It Begins (BP #2)

I’ve been assigned to a team and project!

I’m super excited to be working on the VR Simulation Challenge prompt. This is a really good chance for me to put all of my skills on display, especially considering VR requires a lot of thoughtfulness in programming and asset creation.

We’re going to be making an immersive language learning game! Complete with pepper cats, or ghost peppurrs. I will be acting as a developer and artist for this project.

First set of ghost peppurrs after realizing they may be easier to rig and animate than humanoid characters

Tasks Accomplished: Week 2

Technical TasksArt Tasks
Set up team repo with Unity gitignoreCreated moodboards for character, environment, and aesthetic design
Created basic scene with XR rig set upDesigned character species
Tested building on old Mac via Oculus LinkCreated art asset list
(as of writing this — there’s still Thursday and Friday for me to do some more)

Technical Issues Already?

So despite having an older desktop Mac with an outdated graphics card, I should be able to do quick build tests via the Oculus Link and not constantly need to side load it. My Mac can recognize my Quest 2 via the Oculus Developer Hub (desktop app), but Unity can’t.

But why?

I’m thinking it’s my cable because I have to use a USB A-USB C adapter, but that doesn’t explain why Unity can’t recognize the Quest 2 and yet my Mac can. Based on some googling I should still be able to build for Android on macOS. I’ll continue looking up more solutions tomorrow since I spent most of today (Wednesday) trying to figure this out.


Starting Asset Creation:

Drawing lines again was pretty difficult for me after painting a lot of pixel art the past few months. For me, I stoped sketching before painting and instead start putting down silhouettes, then rendering them.

More ghost peppurrs

You can see my sketching is pretty rough and tight, showing I’m out of practice. I’m glad I was able to sketch again though, it’s good practice and gives me a chance to learn other brush sets besides the 1px pixel brush I use for everything…

Ghost peppurr variant ideas

Goodbye for now, please come back again and read my next assignment.

Ryan Davis

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