A couple weeks ago I posted about how technology is changing amusement rides, to make them safer and more intense. Just like how I maintain these “dry” rides, I also take care of one of the United States largest seasonal waterparks. I have over 10 years’ experience in operating waterparks and they are where I… Continue reading Technology in Water Parks
A Hint of Post-Processing
This week while working on my Unity project I was trying to implement a feature where an object glows when a player needs a hint on how to proceed. A teammate suggested a solution involving post-processing. I couldn’t get the feature to work the way we wanted it to and eventually switched to a different… Continue reading A Hint of Post-Processing
Technology and the Amusement Industry
I mentioned before in my first blog post that one of my motivations for starting this program is the desire to change careers. I currently work in the amusement ride industry as a ride mechanic. I have been doing this for over a decade and had an interest long ago with how technology can enhance… Continue reading Technology and the Amusement Industry
No Escape From Learning
I am very excited that I was chosen to work on my first-choice project, the 3d escape room challenge. I have zero experience in programming games, and I have never been to an escape room; this quarter is absolutely going to be a learning experience all the way. I wanted to step outside my comfort… Continue reading No Escape From Learning
Beginning of the End
This is my first ever blog post on my first ever blog in one of my last classes in my last quarter at Oregon State. This seems like as good of a time as any to reflect on my nearly 4 year journey. I started this program with one child just a few months old,… Continue reading Beginning of the End