Slice of Life’s Cake (BP #8)

Tasks Accomplished: Week 8 Technical Tasks Art Tasks Established workflow for texturing models with pixel art Critiqued music clips for finalization Modeling assets we need that I haven’t been able to find open source, Part 2 Designing a logo for our poster and main menu Reducing island size via assets Started on some imagery for… Continue reading Slice of Life’s Cake (BP #8)

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Categorized as CS 467

Just Thoughts (BP #7)

Tasks Accomplished: Week 7 Technical Tasks Art Tasks Big amount of work setting up the environment to properly implement everything having to do with NavMesh Critiqued music WIPs from hired composer Modeling assets we need that I haven’t been able to find open source Designed a necronomicon-like book (as of writing this — I have… Continue reading Just Thoughts (BP #7)

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Categorized as CS 467

I Consist of Only 16 Pixels (BP #6)

Tasks Accomplished: Week 6 Technical Tasks Art Tasks Tweaking project partner’s scripts to work on different editor platforms (namely Windows vs. Mac) Construction and testing of 3D environment Setting up test character for the Midpoint Archive demo Starting NPC focus script: stops the player from leaving a conversation rudely ;] (as of writing this —… Continue reading I Consist of Only 16 Pixels (BP #6)

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Categorized as CS 467

Beam Me to a 2.5D World (BP #5)

Paper Mario: The Thousand Year Door is a Good Game It’s such a good game that we decided to move forward with that visual aesthetic then having everything in our immersive world be in 3D. … Or it was by my request and because I love it. Tasks Accomplished: Week 5 Technical Tasks Art Tasks… Continue reading Beam Me to a 2.5D World (BP #5)

Published
Categorized as CS 467