This week’s graphics assignment was about binding a texture to an object and then (intentionally!) distorting it. Lava ball coming right up.
Tag Archives: graphics
Getting Moving
This week I learned more about transformations in OpenGL and animated the spinning of the propellers you see above. I used a Cessna model from free3d.com and gluSphere() to create the sphere. Really cool to better understand the steps that underpin animation.