{"id":25,"date":"2025-03-05T21:19:11","date_gmt":"2025-03-05T21:19:11","guid":{"rendered":"https:\/\/blogs.oregonstate.edu\/songco\/?p=25"},"modified":"2025-03-05T21:19:11","modified_gmt":"2025-03-05T21:19:11","slug":"cs-462-blog-post-3","status":"publish","type":"post","link":"https:\/\/blogs.oregonstate.edu\/songco\/2025\/03\/05\/cs-462-blog-post-3\/","title":{"rendered":"CS 462: Blog Post #3"},"content":{"rendered":"\n<ul class=\"wp-block-list\">\n<li><strong>What was the most difficult challenge, and how did you solve it?<\/strong>\n<ul class=\"wp-block-list\">\n<li>From working on this project throughout this course, I&#8217;ve found some significant challenges when implementing Ghost designs. For instance, when transitioning the Ghost&#8217;s colors for the body and eyes\/mouth, it never transitioned properly from Blender to Unity. Because I was using unique Blender combinations, it wouldn&#8217;t transition to Unity and if I did, it wasn&#8217;t the same. After some weeks of investigating, I&#8217;ve found that completely rebuilding the colors in Unity would be best, but not knowing how shaders worked within this app was a challenge as well. It wasn&#8217;t until I watched numerous tutorials that I was able to get some great combinations for all the Ghost&#8217;s colors and is now the final design. This was the most difficult as I spend numerous hours attempting to figure out the problem, only to restart from scratch. Ultimately, I learned that Unity and Blender do work together, but I should always check first and see if colors and shaders integrate prior to putting hours of work onto it.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Do you feel your project was managed well or poorly, and how would you change things?<\/strong>\n<ul class=\"wp-block-list\">\n<li>This project has been managed well in my perspective, but would like to change certain aspects of it. For one, I believe that having too many ideas on how to &#8216;improve&#8217; or &#8216;immerse&#8217; our game can ultimately backfire. I felt that as a group, we kept having ideas on how to improve the game rather than implementing the game plan that was set from the previous semester. I do need to voice out concerns in terms of what&#8217;s feasible in our short time frame and what could be added in our own spare time. <\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>Did you initially have doubts about your ability to complete the project? How do you feel now?<\/strong>\n<ul class=\"wp-block-list\">\n<li>I initially had my doubts about completing the project due to our group&#8217;s inexperience in creating games such as this. Even now, I still have my doubts because of how our ideas can seem like they wouldn&#8217;t be implemented promptly for just one more class. But, I never thought that from the previous class that we would have a significant amount of progress made in terms of level design, scripts, etc. But, I do feel like we as a group need to be better in laying out our plans to actually have a working complete game rather than trying to improve an incomplete game. Overall, I still have my doubts in completing a &#8216;completely finished&#8217; game, but only time and preparation with my team will tell.<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li><strong>If you could start over, what would you do differently?<\/strong>\n<ul class=\"wp-block-list\">\n<li>I believe that if our group can start over, I would set better task\/responsibilities in terms of implementing our game. For instance, they&#8217;re aspects that we didn&#8217;t talk about that might be hurdles in the future such as who&#8217;s creating a player UI, the actual game scripts, etc. However, I think that our biggest disadvantage in implementing this project is our actual implementation of the template we laid out in the previous class. We have so many ideas\/implementations that are amazing for both games but with our lack of experience and implementation, I feel that it&#8217;s inefficient when trying to complete the games itself. That&#8217;s why I would rather focus on completing the game itself, then add the features later would have saved us significant time.<\/li>\n\n\n\n<li>However, as a team, we work significantly well together. We all have great relationships and trust each other to do our tasks\/responsibilities. I do believe that we are steadily continuing to make great progress, so only time and attention in our free time will tell whether this game will be complete or not. <\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Conclusion:<\/strong>\n<ul class=\"wp-block-list\">\n<li> This project, specifically this class, has taught me numerous things, such as time management, perseverance, and the gaming development perspective that I never thought I would experience. Even after working on this project for a total of two semesters, I instantly love working on gaming and character designs, and I am looking for any type of internship that involves this. Time management and preparation are, in my opinion, what I learned most in this class because, without a great layout week to week, one could get lost in trying to implement the tasks at hand, which could be stressful. That&#8217;s why setting time apart and following the gameplan (sprint goals) is what I learned and strengthened throughout this course.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":14552,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-25","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/posts\/25","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/users\/14552"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/comments?post=25"}],"version-history":[{"count":1,"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/posts\/25\/revisions"}],"predecessor-version":[{"id":26,"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/posts\/25\/revisions\/26"}],"wp:attachment":[{"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/media?parent=25"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/categories?post=25"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/songco\/wp-json\/wp\/v2\/tags?post=25"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}