Snooped through a couple dozen of the College of Engineering – Computer Science senior projects: ( link ).
Here are some note for coworkers
: Continue reading
Category Archives: notes
WR 407 (252) – quick notes
icons
https://courses.ecampus.oregonstate.edu/wr407/multimedia/wr407-icons-V2.png
initial art sketches
https://courses.ecampus.oregonstate.edu/wr407/multimedia/20190123_145528.jpg
script
https://docs.google.com/document/d/1jj3sah6iRivJOO84RQWHgaG66ZtDtu37f5USAV2L3zM/edit?usp=sharing
spreadsheet
https://docs.google.com/spreadsheets/d/1UKKHp4duhlGqKM-YFTStdaGZYBDXDzx5ij7At0W3awE/edit?usp=sharing
alt:
https://courses.ecampus.oregonstate.edu/wr407/multimedia/DramaticArc_storyboards.pdf
Final
https://www.youtube.com/watch?v=l-R7XsvvlZM&feature=youtu.be
idea: Custom screenreader
here’s a random blue-sky idea for the overly talented Ecampus web team: we could make our own Ecampus Screenreader.
4 features: Continue reading
Magic Leap (AR) app pitch: Ecampus In House
(aka “Ecampus Mind Set”. aka “Campus at home”) 11/15/2018 – Warren Blyth
Ecampus serves thousands of distance students around the world through web pages. With Magic Leap, we could bring the campus into a person’s house for greater connection to the Ecampus experience. I see three categories we could nail:
Continue reading
GDC’18 Links to Deep Dive
Quick list of links to (16) sessions I thought relevant (with video links if available). 5 day conference with over 750 sessions, 550 exibitors. 28,000 industry professionals attended this year.
* Here’s our route from hotel to venue.
* A fun montage of 360 video clips from various areas of the show (4 min.)
Continue reading
GDC’18 talk: Improving critique of projects (Jessica Hammer, Martin Pichlmair)
i thought this was an excellent talk at GDC last month. It’s about the importance of critique, and how to do it. I think there’s a lot that applies to how our CDT team handles/offers criticisms, as well as a lot about how teachers can approach feedback for their students (so, applicable to Instructional Designers and Media Developers). Continue reading
Knowledge Sharing: magical hardware
I gave a talk for co-workers about the magic tools CDT developers use, how we use them, and where I think we’re heading. I tried to use this blog post as my notes, opening links in new browser tabs as if they were slides. Now I’m fleshing the sections out a little, so you can just read this post by itself (please feel free to swing by and ask me questions about any of this!). The idea is that it starts off pretty tame, but gets progressively … crazy scifi.
10 hardware topics in 60 minutes:
- basic gear
- audio
- video
- studio
- depth sensing webcams
- 360
- scanning
- nick H.
- spendy weird stuff
- too cool
quick notes fes430
* May 2016 PPTs – tree borer. plant identification (not debris focused. not CSI) (inherited from leaving ID – FE 430, Arne Skaugset)
– Idea 1 – crime scene. tree died in forest, what killed it? use tree borer and clinometer to investigate. then Q&A with teacher. ala BOT 350 plant detective)
photoscan like Alan Dennis – mossy pole bench
–Idea 2 – three stage forest-to-community-engagement (based on week 1 materials. piaget. toddlers collect balls in forest. grade school forms questions at border. adult gives speeches at city hall) (design ala TheLab longBow)
– ID and teacher feedback
Oct2016 – Vive demo. meetings with both (real start).
* idea 3 – two stage: forest facts (+ tools), and baby lesson plan
NW oregon forest reality. lessen the capstone fear.
– teacher sends 10 facts. James completes OER tool videos.
* version 1 – whitebox (March 2017 – 5 months later)
cardboard distances. puzzle variety/designs.
photoscan– lincoln city grove (too much at once)
* version 2 – hokey forest ranger (April 2017)
feedback: confusion. plus, performance concerns (water particle systems)
– olga design discussion (coherence) and ideas
– tango scans + ricoh 360 + meshlab tricks (best way for quick 3D cardboardVR).
* version 3 – museum class (july 2017 – 3 months later)
– VR SDKs updating (breaking everything). troubles switching between 2 builds.
– pressure to get something done by summer, and save more for later.
– instructor & ID sign off?
TAKEAWAYS:
– close captioning
– options (mute. mouse look speed)
– puzzle design
– focii (animals? debris felt more important when all you was drop giant logs)
– unaddressed teacher desires (move around. less claustrophobic. reuse space. 3D animals in forest. owl on final card)
…
might want to put puzzle board front and center, and shift all but one button out of initial view.?
(what will cover fringe to back trail?)
add message: “The 10 puzzle pieces you collect will show up here” ?
Whale Dive Demo: Notes/Links
the class, the Instructor(s)
the assignment (data spreadsheet)
first approach (2009 concept, flash)
New Development,
teamwork (Mike’s Nuke Concept, dive profile) (nick’s whale) (Sarah’s VO recording) (James’s squid timing prep)
Process (incorporating pearls, timing)(paperwork)
instructor feedback (visualizing sound : sonar, creak)
Recall: this is about data visualization
final product (Maya)
GDC 2015 rough notes (WIP)
Here is a quick dump of notes from GDC (for an afternoon chat with my team).
If you’re curious, i’d recommend waiting for a more polished and official presentation. this is just quick temp barf
Continue reading