Categories
Uncategorized

Blog #3

Wow so its week 10 already. To start our project has been doing pretty well. we made improvements towards developing our agent to play our game against thanks to john and Tyler who have been working on that front. On the game development side, ben said he was going to work on the audio part of the project and I’m looking forward to the changes he will make, hopefully it will appear like a much more polished game afterwards.

On my section I’ve been having some issues, i was told to explore our game manager component which monitors the game state and controls the scene components accordingly, almost like a ref of sorts. the issue I’ve been given though is to make this game manager work for only one game in a scene and then to multiple managers in a scene each for there own game. the issue I’ve been running into though is it is very hard to grab each game manager respective to its own game in the code. Im looking to resolve this issue a number of way either by implementing a “head ref” that over looks all of the game managers or just by updating our current game manager to be more effective across all games. Looking forward to how we solve this.

Categories
Uncategorized

Blog #2

It has been about 6 weeks and my team has gotten it feet wet with our project, ML breakout. ML breakout is a project aimed at recreating Atari’s breakout using unity and then adding machine learning to this project making it such that a player could play an artificial intelligence or just play breakout as it was.

Since the first blog post we’ve worked on numerous paper’s explaining what this project is, why were perusing this project and how we plan on achieving it. These have been very beneficial for us as this has allowed us to create a clear outline for our project and our team has handled these very well. While these have been good for us in defining our project we have been wanting to get into the project and luckily we have V 0.0.1 upcoming so we well soon be able to start creating. Cant wait to see how it turns out.