Unity for the Win! February 7th, 2025
While working on our Atari Breakout clone we have rebuilt the game in the Unity Engine. Unity is a Microsoft product and it integrates well with the C# code that runs a lot of the backend of the game. I have been really impressed by how well the two integrate with each other! For instance I can simply create a public variable in one the C# code files and save it and it shows up on the Unity Engine when I switch back to it. That quick and seem less integration between the two environments has definitely won my praise for ease of use!
Like any editors or development environment there is a steep learning curve. I have at least 20 hours of training in different aspects of the Unity game engine, just so I could be efficient in it’s operations. I can’t begin to describe you the amount of options and variations that are available at your finger tips! And the best part is that there are thousands of training videos that Unity has created to help you through all of these options. It just takes a bit of time in the beginning, and then only your mind and imagination are the limit.
I believe that our team as well has really enjoyed the Azure DevOps experience that we choose for the tech stack. The integration of all Microsoft products just seemed right and has made our life pretty easy for getting things rolling. All in all it has been a great experience so far and I’m excited to see it through to the end!
Thanks,
Tyler
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