{"id":10,"date":"2023-01-24T15:53:33","date_gmt":"2023-01-24T15:53:33","guid":{"rendered":"https:\/\/blogs.oregonstate.edu\/petekevi\/?p=10"},"modified":"2023-01-24T16:20:36","modified_gmt":"2023-01-24T16:20:36","slug":"blog-post-2","status":"publish","type":"post","link":"https:\/\/blogs.oregonstate.edu\/petekevi\/2023\/01\/24\/blog-post-2\/","title":{"rendered":"Blog Post #2"},"content":{"rendered":"\n<p>Our group has just submitted our project plan! I suspect this will change significantly during the first few weeks, but I&#8217;m excited to dive into a larger-scale project.<\/p>\n\n\n\n<p>This week, I thought it might be fun to talk about a random concept from my line of work (combat in video games). I borrowed this wonderful image from the internet, which I&#8217;ll use to help illustrate a common combat technique referred to as &#8220;<strong>Hit Pause<\/strong>&#8221; or &#8220;<strong>Hit Stop<\/strong>&#8220;. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"504\" height=\"427\" src=\"https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/6474\/files\/2023\/01\/image-1.png\" alt=\"\" class=\"wp-image-14\" srcset=\"https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/6474\/files\/2023\/01\/image-1.png 504w, https:\/\/osu-wams-blogs-uploads.s3.amazonaws.com\/blogs.dir\/6474\/files\/2023\/01\/image-1-300x254.png 300w\" sizes=\"auto, (max-width: 504px) 100vw, 504px\" \/><\/figure>\n\n\n\n<p>Hit Pause is a technique used by developers to emphasize the impact of a an attack by freezing or pausing the game at the exact moment that an attack lands.<\/p>\n\n\n\n<p>The duration of this &#8220;pause&#8221; is typically quite small, usually just a handful of frames, but you can play with both duration and the slowdown amount (don&#8217;t always have to stop the game <em>completely<\/em>) in order to help make an attack feel more or less impactful.<\/p>\n\n\n\n<p>Until next time!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Our group has just submitted our project plan! I suspect this will change significantly during the first few weeks, but I&#8217;m excited to dive into a larger-scale project. This week, I thought it might be fun to talk about a random concept from my line of work (combat in video games). I borrowed this wonderful [&hellip;]<\/p>\n","protected":false},"author":13156,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-10","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/posts\/10","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/users\/13156"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/comments?post=10"}],"version-history":[{"count":2,"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/posts\/10\/revisions"}],"predecessor-version":[{"id":15,"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/posts\/10\/revisions\/15"}],"wp:attachment":[{"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/media?parent=10"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/categories?post=10"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.oregonstate.edu\/petekevi\/wp-json\/wp\/v2\/tags?post=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}