The Capstone level 1 class is over and while I feel some relief I am yet again confronted by the Imposter Syndrome.
We are using the Bevy game engine in Rust to run a car simulation with Autonomous driving and control capabilities (externally).
I’m very new to Bevy, so there’s a lot to learn, such as the Entity Component System and other game dev paradigms.
Rust has proven to be fairly intuitive though, so its not all doom and gloom 🙂
Some code for this project was provided by our mentor, and MAN was that a whole ride.
It was a fairly large library with absolutely NO comments.
Learning what the code does, what I need to change, where I can add in changes was mostly a process of adding in things, breaking things, and learning from what I broke.
It’s been a fun semester.
By the next Capstone class, CS462 I think, I will feel a bit more prepared.
See you next term, fellow coder!
I will see you again in my next post on Imposter Coding.
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