{"id":18,"date":"2022-04-14T23:29:06","date_gmt":"2022-04-14T23:29:06","guid":{"rendered":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/?p=18"},"modified":"2022-04-14T23:29:06","modified_gmt":"2022-04-14T23:29:06","slug":"excited-screeching","status":"publish","type":"post","link":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/2022\/04\/14\/excited-screeching\/","title":{"rendered":"*excited screeching*"},"content":{"rendered":"\n<p class=\"has-background\" style=\"background-color:#d5e3e8\">Work on my capstone project has begun! For our text-based adventure game, we have decided to go with an amnesia-trope mystery game! My team and I had our first synchronous meeting a couple of days ago, and we will each have an area within the game to be creative and really make our own. Partially because of my excitement, I managed to get tasked with designing the fourth (and hardest) level of the game. I do get paid to run games of D&amp;D at my local game store on a regular basis, so I feel confident in my storytelling chops to be able to handle it. I have been brimming over with ideas, but I believe the theme I have decided to land on is what I am calling &#8220;Dark Souls meets the Feywild&#8221;. I believe I will be crafting my level based around a conservatory that has gone wrong (likely through corrupted magic), leading to a setting that is as dangerous as it is overgrown and beautiful. I will likely have the player try to sneak to avoid detection by one of the monsters lurking in the area. There will be a series of tasks the player has to do in a specific order to escape. Our team has tossed the idea around of having a &#8220;basic&#8221; ending (where the player escapes) and an &#8220;easter egg&#8221; ending, in which the player would have collected enough details to fully remember what happened to them. I love this idea &#8211; I hope we can figure out how to implement it! <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Work on my capstone project has begun! For our text-based adventure game, we have decided to go with an amnesia-trope mystery game! My team and I had our first synchronous meeting a couple of days ago, and we will each have an area within the game to be creative and really make our own. Partially [&hellip;]<\/p>\n","protected":false},"author":12221,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-18","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/posts\/18","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/users\/12221"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/comments?post=18"}],"version-history":[{"count":1,"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/posts\/18\/revisions"}],"predecessor-version":[{"id":20,"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/posts\/18\/revisions\/20"}],"wp:attachment":[{"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/media?parent=18"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/categories?post=18"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/rheasversionhistory\/wp-json\/wp\/v2\/tags?post=18"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}