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Slow is Steady, Steady is Fast
Reflections high performing teams and the importance of sharing a playbook. Welcome back! It’s hard to believe that next week will be the last post and the team will be wrapping up the project shortly after that. In this post, we will be taking a moment to reflect on what is working and what could…
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Git Clear
Getting clarity git’s reset, revert, and restore commands and their similarities and differences.
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Collisions and Floating Characters
When you can’t stay grounded… also ask your developer why they made you that way. How to keep your Unity character grounded after hitting colliders.
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When Life Knocks You Down…
Ask why your developer let you topple over in the first place. In this post, we will look at how to keep your character upright and other worthwhile reflections on character movement in Unity.