The Big Reveal
It’s been over a month since my initial blog post, and that feels so long ago now. When I introduced myself here, I still had no idea what project I was going to be working on for the next 9 months. Picking my top 5 projects out of countless choices was incredibly daunting for a final result that represented the culmination of my time at OSU. Despite that, I was able to come up with a final list:
- Escape Room Challenge
- A-Life Challenge
- Website Security Research Project
- Malware Analysis
- Create and Play Board Games
When I chose these projects, I’ll admit that I was skeptical about how I ordered them. My first versions of this list always placed the two Cybersecurity projects at the top, and it was a shuffle of the bottom three. It just seemed logical and like the “safe” thing to do as I had planned to go into Cybersecurity as a career.
Having gotten further into the Cybersecurity program, it’s become clearer that my interest lies much more with video games and simulations. It’s not out of a lack of interest in Cybersecurity, I’ve thoroughly enjoyed learning about all types of exploits and defenses in classes like CS373. When I was looking over my list, I just had a gut feeling that I wouldn’t be happy skipping out on the opportunity to make a game. It may not be something that shines on a resume if I do end up pursuing Cybersecurity, but it’s so much more “me.”
If there’s ever a takeaway I could offer to any students yet to take the capstone, it’s that you should always go for projects that you would love to work on outside of college. Your academic career has been full of countless classes to fill certain mandatory criteria. You have already worked on numerous projects that you could put on your resume to exhibit certain skills. The capstone is the time to fulfill your passions while receiving the benefit of a structured environment and receiving academic credit for it.
There won’t be as great of an opportunity, outside of a dream job, to work on something you love for something beyond your own motivations. I know what it’s like to have passion for a project, and I know what it’s like to be unable to continue due to a lack of time and money. This is your chance to see something from start to finish and still care about it after graduation.
All that to say, I’m pleased to have been picked for the Escape Room Challenge project.
The Escape Room Challenge
I remember first seeing which project I was chosen for, and my first reaction is best described as “amazement.” Although I had chosen this project as my top pick, I had little expectations that it would come to fruition. Surely there wouldn’t be enough people to work on something as niche as a 3D puzzle game compared to the many web apps that I felt people would flock to. To my surprise, I was placed into a group for this project with three other people:
- Skyler Bass
- Anthony Kim
- Mackenzie Paradeis
After the expected period of uncertainty as we got to know each other, I have to say that I am extremely excited to see this project through with them. Our team is just the right size to where I don’t feel like we’re going to struggle, and I feel like we’ll each be able to contribute something meaningful. At this point, we have gotten many essential documents completed. Outlining the project requirements turned out to be the simplest part of it all, we’ve really turned this into something special through creativity and passion.
While I’d love to give every detail about what we’ve got planned, there are so many unknowns and things left to determine. It’s inevitable that many of our ideas will never see the light of day due to the nature of unforeseen difficulties or changes in scope. That’s just how development works out sometimes. Aside from that, I also want to keep things relatively mysterious. As is the nature of puzzle games, there is no fun in being told the solution, the fun is in the pieces. I will leave an early diagram from our design document as something to look back on when more is revealed…
Credit: Mackenzie Paradeis
Conclusion
This term is really before the start of the true bulk of the capstone. Planning is crucial, and I’m sure I’ll appreciate that we had a whole term to figure things out. However, I have a feeling that the upcoming terms will put our team to the test. It’s one thing to put down all of these details on paper, and it’s a whole different story to enact them into reality. Despite my apprehensions, I know I’ll be looking back at the end of the capstone on a game I’m truly proud of.