Categories
Uncategorized

Blog Post #2

What is your most favorite technology? Least favorite?

My current favorite is Unity due to how much of a pain Unreal has been. Unity is far more lightweight with a ton of resources for c# (the language that is used to develop in the engine). I’ve had a lot of issues using Unreal due to crashes and lack of documentation. Unreal seems to also push users into its own scripting language “Blueprints”. While it doesn’t impede great games I don’t feel like it’s very beginner friendly.

What technology did you have difficulty learning, but now appreciate?

At first I had trouble with Blender. There is a ton of different settings and the control scheme is more difficult at first. As I’ve created multiple assets, I’ve began to understand how the program works and have become more confident. It’s extremely helpful to create your own assets because you don’t have to rely on external assets made by other people. This means copyright also becomes a non issue because you own the copyright to your own creations.

Which technology had the most difficult learning curve? Easiest?

Unreal has been the most difficult technology to grasp. Putting aside crashes and lack of documentation it feels way less intuitive than Unity and Godot. I’ve had a way easier time with creating small projects on both without needing to reference documentation. The easiest has been Blender which is mostly due to shortcuts and being able to reference documentation so easily. I’m not remotely artistic and I’ve been able to make various things using images as stencils.

If you could start over, what technologies would you use instead of the ones you are using?

If I could start over I would prefer using Unity. Unreal has a ton of useful tools but I could be doing far more much easier with Unity. That said, the experience I’ve gotten with Unreal has shown me how difficult video game creation can be, especially with higher profile studios with more that needs to be done. Not that it isn’t the same case with Unity but more AAA games using Unreal have come out.

Leave a Reply

Your email address will not be published. Required fields are marked *