both awards. The team included members Keaton Scheible, Youthamin “Bear” Philavastvanid, Elliot Highfill, and Savannah Loberger.

Story by Kyler Stole

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Carl Beery photo
Carl Beery shows the project that earned him four achievements in the Mastery Challenge.

Carl Beery, a junior in electrical and computer engineering, took first place and a cash prize of $150 in the Mastery Challenge for winter term.

The Mastery Challenge is a new extracurricular program hosted by the School of Electrical Engineering and Computer Science at Oregon State University to provide more hands-on learning opportunities for all students, regardless of major. The program is based on a concept called gamification which uses elements of game playing, such as leader boards and badges, to motivate participants to gain new abilities such as 3D modeling and Python programming.

Beery had already been working on projects on his own, but he realized the Mastery Challenge would give him a better framework for learning new abilities and more motivation for completing tasks.

“The Mastery Challenge is a good starting point to learn about topics you wouldn’t have thought about trying on your own,” Beery says. “Without it, I wouldn’t have learned how to laser cut, and laser cutting is pretty cool.”

To participate, students login to the Mastery Challenge website with their university account to see the list of challenges for which they can earn achievements. In winter term two cash prizes were awarded — one for the highest number of achievements, and a second was awarded randomly to anyone earning at least one achievement.

Beery had completed eight achievements and was tied for first place when he realized a project he had been working on for class — an audio amplifier — would qualify him for four more achievements. He simply videotaped his class presentation and uploaded it to the Mastery Challenge website as proof of completion.

“The experience Carl had was what I was hoping for — a fun way to gain new skills that will benefit him in the future as he enters the job market,” says Don Heer, creator of the Mastery Challenge program and instructor of electrical and computer engineering in the College of Engineering.

The School of Electrical Engineering and Computer Science at Oregon State University is initiating a new extracurricular program to provide more hands-on learning opportunities for students. The Mastery Challenge program is based on a concept called gamification which uses elements of game playing, such as leader boards and badges, to motivate participants to gain new abilities such as 3D modeling and Python programming.

“The program is designed to help students apply the knowledge they learn in classes to practical skills that they will need for jobs when they graduate,” said Don Heer, instructor of electrical and computer engineering. Experiential learning is a focus for Heer who has also created the TekBots program, which integrates course content with building a robot; and the CreateIT Collaboratory, an internship program for students to work with outside clients to create prototypes.

To participate, students login to the Mastery Challenge website with their university account to see the list of challenges for which they can earn achievements. Participants can work on their own, or get help by contacting students who already have that achievement. Prizes will be awarded to students with the highest number of achievements each term. Helping other participants is another way for students to earn achievements.

Peers also participate in the evaluation process. To earn an achievement, a participant must demonstrate their ability by uploading a video or document to the website for review. Students who already have that achievement can recommend to Heer if the application should be accepted or denied. Heer then makes the final decision.

The Mastery Challenge program is open to anyone at Oregon State — students from other majors, faculty and staff can participate. Initially the program will include abilities in electrical engineering and computer science, but Heer’s vision is that the program will expand across the university, so students can earn achievements in a wide variety of disciplines.

Questions about the program can be directed to Don Heer.